public bool Load() { if (_prefab != null) { return(true); } if (!PoolManager.Pools.ContainsKey("InGame2dRes")) { Debug.LogError("No InGame2dRes Prefab Loaded!!!"); return(false); } // // _spawnPool = PoolManager.Pools["InGame2dRes"]; if (!_spawnPool.prefabs.ContainsKey("Canvas_Combo")) { return(false); } _prefab = _spawnPool.Spawn("Canvas_Combo"); // // _view = _prefab.GetComponent <UIGameComboView> () ?? _prefab.gameObject.AddComponent <UIGameComboView> (); CloseCombo(); // add combo button event _view._btnChow.onClick.RemoveAllListeners(); _view._btnChow.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGameChow(this); }); _view._btnKong.onClick.RemoveAllListeners(); _view._btnKong.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGameKong(this); }); _view._btnPong.onClick.RemoveAllListeners(); _view._btnPong.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGamePong(this); }); _view._btnWin.onClick.RemoveAllListeners(); _view._btnWin.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGameWin(this); }); _view._btnPass.onClick.RemoveAllListeners(); _view._btnPass.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGamePass(this); }); _view._btnBaoTing.onClick.RemoveAllListeners(); _view._btnBaoTing.onClick.AddListener(delegate() { UIOperation.Instance.OnClickGameBaoTing(this); }); // init combo effect //_comboAnima = new Dictionary<MahjongPlayer.ComboType, UIControllerAnimation.Type> (); //_comboAnima.Add(MahjongPlayer.ComboType.CHOW, UIControllerAnimation.Type.CHOW); //_comboAnima.Add(MahjongPlayer.ComboType.PONG, UIControllerAnimation.Type.PONG); //_comboAnima.Add(MahjongPlayer.ComboType.KONG, UIControllerAnimation.Type.KONG); //_comboAnima.Add(MahjongPlayer.ComboType.KONG_DARK, UIControllerAnimation.Type.KONG_DARK); //_comboAnima.Add(MahjongPlayer.ComboType.KONG_TURN, UIControllerAnimation.Type.KONG_TURN); //_comboAnima.Add(MahjongPlayer.ComboType.BAO_TING, UIControllerAnimation.Type.BAO_TING); //_comboAnima.Add(MahjongPlayer.ComboType.WIN, UIControllerAnimation.Type.HU); //_comboAnima.Add(MahjongPlayer.ComboType.WIN_AFTER_KONG_TURN, UIControllerAnimation.Type.WIN_AFTER_KONG_TURN); //_comboAnima.Add(MahjongPlayer.ComboType.WIN_SELF, UIControllerAnimation.Type.ZI_MO); CloseViewRoot(); AddEffect(); return(true); }
public void Unload() { if (_spawnPool != null && _spawnPool.IsSpawned(_prefab.transform)) { _spawnPool.Despawn(_prefab.transform, _spawnPool.transform); } _spawnPool = null; _prefab = null; _view = null; // //if (_comboAnima != null) // _comboAnima.Clear (); //_comboAnima = null; _spawnPool = null; }