示例#1
0
    /// <summary>
    /// 根据窗口类型尝试得到窗口实体
    /// </summary>
    /// <param name="uIFormBase"></param>
    /// <returns></returns>
    private BaseUI ReturnFormByType(UIFormBaseType uIFormBase)
    {
        string formName = ReturnFormNameByType(uIFormBase);
        BaseUI _form    = (ReturnChildTransformByName(transform, formName) != null) ? ReturnChildTransformByName(transform, formName).GetComponent <BaseUI>() :
                          ResourcesManager.Instance.CreateUIForm(uIFormBase);

        return(_form);
    }
示例#2
0
    /// <summary>
    /// 删除窗口
    /// </summary>
    /// <param name="uIFormBase"></param>
    public void DestroyUIFom(UIFormBaseType uIFormBase)
    {
        BaseUI uiForm = ReturnFormByType(uIFormBase);

        if (uiForm)
        {
            Destroy(uiForm.gameObject);
        }
    }
示例#3
0
    /// <summary>
    /// 隐藏窗口
    /// </summary>
    /// <param name="uIFormBase"></param>
    public void HideUIForm(UIFormBaseType uIFormBase)
    {
        BaseUI uiForm = ReturnFormByType(uIFormBase);

        currentUIForm = null;
        if (uiForm.uiFormState)
        {
            uiForm.HideUI();
        }
    }
示例#4
0
 /// <summary>
 /// 显示窗口
 /// </summary>
 /// <param name="uIFormBase"></param>
 public void ShowUIForm(UIFormBaseType uIFormBase)
 {
     if (currentUIForm != null)
     {
         currentUIForm.HideUI();
     }
     //得到窗口
     currentUIForm = ReturnFormByType(uIFormBase);
     currentUIForm.ShowUI();
 }
示例#5
0
    public BaseUI CreateUIForm(UIFormBaseType uIFormBase)
    {
        GameObject go = Resources.Load(ReturnPathByType(uIFormBase)) as GameObject;
        GameObject ui = Instantiate(go);

        ui.transform.parent      = mycanvas.transform;
        ui.transform.position    = Vector3.zero;
        ui.transform.eulerAngles = Vector3.zero;
        ui.transform.localScale  = Vector3.one;

        ui.name = ui.name.Replace("(Clone)", "");
        return(ui.GetComponent <BaseUI>());
    }
示例#6
0
    ///---------------------------------------------------------------------------------------------
    ///---------------------------------------------------------------------------------------------
    ///---------------------------------------------------------------------------------------------

    private string ReturnPathByType(UIFormBaseType uIFormBase)
    {
        switch (uIFormBase)
        {
        case UIFormBaseType.StartUIForm:
            return(UIFormPath.StartUIFormPath);

        case UIFormBaseType.MainUIForm:
            return(UIFormPath.MainUIFormPath);

        default:
            return(null);
        }
    }
示例#7
0
    /// <summary>
    /// 根据窗口类型得到窗口名称
    /// </summary>
    /// <param name="uIFormBase"></param>
    /// <returns></returns>
    private string ReturnFormNameByType(UIFormBaseType uIFormBase)
    {
        string formName = "";

        switch (uIFormBase)
        {
        case UIFormBaseType.StartUIForm:
            formName = "StartUIForm";
            break;

        case UIFormBaseType.MainUIForm:
            formName = "MainUIForm";
            break;

        default:
            break;
        }
        return(formName);
    }