void Start() { //initialise fields gameManager = GameObject.FindGameObjectWithTag("GameManager"); fadeScript = gameManager.GetComponent <UIFadeScript>(); touch = new Touch(); goals = new string[5]; dataHolder = GameObject.FindGameObjectWithTag("DataHolder"); dataHolderScript = dataHolder.GetComponent <DataHolder>(); //If new player set bool if (System.IO.File.Exists(Application.persistentDataPath + "/playerData.pd")) { isNewPlayer = false; Debug.Log(Application.persistentDataPath); } else { isNewPlayer = true; } isComplete = false; }
void Awake() { UIFade = this; textObj.SetActive(false); WinConditions.SetActive(false); Win.SetActive(false); LosConditions.SetActive(false); Los.SetActive(false); }