private void Popup(Collider2D collision) { if (collision.gameObject != LocalPlayer.Instance.gameObject) { return; } uiFieldPopup.Popup(transform); }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject != LocalPlayer.Instance.gameObject) { return; } CraftDataMan.Instance.SetCurrentFacility(this); uiFieldPopup.Popup(transform); UpdatePopupText(); }