static int get_pivot(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIWidget.Pivot ret = obj.pivot; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value")); } }
static int set_arrangement(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.Arrangement arg0 = (UIGridContainer.Arrangement)ToLua.CheckObject(L, 2, typeof(UIGridContainer.Arrangement)); obj.arrangement = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index arrangement on a nil value")); } }
static int get_onReposition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.OnReposition ret = obj.onReposition; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onReposition on a nil value")); } }
static int set_CellWidth(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.CellWidth = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CellWidth on a nil value")); } }
static int set_MaxCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.MaxCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxCount on a nil value")); } }
static int set_controlTemplate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.controlTemplate = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index controlTemplate on a nil value")); } }
static int get_controlList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; System.Collections.Generic.List <UnityEngine.GameObject> ret = obj.controlList; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index controlList on a nil value")); } }
static int set_onReposition(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.OnReposition arg0 = (UIGridContainer.OnReposition)ToLua.CheckDelegate <UIGridContainer.OnReposition>(L, 2); obj.onReposition = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onReposition on a nil value")); } }
static int set_sorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.Sorting arg0 = (UIGridContainer.Sorting)ToLua.CheckObject(L, 2, typeof(UIGridContainer.Sorting)); obj.sorting = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sorting on a nil value")); } }
static int get_arrangement(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.Arrangement ret = obj.arrangement; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index arrangement on a nil value")); } }
static int get_MaxCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; int ret = obj.MaxCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index MaxCount on a nil value")); } }
static int get_CellHeight(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; float ret = obj.CellHeight; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CellHeight on a nil value")); } }
static int get_sorting(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UIGridContainer.Sorting ret = obj.sorting; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sorting on a nil value")); } }
static int set_controlList(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; System.Collections.Generic.List <UnityEngine.GameObject> arg0 = (System.Collections.Generic.List <UnityEngine.GameObject>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.GameObject>)); obj.controlList = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index controlList on a nil value")); } }
static int get_controlTemplate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UIGridContainer obj = (UIGridContainer)o; UnityEngine.GameObject ret = obj.controlTemplate; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index controlTemplate on a nil value")); } }
public void Init(params object[] objs) { uIGridContainer = new UIGridContainer <UIExcelTool_FileSelectItemTemp>(TableGridPanel); uIGridContainer.MaxCount = 20; SelectFilePath = new UIExcelTool_FolderSelctPathTemp("表格目录"); SelectFilePath.Show(); FolderPathPanel.Controls.Add(SelectFilePath); OutFolderPath = new UIExcelTool_FolderSelctPathTemp("输出目录:"); OutFolderPath.Show(); FolderPathPanel.Controls.Add(OutFolderPath); ClientEventHandler.AddEvent(EClientEvent.ExcelTranslateFolderSettingUpdate, OnExcelTranslateFolderSettingUpdate); LoadExcel_TranslateFolderSetting(); }
void OnEnable() { mUiGrid = target as UIGridContainer; }