void Start() { UIEventTriggerListener.Get(this.gameObject).onClick = OnAlphaBgClick; }
// Use this for initialization void Start() { UIEventTriggerListener.Get(m_EnterBattle).onClick = OnClickEnterBattle; }
private void InitDragBeginEvent() { groundScrollRect.OnConstruct = (item) => { InitItemEvent(item, EChickenBagType.Ground); }; bagScrollRect.OnConstruct = (item) => { InitItemEvent(item, EChickenBagType.Bag); }; for (int i = 1; i <= 4; i++) { var dragEnd = FindComponent <UIDrag>("GearIcon" + i); var i1 = i - 1; var key = "3|" + ((int)equipTypeList[i1]).ToString(); dragEnd.OnEndDragCallback = (data) => { SetDragStartPos(EChickenBagType.Equipment, key); }; var listener = UIEventTriggerListener.Get(dragEnd.gameObject); listener.onClick += (UIEventTriggerListener arg1, PointerEventData arg2) => { if (arg2.button == PointerEventData.InputButton.Right) { UseItem(key); } }; } for (int i = 1; i <= 6; i++) { var dragEnd = FindComponent <UIDrag>("WearIcon" + i); var i1 = i - 1; var key = "3|" + ((int)equipTypeList[i1 + 4]).ToString(); dragEnd.OnEndDragCallback = (data) => { SetDragStartPos(EChickenBagType.Equipment, key); }; var listener = UIEventTriggerListener.Get(dragEnd.gameObject); listener.onClick += (UIEventTriggerListener arg1, PointerEventData arg2) => { if (arg2.button == PointerEventData.InputButton.Right) { UseItem(key); } }; } for (int j = 1; j <= 3; j++) { for (int i = 0; i < 5; i++) { var type = weaponPartTypeList[i]; var dragEnd = FindComponent <UIDrag>(type.ToString() + "Icon" + j); var j1 = j; var key = "5|" + ((j1) * 10 + (int)type).ToString(); dragEnd.OnEndDragCallback = (data) => { SetDragStartPos(EChickenBagType.WeaponPart, key); }; var listener = UIEventTriggerListener.Get(dragEnd.gameObject); listener.onClick += (UIEventTriggerListener arg1, PointerEventData arg2) => { if (arg2.button == PointerEventData.InputButton.Right) { UseItem(key); } }; } } for (int i = 1; i <= _slotNum; i++) { var dragEnd = FindComponent <UIDrag>("WeaponIcon" + i); var i1 = i; var key = "4|" + i1.ToString(); dragEnd.OnEndDragCallback = (data) => { SetDragStartPos(EChickenBagType.Weapon, key); }; dragEnd.CopyItemSize = _copyWeaponIconSize; var listener = UIEventTriggerListener.Get(dragEnd.gameObject); listener.onClick += (UIEventTriggerListener arg1, PointerEventData arg2) => { if (arg2.button == PointerEventData.InputButton.Right) { UseItem(key); } }; } }