示例#1
0
 //click button Play(UI start)
 public void buttonPlay()
 {
     UIStart.SetActive(false);
     UIHand.SetActive(true);
     audioSource.PlayOneShot(audioClips[0], 1f);
     StartCoroutine(wait(1, 2));
 }
示例#2
0
        public override void OnActivityCreated(Bundle savedInstanceState)
        {
            base.OnActivityCreated(savedInstanceState);
            mContext                  = (MainActivity)Activity;
            rdoBtn_singleScan         = View.FindViewById <RadioButton> (Resource.Id.rdoBtn_singleScan);
            rdoBtn_continuous         = View.FindViewById <RadioButton> (Resource.Id.rdoBtn_continuous);
            rdoBtn_continuous.Checked = true;
            chkAnti  = View.FindViewById <CheckBox> (Resource.Id.chkAnti);
            sqn_Q    = View.FindViewById <Spinner> (Resource.Id.sqn_Q);
            btnScan  = View.FindViewById <Button> (Resource.Id.btnScan);
            LvTags   = View.FindViewById <ListView> (Resource.Id.LvTags);
            btnClear = View.FindViewById <Button> (Resource.Id.btnClear);
            tvTotal  = View.FindViewById <TextView> (Resource.Id.tvTotal);
            sqn_Q.SetSelection(3);
            tagList = new List <IDictionary <string, object> > ();
            adapter = new  SimpleAdapter(mContext, tagList, Resource.Layout.listtag_items,
                                         new String[] { "tagUii", "tagLen", "tagCount", "tagRssi" },
                                         new int[] { Resource.Id.TvTagUii, Resource.Id.TvTagLen, Resource.Id.TvTagCount,
                                                     Resource.Id.TvTagRssi });
            LvTags.Adapter = adapter;

            btnScan.Click += delegate {
                scan();
            };
            btnClear.Click += delegate {
                Clear();
            };
            soundPool   = new SoundPool(10, Stream.Music, 0);
            soundPoolId = soundPool.Load(mContext, Resource.Drawable.beep, 1);
            handler     = new UIHand(this);
        }
示例#3
0
 //Check is people or robot
 public void PeOrRo()
 {
     if (word == "Super Handsome" && !closeHand)
     {
         UIHand.SetActive(false);
         UIChoose.SetActive(true);
         //UIStatus.SetActive(true);
         //timeMore = Time.time;
         //StartCoroutine(wait(2, 1f));
         //start = true;
         StartCoroutine(wait(8, 1f));
         closeHand = true;
         word      = "";
     }
     if ((word == "Handsome" || word == "Yes") && !closeHand)
     {
         exit++;
         if (exit == 2)
         {
             CloseGame();
         }
         audioSource.PlayOneShot(audioClips[7], 1f);
         word = "";
     }
 }
示例#4
0
    //获得游戏对象
    void GetBallAndTable()
    {
        //获得相机
        m_cMainCam = Camera.main;
        GameObject uiroot = GameObject.Find("UI Root");

        m_cUICam = NGUITools.FindCameraForLayer(uiroot.layer);
        //获得母球
        WhiteBall = GlobalHelper.g_GlobalLevel.WhiteBall;
        //获得球桌
        Table = GlobalHelper.g_GlobalLevel.Table.transform;
        if (null == Right)
        {
            for (int i = 0; i < Table.childCount; i++)
            {
                if ("Right" == Table.GetChild(i).name)
                {
                    Right = Table.GetChild(i).transform;
                }
            }
        }
        if (null == Top)
        {
            for (int i = 0; i < Table.childCount; i++)
            {
                if ("Top" == Table.GetChild(i).name)
                {
                    Top = Table.GetChild(i).transform;
                }
            }
        }
        if (null == Down)
        {
            for (int i = 0; i < Table.childCount; i++)
            {
                if ("Down" == Table.GetChild(i).name)
                {
                    Down = Table.GetChild(i).transform;
                }
            }
        }
        if (null == Left)
        {
            for (int i = 0; i < Table.childCount; i++)
            {
                if ("Left" == Table.GetChild(i).name)
                {
                    Left = Table.GetChild(i).transform;
                }
            }
        }
        //获得UI
        //if(null == HandUI)
        //{
        //    for(int i=0;i<gameObject.transform.childCount;i++)
        //    {
        //        if("Hand" == gameObject.transform.GetChild(i).name)
        //        {
        //            HandUI = gameObject.transform.GetChild(i).gameObject;
        //        }
        //    }
        //}
        UIMgr = GameObject.Find("UIManager");
        UIM   = UIMgr.GetComponent <UIManager>();
        UIh   = UIM.UI <UIHand>(false);
        if (DP == null)
        {
            for (int i = 0; i < UIh.gameObject.transform.childCount; i++)
            {
                if (UIh.gameObject.transform.GetChild(i).name == "DontPush")
                {
                    DP = UIh.gameObject.transform.GetChild(i).gameObject;
                }
            }
        }
        if (HandUI == null)
        {
            for (int i = 0; i < UIh.gameObject.transform.childCount; i++)
            {
                if (UIh.gameObject.transform.GetChild(i).name == "Hand")
                {
                    HandUI = UIh.gameObject.transform.GetChild(i).gameObject;
                }
            }
        }
    }