private void OnRestartBtnClicked() { UIFacade.HideUI(UIDef.FAILED); SceneFacade.LoadSceneAsync?.Invoke(SceneManager.GetActiveScene().name); }
private void OnBackBtnClicked() { UIFacade.HideUI(UIDef.FAILED); SceneFacade.LoadSceneAsync?.Invoke("Start"); }
private void OnCloseBtnClicked() { UIFacade.HideUI(UIDef.PAUSE); }