示例#1
0
        public static UIFont LoadFont(UIFontType t)
        {
            if (!FindManager())
            {
                return(null);
            }
            UIFont font = Inst[t];

            if (null != font)
            {
                return(font);
            }
            GameObject obj = Resources.Load("Font/" + t.ToString(), typeof(GameObject)) as GameObject;

            font = obj.GetComponent <UIFont>();
            obj  = null;
            Resources.UnloadUnusedAssets();
            Inst.mFontList.Add((byte)t, font);
            return(font);
        }