protected void DisplaySelectionView(int slotIndex) { int offset = currentPage * itemsPerPage; if (slotIndex == 0) { // display weapon selections int itemsToDisplay = Mathf.Min(playerStock.weaponStock.Count - currentPage * itemsPerPage, itemsPerPage); selectionViews.ClearViewGroup(); for (int i = 0; i < itemsToDisplay; ++i) { UIInventoryState.DisplayWeapon(selectionViews.views[i], playerStock.weaponStock[offset + i]); } } else { // display wearable selections int itemsToDisplay = Mathf.Min(playerStock.wearableStock.Count - currentPage * itemsPerPage, itemsPerPage); selectionViews.ClearViewGroup(); for (int i = 0; i < itemsToDisplay; ++i) { UIInventoryState.DisplayWearable(selectionViews.views[i], playerStock.wearableStock[offset + i]); } } }
void Awake() { uiFSM = new UIFiniteStateMachine(); uiPauseState = new UIPauseState(this, uiPauseGO, uiPauseGO.GetComponentInChildren <ButtonGroup>()); uiPlayState = new UIPlayState(this, uiPlayGO); uiMainState = new UIMainState(this, uiMainGO, uiMainGO.GetComponentInChildren <ButtonGroup>()); uiSaveState = new UISaveState(this, uiSaveGO, uiSaveGO.GetComponentInChildren <ButtonGroup>()); uiLoadState = new UILoadState(this, uiLoadGO, uiLoadGO.GetComponentInChildren <ButtonGroup>()); uiEquipmentState = new UIEquipmentState(this, uiEquipmentGO); uiInventoryState = new UIInventoryState(this, uiInventoryGO); GM = GameObject.Find("GameManager").GetComponent <GameManager>(); }
protected void OnClickSelectionItem(int index, bool isInit = false) { if (currentSelection == index && !isInit) { ConfirmItemSelection(); return; } selectionViews.ClearChosen(); currentSelection = index; selectionViews.views[currentSelection].Choose(); int offset = currentPage * itemsPerPage; if (currentSlot == 0) { if (index + offset >= playerStock.weaponStock.Count) { title.SetText(""); content.SetText(""); } else { ItemData.Weapon item = playerStock.weaponStock[index + offset].weapon; title.SetText(UIInventoryState.ParsingTitle(item.ToString())); content.SetText(ItemData.WeaponDescription[(int)item]); } } else if (currentSlot == 1 || currentSlot == 2) { if (index + offset >= playerStock.wearableStock.Count) { title.SetText(""); content.SetText(""); } else { ItemData.Wearable item = playerStock.wearableStock[index + offset].wearable; title.SetText(UIInventoryState.ParsingTitle(item.ToString())); content.SetText(ItemData.WearableDescription[(int)item]); } } }
protected void OnClickSlotItem(int index, bool isInit = false) { if (index == currentSlot && !isInit) { // repeate click, confirm selection ConfirmSlotSelection(); return; } // select represented slot currentPage = 0; DisplaySelectionView(index); currentSlot = index; slotViews.ClearChosen(); slotViews.views[currentSlot].Choose(); // display info if (currentSlot == 0) { ItemData.Weapon item = playerStock.weaponStock[playerSlot.weaponIndex].weapon; title.SetText(UIInventoryState.ParsingTitle(item.ToString())); content.SetText(ItemData.WeaponDescription[(int)item]); } else if (currentSlot == 1 && playerSlot.IsWearableInUse(playerStock, playerSlot.wearableOneIndex)) { ItemData.Wearable item = playerStock.wearableStock[playerSlot.wearableOneIndex].wearable; title.SetText(UIInventoryState.ParsingTitle(item.ToString())); content.SetText(ItemData.WearableDescription[(int)item]); } else if (currentSlot == 2 && playerSlot.IsWearableInUse(playerStock, playerSlot.wearableTwoIndex)) { ItemData.Wearable item = playerStock.wearableStock[playerSlot.wearableTwoIndex].wearable; title.SetText(UIInventoryState.ParsingTitle(item.ToString())); content.SetText(ItemData.WearableDescription[(int)item]); } else { title.SetText(""); content.SetText(""); } }
protected void DisplayPlayerSlot() { slotViews.ClearViewGroup(); // There is always a weapon at slot 0 List <ItemData.WeaponRuntimeData> weapons = playerStock.weaponStock; int currentWeapon = playerSlot.weaponIndex; ItemData.WeaponRuntimeData weaponData = weapons[currentWeapon]; UIInventoryState.DisplayWeapon(slotViews.views[0], weaponData); // slot one List <ItemData.WearableRuntimeData> wearables = playerStock.wearableStock; int currentWearableOne = playerSlot.wearableOneIndex; int currentWearableTwo = playerSlot.wearableTwoIndex; if (playerSlot.IsWearableInUse(playerStock, currentWearableOne)) { UIInventoryState.DisplayWearable(slotViews.views[1], wearables[currentWearableOne]); } else { slotViews.views[1].image.gameObject.SetActive(true); slotViews.views[1].image.sprite = UIIconLoader.EmptySprite; } if (playerSlot.IsWearableInUse(playerStock, currentWearableTwo)) { UIInventoryState.DisplayWearable(slotViews.views[2], wearables[currentWearableTwo]); } else { slotViews.views[2].image.gameObject.SetActive(true); slotViews.views[2].image.sprite = UIIconLoader.EmptySprite; } // Debug.Log("weapon: " + weapons[currentWeapon].weapon.ToString()); // Debug.Log("slot one: " + wearables[currentWearableOne].wearable.ToString()); // Debug.Log("slot two: " + wearables[currentWearableTwo].wearable.ToString()); // slot two }
public void notifyItemClicked(UIInventoryClickItem item, int integerId) { if (status == UIInventoryState.root) { if (item == UIInventoryClickItem.powerCircle) { DataStorage ds; ds = mcRef.getStorage(); ds.storeStringValue("HeroesActivityMode", "Inventory"); ds.storeStringValue("MainActivityMode", "Inventory"); ds.storeStringValue("MainActivityInventoryLocation", "Root"); ds.storeStringValue("ReturnLocation", levelRef.locationName); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; clickedItem = UIInventoryClickItem.powerCircle; } if (item == UIInventoryClickItem.back) { powerCircleItem.hide(); alphabetItem.hide(); backItem.hide(); backpackItem.hide(); progressItem.hide(); player.unblockControls(); inventory._wa_close(this); this.isWaitingForActionToComplete = true; clickedItem = item; } if (item == UIInventoryClickItem.alphabet) { DataStorage ds; ds = mcRef.getStorage(); ds.storeStringValue("MainActivityMode", "Inventory"); ds.storeStringValue("MainActivityInventoryLocation", "Root"); ds.storeStringValue("ReturnLocation", levelRef.locationName); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; clickedItem = UIInventoryClickItem.alphabet; } if (item == UIInventoryClickItem.progress) { powerCircleItem.hide(1.0f); alphabetItem.hide(1.25f); progressItem.hide(1.50f); backpackItem.hide(1.75f); powerCircleItem.disableRaycast(); alphabetItem.disableRaycast(); progressItem.disableRaycast(); backpackItem.disableRaycast(); shadowItem.show(); questionsItem.show(); wellsItem.show(); facebookItem.show(); twitterItem.show(); shadowItem.enableRaycast(); questionsItem.enableRaycast(); wellsItem.enableRaycast(); facebookItem.enableRaycast(); twitterItem.enableRaycast(); shadowsText.show(); questionsText.show(); wellsText.show(); status = UIInventoryState.stats; } if (item == UIInventoryClickItem.backpack) { powerCircleItem.hide(1.0f); alphabetItem.hide(1.0f); progressItem.hide(1.0f); backpackItem.hide(1.0f); backItem.hide(1.0f); back2Item.show(); back2Item.enableRaycast(); backItem.disableRaycast(); powerCircleItem.disableRaycast(); alphabetItem.disableRaycast(); progressItem.disableRaycast(); backpackItem.disableRaycast(); for (int i = 0; i < 7; ++i) { elementsCrystalItem [i].show(); } for (int i = 0; i < 7; ++i) { lightBridgeKeyItem [i].show(); } for (int i = 0; i < 7; ++i) { mapItem [i].show(); } for (int i = 0; i < 8; ++i) { valuesScaleItem [i].show(); } worldMapItem.show(); blueManaItem.show(); redManaItem.show(); blueManaText.show(); redManaText.show(); pillItem.show(); pillText.show(); worldMapItem.enableRaycast(); backpackInventoryAnim._wm_open(); status = UIInventoryState.items; } } if (status == UIInventoryState.stats) { if (item == UIInventoryClickItem.back) { powerCircleItem.show(); alphabetItem.show(); backpackItem.show(); progressItem.show(); powerCircleItem.enableRaycast(); alphabetItem.enableRaycast(); progressItem.enableRaycast(); backpackItem.enableRaycast(); shadowItem.hide(1.00f); questionsItem.hide(1.25f); wellsItem.hide(1.50f); facebookItem.hide(1.75f); twitterItem.hide(2.0f); shadowItem.disableRaycast(); questionsItem.disableRaycast(); wellsItem.disableRaycast(); facebookItem.disableRaycast(); twitterItem.disableRaycast(); shadowsText.hide(1.0f); questionsText.hide(1.25f); wellsText.hide(1.5f); status = UIInventoryState.root; } } if (status == UIInventoryState.items) { if (item == UIInventoryClickItem.worldMap) { DataStorage ds; ds = mcRef.getStorage(); //ds.storeIntValue ("ScaleId", integerId); ds.storeStringValue("MainActivityMode", "Inventory"); ds.storeStringValue("MainActivityInventoryLocation", "Items"); ds.storeStringValue("ReturnLocation", levelRef.locationName); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; clickedItem = UIInventoryClickItem.worldMap; } if (item == UIInventoryClickItem.scale) { DataStorage ds; ds = mcRef.getStorage(); ds.storeIntValue("ScaleId", integerId); ds.storeStringValue("MainActivityMode", "Inventory"); ds.storeStringValue("MainActivityInventoryLocation", "Items"); ds.storeStringValue("ReturnLocation", levelRef.locationName); fader._wa_fadeOut(this); this.isWaitingForActionToComplete = true; clickedItem = UIInventoryClickItem.scale; } if (item == UIInventoryClickItem.back) { backpackInventoryAnim._wm_close(); powerCircleItem.show(); alphabetItem.show(); backpackItem.show(); progressItem.show(); backItem.show(); backItem.enableRaycast(); powerCircleItem.enableRaycast(); alphabetItem.enableRaycast(); progressItem.enableRaycast(); backpackItem.enableRaycast(); back2Item.hide(1.0f); back2Item.enableRaycast(); for (int i = 0; i < 7; ++i) { elementsCrystalItem [i].hide(1.06f + 0.06f * i); } for (int i = 0; i < 7; ++i) { lightBridgeKeyItem [i].hide(1.42f + 0.06f * i); } for (int i = 0; i < 7; ++i) { mapItem [i].hide(2.15f + 0.06f * i); } for (int i = 0; i < 8; ++i) { valuesScaleItem [i].hide(2.75f + 0.06f * i); } blueManaItem.hide(2.0f); redManaItem.hide(2.06f); blueManaText.hide(2.03f); redManaText.hide(2.09f); pillItem.hide(2.5f); pillText.hide(2.5f); status = UIInventoryState.root; } } }
// Use this for initialization public void Initialize() { if (initialized) { return; } initialized = true; mcRef = GameObject.Find("MasterController").GetComponent <MasterControllerScript>(); disposableContainer = Instantiate(container); disposableContainer.transform.SetParent(container.transform); disposableContainer.transform.localScale = Vector3.one; disposableContainer.GetComponent <RectTransform>().sizeDelta = Vector2.zero; disposableContainer.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; disposableContainer.name = "UIDisposableContainer"; status = UIInventoryState.root; UIInventoryItem item; powerCircleGO = new GameObject(); powerCircleGO.transform.parent = this.gameObject.transform; powerCircleGO.name = "UIInventoryPowerCircle"; powerCircleItem = powerCircleGO.AddComponent <UIInventoryItem> (); powerCircleItem.id = UIInventoryClickItem.powerCircle; powerCircleItem.delay = 1.25f; powerCircleItem.theSprite = powerCircle; powerCircleItem.parent = disposableContainer; powerCircleItem.inventoryController = this; powerCircleItem.initialize(); alphabetGO = new GameObject(); alphabetGO.transform.parent = this.gameObject.transform; alphabetGO.name = "UIInventoryAlphabet"; alphabetItem = alphabetGO.AddComponent <UIInventoryItem> (); alphabetItem.id = UIInventoryClickItem.alphabet; alphabetItem.delay = 1.50f; alphabetItem.theSprite = alphabet; alphabetItem.parent = disposableContainer; alphabetItem.inventoryController = this; alphabetItem.initialize(); progressGO = new GameObject(); progressGO.transform.parent = this.gameObject.transform; progressGO.name = "UIInventoryProgress"; progressItem = progressGO.AddComponent <UIInventoryItem> (); progressItem.id = UIInventoryClickItem.progress; progressItem.delay = 1.75f; progressItem.theSprite = progress; progressItem.parent = disposableContainer; progressItem.inventoryController = this; progressItem.initialize(); backpackGO = new GameObject(); backpackGO.transform.parent = this.gameObject.transform; backpackGO.name = "UIInventoryBackpack"; backpackItem = backpackGO.AddComponent <UIInventoryItem> (); backpackItem.id = UIInventoryClickItem.backpack; backpackItem.delay = 2.00f; backpackItem.theSprite = backpack; backpackItem.parent = disposableContainer; backpackItem.inventoryController = this; backpackItem.initialize(); backGO = new GameObject(); backGO.transform.parent = this.gameObject.transform; backGO.name = "UIInventoryBack"; backItem = backGO.AddComponent <UIInventoryItem> (); backItem.id = UIInventoryClickItem.back; backItem.delay = 2.25f; backItem.theSprite = back; backItem.parent = disposableContainer; backItem.inventoryController = this; backItem.initialize(); back2GO = new GameObject(); back2GO.transform.parent = this.gameObject.transform; back2GO.name = "UIInventoryBack2"; back2Item = back2GO.AddComponent <UIInventoryItem> (); back2Item.id = UIInventoryClickItem.back; back2Item.delay = 0.25f; back2Item.theSprite = back; back2Item.parent = disposableContainer; back2Item.inventoryController = this; back2Item.initialize(); shadowGO = new GameObject(); shadowGO.transform.parent = this.gameObject.transform; shadowGO.name = "UIInventoryShadow"; shadowItem = shadowGO.AddComponent <UIInventoryItem> (); //backItem.id = UIInventoryClickItem.back; shadowItem.delay = 0.25f; shadowItem.theSprite = shadow; shadowItem.parent = disposableContainer; shadowItem.inventoryController = this; shadowItem.initialize(); questionsGO = new GameObject(); questionsGO.transform.parent = this.gameObject.transform; questionsGO.name = "UIInventoryQuestions"; questionsItem = questionsGO.AddComponent <UIInventoryItem> (); //questionsItem.id = UIInventoryClickItem.back; questionsItem.delay = 0.50f; questionsItem.theSprite = questions; questionsItem.parent = disposableContainer; questionsItem.inventoryController = this; questionsItem.initialize(); wellsGO = new GameObject(); wellsGO.transform.parent = this.gameObject.transform; wellsGO.name = "UIInventoryWells"; wellsItem = wellsGO.AddComponent <UIInventoryItem> (); //wellsItem.id = UIInventoryClickItem.back; wellsItem.delay = 0.75f; wellsItem.theSprite = wells; wellsItem.parent = disposableContainer; wellsItem.inventoryController = this; wellsItem.initialize(); facebookGO = new GameObject(); facebookGO.transform.parent = this.gameObject.transform; facebookGO.name = "UIInventoryFacebook"; facebookItem = facebookGO.AddComponent <UIInventoryItem> (); facebookItem.id = UIInventoryClickItem.fb; facebookItem.delay = 1.00f; facebookItem.theSprite = facebook; facebookItem.parent = disposableContainer; facebookItem.inventoryController = this; facebookItem.initialize(); twitterGO = new GameObject(); twitterGO.transform.parent = this.gameObject.transform; twitterGO.name = "UIInventoryTwitter"; twitterItem = twitterGO.AddComponent <UIInventoryItem> (); twitterItem.id = UIInventoryClickItem.twitter; twitterItem.delay = 1.25f; twitterItem.theSprite = twitter; twitterItem.parent = disposableContainer; twitterItem.inventoryController = this; twitterItem.initialize(); redManaGO = new GameObject(); redManaGO.transform.parent = this.gameObject.transform; redManaGO.name = "UIInventoryRedMana"; redManaItem = redManaGO.AddComponent <UIInventoryItem> (); redManaItem.delay = 2.00f; redManaItem.theSprite = redMana; redManaItem.parent = disposableContainer; redManaItem.inventoryController = this; redManaItem.initialize(); redManaItem.disableRaycast(); blueManaGO = new GameObject(); blueManaGO.transform.parent = this.gameObject.transform; blueManaGO.name = "UIInventoryBlueMana"; blueManaItem = blueManaGO.AddComponent <UIInventoryItem> (); blueManaItem.delay = 2.00f; blueManaItem.theSprite = blueMana; blueManaItem.parent = disposableContainer; blueManaItem.inventoryController = this; blueManaItem.initialize(); blueManaItem.disableRaycast(); worldMapGO = new GameObject(); worldMapGO.transform.parent = this.gameObject.transform; worldMapGO.name = "UIInventoryWorldMap"; worldMapItem = worldMapGO.AddComponent <UIInventoryItem> (); worldMapItem.delay = 2.00f; worldMapItem.id = UIInventoryClickItem.worldMap; worldMapItem.theSprite = worldMap; worldMapItem.parent = disposableContainer; worldMapItem.inventoryController = this; worldMapItem.initialize(); worldMapItem.disableRaycast(); shadowsTextGO = new GameObject(); shadowsTextGO.transform.parent = this.gameObject.transform; shadowsTextGO.name = "UIInventoryShadowsText"; shadowsText = shadowsTextGO.AddComponent <UIInventoryText> (); shadowsText.delay = 0.25f; DataStorage ds = mcRef.getStorage(); int nShadows = ds.retrieveIntValue("transformedShadows"); shadowsText.theString = "x " + nShadows; shadowsText.parent = disposableContainer; shadowsText.inventoryController = this; shadowsText.initialize(); questionsTextGO = new GameObject(); questionsTextGO.transform.parent = this.gameObject.transform; questionsTextGO.name = "UIInventoryQuestionsText"; questionsText = questionsTextGO.AddComponent <UIInventoryText> (); questionsText.delay = 0.50f; int okQuestions = ds.retrieveIntValue("correctlyAnsweredQuestions"); int nQuestions = ds.retrieveIntValue("totalAnsweredQuestions"); if (nQuestions > 0) { questionsText.theString = "x " + okQuestions + " (" + (((float)okQuestions) / ((float)nQuestions) * 100.0f) + "%%)"; } else { questionsText.theString = "x 0"; } questionsText.parent = disposableContainer; questionsText.inventoryController = this; questionsText.initialize(); wellsTextGO = new GameObject(); wellsTextGO.transform.parent = this.gameObject.transform; wellsTextGO.name = "UIInventoryWellsText"; wellsText = wellsTextGO.AddComponent <UIInventoryText> (); wellsText.delay = 0.75f; int okWells = ds.retrieveIntValue("CorrectlySolvedWells"); int nWells = ds.retrieveIntValue("TotalWells"); if (nWells > 0) { wellsText.theString = "x " + okWells + " (" + (((float)okWells) / ((float)nWells) * 100.0f) + ")"; } else { wellsText.theString = "x 0"; } wellsText.parent = disposableContainer; wellsText.inventoryController = this; wellsText.initialize(); redManaTextGO = new GameObject(); redManaTextGO.transform.parent = this.gameObject.transform; redManaTextGO.name = "UIInventoryRedManaText"; redManaText = redManaTextGO.AddComponent <UIInventoryText> (); redManaText.delay = 0.75f; int redManaAmount = ds.retrieveIntValue("RedManaAmount"); redManaText.theString = "x " + redManaAmount; redManaText.parent = disposableContainer; redManaText.inventoryController = this; redManaText.initialize(); blueManaTextGO = new GameObject(); blueManaTextGO.transform.parent = this.gameObject.transform; blueManaTextGO.name = "UIInventoryBlueManaText"; blueManaText = blueManaTextGO.AddComponent <UIInventoryText> (); blueManaText.delay = 0.75f; int blueManaAmount = ds.retrieveIntValue("BlueManaAmount"); blueManaText.theString = "x " + blueManaAmount; blueManaText.parent = disposableContainer; blueManaText.inventoryController = this; blueManaText.initialize(); elementsCrystalGO = new GameObject[7]; elementsCrystalItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { elementsCrystalGO [i] = new GameObject(); elementsCrystalGO [i].name = "UIInventoryElementCrystal" + i; elementsCrystalItem[i] = elementsCrystalGO[i].AddComponent <UIInventoryItem> (); elementsCrystalItem[i].delay = 1.0f + 0.12f * i; bool active = ds.retrieveBoolValue("7elementsEnergy(" + i + ")Active"); if (active) { elementsCrystalItem[i].theSprite = seventElementsEnergy[i * 2 + 1]; } else { elementsCrystalItem[i].theSprite = seventElementsEnergy[i * 2]; } elementsCrystalItem[i].parent = disposableContainer; elementsCrystalItem[i].inventoryController = this; elementsCrystalItem[i].initialize(); elementsCrystalItem [i].disableRaycast(); } lightBridgeKeyGO = new GameObject[7]; lightBridgeKeyItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { lightBridgeKeyGO [i] = new GameObject(); lightBridgeKeyGO [i].name = "UIInventoryLightBridgeKey" + i; lightBridgeKeyItem[i] = lightBridgeKeyGO[i].AddComponent <UIInventoryItem> (); lightBridgeKeyItem[i].delay = 1.88f + 0.12f * i; bool gotKey = ds.retrieveBoolValue("HasLightBridgeKey(" + i + ")"); if (gotKey) { lightBridgeKeyItem [i].maxOpacity = 1.0f; } else { lightBridgeKeyItem [i].maxOpacity = 0.2f; } lightBridgeKeyItem[i].theSprite = lightBridgeKey[i]; lightBridgeKeyItem[i].parent = disposableContainer; lightBridgeKeyItem[i].inventoryController = this; lightBridgeKeyItem[i].initialize(); lightBridgeKeyItem [i].disableRaycast(); } valuesScaleGO = new GameObject[8]; valuesScaleItem = new UIInventoryItem[8]; for (int i = 0; i < 8; ++i) { valuesScaleGO [i] = new GameObject(); valuesScaleGO [i].name = "UIInventoryScaleOfValues" + i; valuesScaleItem[i] = valuesScaleGO[i].AddComponent <UIInventoryItem> (); valuesScaleItem[i].delay = 2.33f + 0.12f * i; int numberOfSteps = ds.retrieveIntValue("ValuesScale(" + i + ")steps"); valuesScaleItem[i].theSprite = scales[numberOfSteps]; valuesScaleItem [i].id = UIInventoryClickItem.scale; valuesScaleItem [i].intId = i; valuesScaleItem[i].parent = disposableContainer; valuesScaleItem[i].inventoryController = this; valuesScaleItem[i].initialize(); if (numberOfSteps > 0) { valuesScaleItem[i].enableRaycast(); } else { valuesScaleItem[i].disableRaycast(); } } mapGO = new GameObject[7]; mapItem = new UIInventoryItem[7]; for (int i = 0; i < 7; ++i) { mapGO[i] = new GameObject(); mapGO [i].name = "UIInventoryMap" + i; mapItem [i] = mapGO [i].AddComponent <UIInventoryItem> (); mapItem [i].delay = 2.5f + 0.06f * i; bool gotMap = ds.retrieveBoolValue("HasLightMap(" + i + ")"); if (gotMap) { mapItem [i].maxOpacity = 1.0f; } else { mapItem [i].maxOpacity = 0.2f; } mapItem [i].theSprite = map; mapItem [i].parent = disposableContainer; mapItem [i].inventoryController = this; mapItem [i].initialize(); mapItem [i].disableRaycast(); } pillGO = new GameObject(); pillGO.name = "UIInventoryPill"; pillGO.transform.parent = this.gameObject.transform; pillItem = pillGO.AddComponent <UIInventoryItem> (); pillItem.theSprite = pill; pillItem.parent = disposableContainer; pillItem.inventoryController = this; pillItem.initialize(); pillItem.disableRaycast(); pillTextGO = new GameObject(); pillTextGO.transform.parent = this.gameObject.transform; pillTextGO.name = "UIInventoryPillText"; pillText = pillTextGO.AddComponent <UIInventoryText> (); pillText.delay = 0.75f; int numberOfPills = ds.retrieveIntValue("WisdomPillsAmount"); pillText.theString = "x " + numberOfPills; pillText.parent = disposableContainer; pillText.inventoryController = this; pillText.initialize(); rect = this.gameObject.GetComponent <RectTransform> (); powerCircleGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.3f, 0, 0); alphabetGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.1f, 0, 0); progressGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.1f, 0, 0); backpackGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.3f, 0, 0); backGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.35f, this.rect.rect.height * 0.25f, 0); back2GO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.60f, this.rect.rect.height * 0.33f, 0); shadowGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, this.rect.rect.height * 0.15f, 0); questionsGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, -this.rect.rect.height * 0.00f, 0); wellsGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.25f, -this.rect.rect.height * 0.17f, 0); facebookGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.22f, -this.rect.rect.height * 0.17f, 0); twitterGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.35f, -this.rect.rect.height * 0.17f, 0); redManaGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.35f, this.rect.rect.height * 0.08f, 0); blueManaGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.15f, this.rect.rect.height * 0.08f, 0); worldMapGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.45f, this.rect.rect.height * 0.10f, 0); powerCircleGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); alphabetGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); progressGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); backpackGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); backGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); back2GO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); shadowGO.transform.localScale = new Vector2(this.rect.rect.height / 1200.0f, this.rect.rect.height / 600.0f); questionsGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); wellsGO.transform.localScale = new Vector2(this.rect.rect.height / 700.0f, this.rect.rect.height / 700.0f); facebookGO.transform.localScale = new Vector2(this.rect.rect.height / 800.0f, this.rect.rect.height / 800.0f); twitterGO.transform.localScale = new Vector2(this.rect.rect.height / 800.0f, this.rect.rect.height / 800.0f); redManaGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); blueManaGO.transform.localScale = new Vector2(this.rect.rect.height / 600.0f, this.rect.rect.height / 600.0f); worldMapGO.transform.localScale = new Vector2(this.rect.rect.height / 660.0f, this.rect.rect.height / 660.0f); shadowsTextGO.transform.localPosition = new Vector3(0, 0, 0); questionsTextGO.transform.localPosition = new Vector3(0, -this.rect.rect.height * 0.17f, 0); wellsTextGO.transform.localPosition = new Vector3(0, -this.rect.rect.height * 0.35f, 0); redManaTextGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.20f, this.rect.rect.height * 0.00f, 0); blueManaTextGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.35f, this.rect.rect.height * 0.00f, 0); for (int i = 0; i < 7; ++i) { elementsCrystalGO [i].transform.localScale = new Vector2(this.rect.rect.height / 2400.0f, this.rect.rect.height / 1200.0f); elementsCrystalGO [i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.45f + this.rect.rect.height * 0.07f * i, this.rect.rect.height * 0.23f, 0); } for (int i = 0; i < 7; ++i) { lightBridgeKeyGO [i].transform.localScale = new Vector2(this.rect.rect.height / 1800.0f, this.rect.rect.height / 900.0f); lightBridgeKeyGO [i].transform.localPosition = new Vector3(this.rect.rect.height * 0.15f + this.rect.rect.height * 0.07f * i, this.rect.rect.height * 0.23f, 0); } for (int i = 0; i < 8; ++i) { valuesScaleGO [i].transform.localScale = new Vector2(this.rect.rect.height / 900.0f, this.rect.rect.height / 900.0f); valuesScaleGO [i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.45f + this.rect.rect.height * 0.12f * i, -this.rect.rect.height * 0.20f, 0); } for (int i = 0; i < 7; ++i) { mapGO [i].transform.localScale = new Vector2(this.rect.rect.height / 900.0f, this.rect.rect.height / 900.0f); mapGO[i].transform.localPosition = new Vector3(-this.rect.rect.height * 0.55f + this.rect.rect.height * 0.18f * i, -this.rect.rect.height * 0.08f, 0); } pillGO.transform.localPosition = new Vector3(-this.rect.rect.height * 0.07f, -this.rect.rect.height * 0.31f, 0); pillTextGO.transform.localPosition = new Vector3(this.rect.rect.height * 0.07f, -this.rect.rect.height * 0.38f, 0); pillGO.transform.localScale = new Vector2(this.rect.rect.height / 1200.0f, this.rect.rect.height / 1200.0f); shadowItem.disableRaycast(); questionsItem.disableRaycast(); wellsItem.disableRaycast(); facebookItem.disableRaycast(); twitterItem.disableRaycast(); clickedItem = UIInventoryClickItem.none; hide(); }