private void Update() { if (gameMode == GameMode.PLAY) { m_time += Time.deltaTime; if (0 == Time.frameCount % 20) { m_uIHandle.SetTime(m_time); } } else if (gameMode == GameMode.MOVING) { if (0 == Time.frameCount % 23) { if (IsBallsStoped()) { //Debug.Log("TimeToMove"); StopMove(); PlayFinish(true); } } } }