static public int Get(IntPtr l) { try { UIKeyNavigation self = (UIKeyNavigation)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); var ret = self.Get(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }