protected override void Awake() { _rectTransform = GetComponent <RectTransform>(); if (GameManager.Instance != null) { uIItemManager = GameManager.Instance.UIItemManager; } grid = (Image)Utility.FindComponentInChild <Image>(_rectTransform, grid, gridName); _window = GetComponentInParent <Window>(); }
protected override void Awake() { base.Awake(); if (GameManager.Instance != null) { uIItemManager = GameManager.Instance.UIItemManager; equipment = GameManager.Instance.Equipment; } Init(); }
// Start is called before the first frame update void Awake() { _actor = FindObjectOfType <Actor>(); _canvas = FindObjectOfType <Canvas>(); _UIItemManager = FindObjectOfType <UIItemManager>(); _windowManager = FindObjectOfType <WindowManager>(); _equipment = FindObjectOfType <Equipment>(); _itemManager = FindObjectOfType <ItemManager>(); _hotKeys = FindObjectOfType <HotKeys>(); _debugWindow = FindObjectOfType <DebugWindow>(); _playerCamera = FindObjectOfType <PlayerCamera>(); }
protected virtual void Awake() { ID = System.DateTime.Now.Millisecond; usages = new Dictionary <string, Usage>(); gameManager = GameManager.Instance; if (gameManager != null) { uIItemManager = gameManager.UIItemManager; hotKeys = gameManager.HotKeys; } _transform = GetComponent <Transform>(); collider = (BoxCollider2D)Utility.ComponentCheck <BoxCollider2D>(gameObject, collider); if (collider == null) { Debug.LogError(gameObject.name + " does not have a collider"); } SetUsages(); }
protected override void Awake() { base.Awake(); if (gameManager != null) { windowManager = gameManager.WindowManager; uIItemManager = gameManager.UIItemManager; equipment = gameManager.Equipment; } if (itemDropDown == null) { Debug.LogError("Item Drop Down is null"); Debug.Break(); } _image = GetComponent <Image>(); Selection = (RectTransform)Utility.FindComponentInChild <RectTransform>(RectTransform, Selection, SelectionName); HotKeyRectTrans = (RectTransform)Utility.FindComponentInChild <RectTransform>(RectTransform, HotKeyRectTrans, HotKeyName); hotKeyText = GetComponentInChildren <Text>(); }