public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); eyeWrap.Register(L); UtilsWrap.Register(L); ConstWrap.Register(L); GlobalWrap.Register(L); ShareDataWrap.Register(L); ByteBufferWrap.Register(L); FileUtilWrap.Register(L); StringUtilWrap.Register(L); TableUtilWrap.Register(L); LogUtilWrap.Register(L); IniUtilWrap.Register(L); PathUtilWrap.Register(L); GameManagerWrap.Register(L); ResourceManagerWrap.Register(L); ObjectPoolManagerWrap.Register(L); NetworkManagerWrap.Register(L); AudioManagerWrap.Register(L); NotificationManagerWrap.Register(L); LocalizationWrap.Register(L); DeviceHelperWrap.Register(L); ArmyMoveWrap.Register(L); ProgressSpriteWrap.Register(L); UIModWrap.Register(L); UISystemWrap.Register(L); UIManagerWrap.Register(L); UIButtonWrap.Register(L); UIButtonAgentWrap.Register(L); UIInputFieldWrap.Register(L); UIInputFieldSubmitWrap.Register(L); UISliderWrap.Register(L); UIScrollRectWrap.Register(L); UIScrollPageWrap.Register(L); UIScrollBaseWrap.Register(L); UIScrollRingWrap.Register(L); UIScrollViewWrap.Register(L); UIClippingLoopWrap.Register(L); UIDragSensorWrap.Register(L); UITextWrap.Register(L); UIToggleWrap.Register(L); UITweenWrap.Register(L); UITweenRectPositionWrap.Register(L); UITweenRectPositionBetweenWrap.Register(L); UITweenFadeWrap.Register(L); UITweenColorWrap.Register(L); UITweenLocalPositionWrap.Register(L); UITweenLocalPositionBetweenWrap.Register(L); UITweenScaleWrap.Register(L); UITweenScale1Wrap.Register(L); UITweenPositionWrap.Register(L); UITweenSizeDeltaWrap.Register(L); UITweenCityBuildingWrap.Register(L); UITweenMoveWrap.Register(L); UITweenJumpWrap.Register(L); UITweenPathWrap.Register(L); UITextTimeCountdownWrap.Register(L); UITextNumCountdownWrap.Register(L); UITextUnderlineWrap.Register(L); UIProgressWrap.Register(L); FXTypeWriterWrap.Register(L); TypeWriterWrap.Register(L); UITextAutoOmitWrap.Register(L); UIPopWindowWrap.Register(L); UIGradientWrap.Register(L); ShakeWrap.Register(L); UIHighLightMaskWrap.Register(L); ReferenceWrap.Register(L); UIPolygonChartWrap.Register(L); UIAutoSizeWrap.Register(L); UITextAgentWrap.Register(L); SpriteAnimationWrap.Register(L); YlyAssetIdentifyWrap.Register(L); YlyRichTextWrap.Register(L); YlyDelegateUtilWrap.Register(L); GizmoPlaneWrap.Register(L); GizmoBezierLineWrap.Register(L); BezierWrap.Register(L); BezierMoveWrap.Register(L); CityWrap.Register(L); CityCameraWrap.Register(L); CityBuildingWrap.Register(L); CityLandWrap.Register(L); CharacterWrap.Register(L); MapBorderWrap.Register(L); MapUnitMoveWrap.Register(L); WorldMapCameraWrap.Register(L); WorldMapThumbCameraWrap.Register(L); ScreenBlurWrap.Register(L); ChannelSDKWrap.Register(L); UIPrimitiveBaseWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_MotionWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_TextGeneratorWrap.Register(L); UnityEngine_UICharInfoWrap.Register(L); UnityEngine_TextGenerationSettingsWrap.Register(L); UnityEngine_GUIUtilityWrap.Register(L); UnityEngine_Color32Wrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_PlayableWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("SceneManagement"); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutElementWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_BaseMeshEffectWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene); L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("OpenUDIDPhone"); OpenUDIDPhone_OpenUDIDWrap.Register(L); L.EndModule(); L.BeginModule("UITextTimeCountdown"); UITextTimeCountdown_DirectTypeWrap.Register(L); L.EndModule(); L.BeginModule("DragonBones"); DragonBones_UnityFactoryWrap.Register(L); DragonBones_AnimationTimelineStateWrap.Register(L); DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_AnimationStateWrap.Register(L); DragonBones_AnimationFadeOutModeWrap.Register(L); DragonBones_AnimationWrap.Register(L); DragonBones_AnimationDataWrap.Register(L); DragonBones_AnimationConfigWrap.Register(L); DragonBones_ActionDataWrap.Register(L); DragonBones_ActionTypeWrap.Register(L); DragonBones_ArmatureWrap.Register(L); DragonBones_ArmatureDataWrap.Register(L); DragonBones_ArmatureTypeWrap.Register(L); DragonBones_BoneWrap.Register(L); DragonBones_BoneDataWrap.Register(L); DragonBones_BoneFrameDataWrap.Register(L); DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_BoneTimelineStateWrap.Register(L); DragonBones_DragonBonesWrap.Register(L); DragonBones_DragonBonesDataWrap.Register(L); DragonBones_TransformWrap.Register(L); DragonBones_TransformObjectWrap.Register(L); DragonBones_BaseObjectWrap.Register(L); DragonBones_EventObjectWrap.Register(L); DragonBones_UnityArmatureComponentWrap.Register(L); DragonBones_BaseFactoryWrap.Register(L); DragonBones_TimelineState_DragonBones_AnimationFrameData_DragonBones_AnimationDataWrap.Register(L); DragonBones_FrameData_DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_TimelineData_DragonBones_AnimationFrameDataWrap.Register(L); DragonBones_TweenFrameData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_FrameData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_TimelineData_DragonBones_BoneFrameDataWrap.Register(L); DragonBones_TweenTimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_TimelineState_DragonBones_BoneFrameData_DragonBones_BoneTimelineDataWrap.Register(L); DragonBones_UnityEventDispatcher_DragonBones_EventObjectWrap.Register(L); L.RegFunction("ListenerDelegate_DragonBones_EventObject", DragonBones_ListenerDelegate_DragonBones_EventObject); L.EndModule(); L.BeginModule("LKCamera"); LKCamera_Camera2DWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.EndModule(); L.BeginModule("GameManager"); L.RegFunction("LuaExecute", GameManager_LuaExecute); L.EndModule(); L.BeginModule("AudioManager"); L.RegFunction("SwitchChanged", AudioManager_SwitchChanged); L.EndModule(); L.BeginModule("UIInputFieldSubmit"); L.RegFunction("OnValidateInput", UIInputFieldSubmit_OnValidateInput); L.EndModule(); L.BeginModule("UITween"); L.RegFunction("OnFinish", UITween_OnFinish); L.EndModule(); L.BeginModule("UIProgress"); L.RegFunction("LuaCallback", UIProgress_LuaCallback); L.EndModule(); L.BeginModule("YlyDelegateUtil"); L.RegFunction("StringDelegate", YlyDelegateUtil_StringDelegate); L.EndModule(); L.BeginModule("Character"); L.RegFunction("OnEvent", Character_OnEvent); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); DG_Tweening_DOTweenAnimationWrap.Register(L); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_ParticleSystem_MainModuleWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_AnimatorOverrideControllerWrap.Register(L); UnityEngine_AnimatorUpdateModeWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); LuaProfilerWrap.Register(L); NetworkManagerWrap.Register(L); AudioManagerWrap.Register(L); ResourceManagerWrap.Register(L); UISystemWrap.Register(L); UIModWrap.Register(L); UIItemWrap.Register(L); UIManagerWrap.Register(L); UnityEngine_UI_LayoutRebuilderWrap.Register(L); AppConstWrap.Register(L); LobbyCameraWrap.Register(L); XRandomWrap.Register(L); DebuggerWrap.Register(L); FightLogWrap.Register(L); UIImageWrap.Register(L); UIRawImageWrap.Register(L); UITextWrap.Register(L); UIButtonWrap.Register(L); UIToggleWrap.Register(L); UISliderWrap.Register(L); UIScrollViewWrap.Register(L); UIScrollbarWrap.Register(L); UIInputFieldWrap.Register(L); UIPolygonRaycastWrap.Register(L); WrapContentWrap.Register(L); LocalizationWrap.Register(L); ConfigHandlerWrap.Register(L); TableHandlerWrap.Register(L); Spine_Unity_SkeletonAnimationWrap.Register(L); Camera2DWrap.Register(L); L.RegFunction("AlignToFinish", AlignToFinish); L.RegFunction("UpdateItemDelegate", UpdateItemDelegate); L.BeginModule("UnityEngine"); UnityEngine_TimeWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_ScriptableObjectWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_UIRaycastWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("Spine"); Spine_SkeletonDataWrap.Register(L); Spine_AnimationWrap.Register(L); Spine_SkinWrap.Register(L); Spine_ExposedList_Spine_AnimationWrap.Register(L); Spine_ExposedList_Spine_SkinWrap.Register(L); Spine_SkeletonWrap.Register(L); L.BeginModule("Unity"); Spine_Unity_SkeletonRendererWrap.Register(L); Spine_Unity_SkeletonDataAssetWrap.Register(L); L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate); L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate); L.BeginModule("SkeletonRenderer"); L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonRenderer_SkeletonRendererDelegate); L.RegFunction("InstructionDelegate", Spine_Unity_SkeletonRenderer_InstructionDelegate); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("DG"); L.BeginModule("Tweening"); L.RegFunction("TweenAnimCallBack", DG_Tweening_TweenAnimCallBack); L.BeginModule("Core"); DG_Tweening_Core_ABSAnimationComponentWrap.Register(L); L.EndModule(); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_string_UnityEngine_Sprite", System_Action_string_UnityEngine_Sprite); L.RegFunction("Action_string_UnityEngine_GameObject", System_Action_string_UnityEngine_GameObject); L.RegFunction("Action_string_UnityEngine_Object", System_Action_string_UnityEngine_Object); L.RegFunction("Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject", System_Action_System_Collections_Generic_Dictionary_string_UnityEngine_GameObject); L.RegFunction("Predicate_Spine_Animation", System_Predicate_Spine_Animation); L.RegFunction("Action_Spine_Animation", System_Action_Spine_Animation); L.RegFunction("Comparison_Spine_Animation", System_Comparison_Spine_Animation); L.RegFunction("Predicate_Spine_Skin", System_Predicate_Spine_Skin); L.RegFunction("Action_Spine_Skin", System_Action_Spine_Skin); L.RegFunction("Comparison_Spine_Skin", System_Comparison_Spine_Skin); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_LineRendererWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_PolygonCollider2DWrap.Register(L); UnityEngine_BoxCollider2DWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemRendererWrap.Register(L); UnityEngine_ParticleSystem_MainModuleWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_AnimatorOverrideControllerWrap.Register(L); UnityEngine_AnimatorUpdateModeWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_RectWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_SpriteWrap.Register(L); UnityEngine_SpriteRendererWrap.Register(L); UnityEngine_Rendering_SortingGroupWrap.Register(L); LuaProfilerWrap.Register(L); System_Collections_Generic_List_UnityEngine_GameObjectWrap.Register(L); System_Diagnostics_StopwatchWrap.Register(L); UnityEngine_Playables_PlayableDirectorWrap.Register(L); UnityEngine_Playables_PlayableAssetWrap.Register(L); UnityEngine_Timeline_TimelineAssetWrap.Register(L); System_Collections_Generic_List_UnityEngine_Playables_PlayableAssetWrap.Register(L); System_Collections_Generic_List_stringWrap.Register(L); LocalizationWrap.Register(L); TableHandlerWrap.Register(L); ConfigHandlerWrap.Register(L); GameMainWrap.Register(L); UIMgrWrap.Register(L); ResModuleUtilityWrap.Register(L); NetworkMgrWrap.Register(L); AudioMgrWrap.Register(L); CommonUtilsWrap.Register(L); FullScreenWrap.Register(L); DebuggerWrap.Register(L); UISystemWrap.Register(L); UIModWrap.Register(L); UIItemWrap.Register(L); UnityEngine_UI_LayoutRebuilderWrap.Register(L); UnityEngine_RectTransformUtilityWrap.Register(L); UnityEngine_UI_VerticalLayoutGroupWrap.Register(L); UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L); UnityEngine_UI_GridLayoutGroupWrap.Register(L); UnityEngine_UI_ToggleGroupWrap.Register(L); UnityEngine_CanvasWrap.Register(L); UnityEngine_CanvasGroupWrap.Register(L); UnityEngine_RectOffsetWrap.Register(L); UIImageWrap.Register(L); UIRawImageWrap.Register(L); UITextWrap.Register(L); UIButtonWrap.Register(L); UIToggleWrap.Register(L); UISliderWrap.Register(L); UIScrollViewWrap.Register(L); UIScrollbarWrap.Register(L); UIInputFieldWrap.Register(L); UIRaycastWrap.Register(L); UIPolygonRaycastWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_TimeWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_AudioBehaviourWrap.Register(L); UnityEngine_Collider2DWrap.Register(L); UnityEngine_RuntimeAnimatorControllerWrap.Register(L); UnityEngine_ScriptableObjectWrap.Register(L); L.BeginModule("UI"); UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L); UnityEngine_UI_LayoutGroupWrap.Register(L); UnityEngine_UI_ImageWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); UnityEngine_UI_RawImageWrap.Register(L); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_ButtonWrap.Register(L); UnityEngine_UI_SelectableWrap.Register(L); UnityEngine_UI_ToggleWrap.Register(L); UnityEngine_UI_SliderWrap.Register(L); UnityEngine_UI_ScrollRectWrap.Register(L); UnityEngine_UI_ScrollbarWrap.Register(L); UnityEngine_UI_InputFieldWrap.Register(L); L.BeginModule("InputField"); L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput); L.EndModule(); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("Canvas"); L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Func_bool", System_Func_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Predicate_UnityEngine_GameObject", System_Predicate_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject); L.RegFunction("Comparison_UnityEngine_GameObject", System_Comparison_UnityEngine_GameObject); L.RegFunction("Action_UnityEngine_Playables_PlayableDirector", System_Action_UnityEngine_Playables_PlayableDirector); L.RegFunction("Predicate_UnityEngine_Playables_PlayableAsset", System_Predicate_UnityEngine_Playables_PlayableAsset); L.RegFunction("Action_UnityEngine_Playables_PlayableAsset", System_Action_UnityEngine_Playables_PlayableAsset); L.RegFunction("Comparison_UnityEngine_Playables_PlayableAsset", System_Comparison_UnityEngine_Playables_PlayableAsset); L.RegFunction("Predicate_string", System_Predicate_string); L.RegFunction("Action_string", System_Action_string); L.RegFunction("Comparison_string", System_Comparison_string); L.RegFunction("Action_float", System_Action_float); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }