示例#1
0
        /// <summary>
        /// 打开界面。
        /// </summary>
        /// <param name="uiFormAssetName">界面资源名称。</param>
        /// <param name="uiGroupName">界面组名称。</param>
        /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>界面的序列编号。</returns>
        public bool OpenUIForm(string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, object userData)
        {
            if (m_ResourceManager == null)
            {
                Log.Error("You must set resource manager first.");
            }

            if (string.IsNullOrEmpty(uiFormAssetName))
            {
                Log.Error("UI form asset name is invalid.");
            }

            if (string.IsNullOrEmpty(uiGroupName))
            {
                Log.Error("UI group name is invalid.");
            }

            if (IsLoadingUIForm(uiFormAssetName))
            {
                Log.Error("UI group name is loading.");
                return(false);
            }

            if (HasUIForm(uiFormAssetName))
            {
                IUIGroup uiGroup1 = GetUIGroup(uiGroupName);
                IUIForm  form     = uiGroup1.GetUIForm(uiFormAssetName);
                if (uiGroup1.CurrentUIForm != null && uiGroup1.CurrentUIForm.SerialId != form.SerialId)
                {
                    uiGroup1.CurrentUIForm.OnClose(null);
                }
                uiGroup1.RefocusUIForm(form, userData);
                uiGroup1.Refresh();
                return(true);
            }

            UIGroup uiGroup = (UIGroup)GetUIGroup(uiGroupName);

            if (uiGroup == null)
            {
                Log.Error(string.Format("UI group '{0}' is not exist.", uiGroupName));
            }

            //资源是否缓存
            // ... ...
            UIFormInstanceObject uiFormInstanceObject = null;

            if (uiFormInstanceObject == null)
            {
                m_UIFormsBeingLoaded.Add(uiFormAssetName.GetHashCode());
                m_UIFormAssetNamesBeingLoaded.Add(uiFormAssetName);
                m_ResourceManager.LoadAsset(uiFormAssetName, m_LoadAssetCallbacks, new OpenUIFormInfo(uiFormAssetName.GetHashCode(), uiGroup, userData));
            }
            else
            {
                InternalOpenUIForm(uiFormAssetName.GetHashCode(), uiFormAssetName, uiGroup, uiFormInstanceObject.Target, false, 0f, userData);
            }

            return(true);
        }
示例#2
0
        private void LoadUIFormSuccessCallback(string uiFormAssetName, object uiFormAsset, float duration, object userData)
        {
            OpenUIFormInfo openUIFormInfo = (OpenUIFormInfo)userData;

            if (openUIFormInfo == null)
            {
                throw new GameFrameworkException("Open UI form info is invalid.");
            }

            if (m_UIFormsToReleaseOnLoad.Contains(openUIFormInfo.SerialId))
            {
                m_UIFormsToReleaseOnLoad.Remove(openUIFormInfo.SerialId);
                ReferencePool.Release(openUIFormInfo);
                m_UIFormHelper.ReleaseUIForm(uiFormAsset, null);
                return;
            }

            m_UIFormsBeingLoaded.Remove(openUIFormInfo.SerialId);
            UIFormInstanceObject uiFormInstanceObject = UIFormInstanceObject.Create(uiFormAssetName, uiFormAsset, m_UIFormHelper.InstantiateUIForm(uiFormAsset), m_UIFormHelper);

            m_InstancePool.Register(uiFormInstanceObject, true);

            InternalOpenUIForm(openUIFormInfo.SerialId, uiFormAssetName, openUIFormInfo.UIGroup, uiFormInstanceObject.Target, openUIFormInfo.PauseCoveredUIForm, true, duration, openUIFormInfo.UserData);
            ReferencePool.Release(openUIFormInfo);
        }
示例#3
0
        private void LoadUIFormSuccessCallback(string uiFormAssetName, object uiFormAsset, float duration, object userData)
        {
            OpenUIFormInfo openUIFormInfo = (OpenUIFormInfo)userData;

            if (openUIFormInfo == null)
            {
                throw new System.Exception("Open UI form info is invalid.");
            }

            UIFormInstanceObject uiFormInstanceObject = new UIFormInstanceObject(uiFormAssetName, uiFormAsset, m_UIFormHelper.InstantiateUIForm(uiFormAsset), m_UIFormHelper);

            m_InstancePool.Register(uiFormInstanceObject, true);

            m_UIFormsBeingLoaded.Remove(openUIFormInfo.SerialId);
            m_UIFormAssetNamesBeingLoaded.Remove(uiFormAssetName);
            if (m_UIFormsToReleaseOnLoad.Contains(openUIFormInfo.SerialId))
            {
                Log.Debug("Release UI form '{0}' on loading success.", openUIFormInfo.SerialId.ToString());
                m_UIFormsToReleaseOnLoad.Remove(openUIFormInfo.SerialId);
                m_UIFormHelper.ReleaseUIForm(uiFormAsset, null);
                return;
            }

            InternalOpenUIForm(openUIFormInfo.SerialId, uiFormAssetName, openUIFormInfo.UIGroup, uiFormInstanceObject.Target, openUIFormInfo.PauseCoveredUIForm, true, duration, openUIFormInfo.UserData);
        }
示例#4
0
        /// <summary>
        /// 打开界面。
        /// </summary>
        /// <param name="uiFormTypeId">界面类型编号。</param>
        /// <param name="uiFormAssetName">界面资源名称。</param>
        /// <param name="uiGroupName">界面组名称。</param>
        /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void OpenUIForm(int uiFormTypeId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_UIFormHelper == null)
            {
                throw new GameFrameworkException("You must set UI form helper first.");
            }

            UIGroup uiGroup = GetUIGroup(uiGroupName) as UIGroup;

            if (uiGroup == null)
            {
                throw new GameFrameworkException(string.Format("UI group '{0}' is not exist.", uiGroupName));
            }

            UIFormInstanceObject uiFormInstanceObject = m_InstancePool.Spawn(uiFormAssetName);

            if (uiFormInstanceObject == null)
            {
                m_ResourceManager.InstantiateAsset(uiFormAssetName, m_InstantiateAssetCallbacks, new OpenUIFormInfo(uiFormTypeId, uiGroup, pauseCoveredUIForm, userData));
                return;
            }

            InternalOpenUIForm(uiFormTypeId, uiFormAssetName, uiGroup, uiFormInstanceObject.Target, pauseCoveredUIForm, false, 0f, userData);
        }
示例#5
0
        /// <summary>
        /// 打开界面。
        /// </summary>
        /// <param name="uiFormAssetName">界面资源名称。</param>
        /// <param name="uiGroupName">界面组名称。</param>
        /// <param name="uiGroupDepth">界面组深度</param>
        /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void OpenUIForm(string uiFormAssetName, string uiGroupName, int uiGroupDepth, bool pauseCoveredUIForm, object userData)
        {
            Guard.Verify <ArgumentException>(m_UIFormHelper == null, "You must set UI form helper first.");
            Guard.NotEmptyOrNull(uiFormAssetName, "UI form asset name is invalid.");
            Guard.NotEmptyOrNull(uiGroupName, "UI group name is invalid.");

            UIGroup uiGroup = (UIGroup)GetUIGroup(uiGroupName);

            if (uiGroup == null)
            {
                uiGroup = (UIGroup)AddUIGroup(uiGroupName, uiGroupDepth);
            }

            if (HasUIForm(uiFormAssetName))
            {
                return;
            }

            UIFormInstanceObject uiFormInstanceObject = m_InstancePool.Spawn(uiFormAssetName);

            if (uiFormInstanceObject == null)
            {
                // 把资源加载抽到这里,为后续异步加载资源与实例化分开处理
                var uiFormInstance = m_UIFormHelper.InstantiateUIForm(ResourceUtils.Load(uiFormAssetName));
                uiFormInstanceObject = new UIFormInstanceObject(uiFormAssetName, uiFormInstance, m_UIFormHelper);
                m_InstancePool.Register(uiFormInstanceObject, true);

                InnerOpenUIForm(uiFormAssetName, uiGroup, uiFormInstanceObject.Target, pauseCoveredUIForm, true, userData);
            }
            else
            {
                InnerOpenUIForm(uiFormAssetName, uiGroup, uiFormInstanceObject.Target, pauseCoveredUIForm, false, userData);
            }
        }
示例#6
0
        private void InstantiateUIFormSuccessCallback(string uiFormAssetName, object uiFormInstance, float duration, object userData)
        {
            UIFormInstanceObject uiFormInstanceObject = new UIFormInstanceObject(uiFormAssetName, uiFormInstance, m_UIFormHelper);

            m_InstancePool.Register(uiFormInstanceObject, true);

            OpenUIFormInfo openUIFormInfo = userData as OpenUIFormInfo;

            if (openUIFormInfo == null)
            {
                throw new GameFrameworkException("Open UI form info is invalid.");
            }

            InternalOpenUIForm(openUIFormInfo.UIFormTypeId, uiFormAssetName, openUIFormInfo.UIGroup, uiFormInstanceObject.Target, openUIFormInfo.PauseCoveredUIForm, true, duration, openUIFormInfo.UserData);
        }
示例#7
0
        /// <summary>
        /// 打开界面。
        /// </summary>
        /// <param name="uiFormAssetName">界面资源名称。</param>
        /// <param name="uiGroupName">界面组名称。</param>
        /// <param name="priority">加载界面资源的优先级。</param>
        /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>界面的序列编号。</returns>
        public int OpenUIForm(string uiFormAssetName, string uiGroupName, int priority, bool pauseCoveredUIForm, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new GameFrameworkException("You must set resource manager first.");
            }

            if (m_UIFormHelper == null)
            {
                throw new GameFrameworkException("You must set UI form helper first.");
            }

            if (string.IsNullOrEmpty(uiFormAssetName))
            {
                throw new GameFrameworkException("UI form asset name is invalid.");
            }

            if (string.IsNullOrEmpty(uiGroupName))
            {
                throw new GameFrameworkException("UI group name is invalid.");
            }

            UIGroup uiGroup = (UIGroup)GetUIGroup(uiGroupName);

            if (uiGroup == null)
            {
                throw new GameFrameworkException(string.Format("UI group '{0}' is not exist.", uiGroupName));
            }

            int serialId = m_Serial++;
            UIFormInstanceObject uiFormInstanceObject = m_InstancePool.Spawn(uiFormAssetName);

            if (uiFormInstanceObject == null)
            {
                m_UIFormsBeingLoaded.Add(serialId);
                m_UIFormAssetNamesBeingLoaded.Add(uiFormAssetName);
                m_ResourceManager.LoadAsset(uiFormAssetName, priority, m_LoadAssetCallbacks, new OpenUIFormInfo(serialId, uiGroup, pauseCoveredUIForm, userData));
            }
            else
            {
                InternalOpenUIForm(serialId, uiFormAssetName, uiGroup, uiFormInstanceObject.Target, pauseCoveredUIForm, false, 0f, userData);
            }

            return(serialId);
        }
示例#8
0
            public static UIFormInstanceObject Create(string name, object uiFormAsset, object uiFormInstance, IUIFormHelper uiFormHelper)
            {
                if (uiFormAsset == null)
                {
                    throw new GameFrameworkException("UI form asset is invalid.");
                }

                if (uiFormHelper == null)
                {
                    throw new GameFrameworkException("UI form helper is invalid.");
                }

                UIFormInstanceObject uiFormInstanceObject = ReferencePool.Acquire <UIFormInstanceObject>();

                uiFormInstanceObject.Initialize(name, uiFormInstance);
                uiFormInstanceObject.m_UIFormAsset  = uiFormAsset;
                uiFormInstanceObject.m_UIFormHelper = uiFormHelper;
                return(uiFormInstanceObject);
            }
示例#9
0
        private void LoadUIFormSuccessCallback(string uiFormAssetName, object uiFormAsset, float duration, object userData)
        {
            OpenUIForm openUIFormInfo = (OpenUIFormInfo)userData;

            m_UIFormBeingLoaded.Remove(openUIFormInfo.SerialId);
            m_UIFormAssetNamesBeingLoaded.Remove(uiFormAssetName);
            if (m_UIFormsToReleaseOnLoad.Contains(openUIFormInfo.SerialId))
            {
                Log.Debug();
                m_UIFormsToReleaseOnLoad.Remove(openUIFormInfo.SerialId);
                m_UIFormHelper.ReleaseUIForm(uiFormAsset, null);
                return;
            }

            UIFormInstanceObject uiFormInstanceObject = new UIFormInstanceObject(uiFormAssetName, uiFormAsset, m_UIFormHelper.InstantiateUIForm(uiFormAsset), m_UiFormHelper);
            m_InstancePool.Register(uiFormInstanceObject, true);

            InternalOpenUIForm(openUIFormInfo.SerialId, uiFormAssetName, uiFormInstanceObject.Target);
        }
示例#10
0
        public int OpenUIForm(string uiFormAssetName, string uiGroupName, object userData)
        {
            UIGroup uig = (UIGroup)GetUIGroup(name);

            int serialId = m_Serial++;
            UIFormInstanceObject uiFormInstanceObject = m_InstancePool.Spawn(uiFormAssetName);
            if (uiFormInstanceObject == null)
            {
                m_UIFormsBeingLoaded.Add(serialId);
                m_UIFormAssetNamesBeingLoaded.Add(uiFormAssetName);
                m_ResourceManager.LoadAsset(uiFormAssetName, m_LoadAssetCallback, new OpenUIFormInfo(serialId, uiGroupName, userData));
            }
            else
            {
                InternalOpenUIForm(serialId, uiFormAssetName, uiGroupName, uiFormInstanceObject.Target);
            }

            return serialId;
        }