示例#1
0
        public bool OnTouch(global::Android.Views.View v, MotionEvent e)
        {
            int pointerIndex = ((int)(e.Action & MotionEventActions.PointerIdMask) >> (int)MotionEventActions.PointerIdShift);
            int pointerId    = e.GetPointerId(pointerIndex);

            switch (e.Action & MotionEventActions.Mask)
            {
            case MotionEventActions.Down:
            case MotionEventActions.PointerDown:
                // user touched the screen
                if (activeTouches.Count < MAX_TOUCH_COUNT)
                {
                    UIAction touch = new UIAction(pointerId, new Vector2(e.GetX(pointerIndex), e.GetY(pointerIndex)));

                    activeTouches.Add(touch);

                    UIItem.HandleGlobalAction(UIActionType.Begin, touch);
                }
                break;

            case MotionEventActions.Up:
            case MotionEventActions.Cancel:
            case MotionEventActions.PointerUp:
                // user lifted the finger of the screen
                int touchIndex = activeTouches.FindIndex((UIAction touch) => touch.ID == pointerId);
                if (touchIndex != -1)
                {
                    UIItem.HandleGlobalAction(UIActionType.End, activeTouches[touchIndex]);
                    activeTouches.RemoveAt(touchIndex);
                }
                break;

            case MotionEventActions.Move:
                // user moved the finger
                for (int i = 0; i < activeTouches.Count; i++)
                {
                    int     activePointerIndex  = e.FindPointerIndex(activeTouches[i].ID);
                    Vector2 activeTouchPosition = new Vector2(e.GetX(activePointerIndex), e.GetY(activePointerIndex));
                    if (activeTouches[i].Position - activeTouchPosition != Vector2.Zero)
                    {
                        // touch moved
                        Vector2 activeTouchRelativePosition = new Vector2((activeTouchPosition.X / Window.Size.Width - 0.5f) * 2 * Window.Ratio, (activeTouchPosition.Y / Window.Size.Height - 0.5f) * -2);
                        for (int j = 0; j < UIRenderer.Current.Count; j++)
                        {
                            UIItem item = UIRenderer.Current[j];

                            bool current = item.Collides(activeTouchRelativePosition);
                            bool last    = item.Collides(activeTouches[i].RelativePosition);

                            if (current && !last)
                            {
                                // collides with the current position, but not with the last
                                if (item.HandleAction(UIActionType.Enter, activeTouches[i]))
                                {
                                    for (int k = j + 1; k < UIRenderer.Current.Count; k++)
                                    {
                                        UIItem kitem = UIRenderer.Current[k];
                                        if (kitem.Collides(activeTouches[i].RelativePosition))
                                        {
                                            kitem.HandleAction(UIActionType.Leave, activeTouches[i]);
                                        }
                                    }
                                }
                            }
                            else if (!current && last)
                            {
                                // collides with the last position, but not with the current -> touch moved out of UIelement
                                if (item.HandleAction(UIActionType.Leave, activeTouches[i]))
                                {
                                    for (int k = j + 1; k < UIRenderer.Current.Count; k++)
                                    {
                                        UIItem kitem = UIRenderer.Current[k];
                                        if (kitem.Collides(activeTouchRelativePosition))
                                        {
                                            kitem.HandleAction(UIActionType.Enter, activeTouches[i]);
                                            break;
                                        }
                                    }
                                    break;
                                }
                            }
                            else if (current)
                            {
                                // touch moved inside UI
                                if (item.HandleAction(UIActionType.Move, activeTouches[i]))
                                {
                                    break;
                                }
                            }
                        }

                        activeTouches[i].Position         = activeTouchPosition;
                        activeTouches[i].RelativePosition = activeTouchRelativePosition;
                    }
                }
                break;
            }

            return(true);
        }