protected override void OnActive(bool active) { if (active) { retry.onClick = OnRetry; stageSelect.onClick = OnStageSelect; main.onClick = OnMain; if (SlotInfo.gameMode == SlotInfo.GameMode.Hardcore) { retryWidget.color = disableColor; stageSelectWidget.color = disableColor; UIButtonKeys mainBtns = main.GetComponent <UIButtonKeys>(); mainBtns.selectOnUp = null; mainBtns.selectOnDown = null; UICamera.selectedObject = main.gameObject; } else { UICamera.selectedObject = retry.gameObject; } } else { retry.onClick = null; stageSelect.onClick = null; main.onClick = null; } }
void LateUpdate() { fade = Mathf.Lerp(fade, fadeTarget, 0.15f); if (fadeTarget == 0 && fade < 0.005f) { GameObject.Destroy(gameObject); } if (fade > 0.995f && fade != 1) { fade = 1; m_NameLabel.alpha = fade * fade; m_Icon.alpha = fade * fade; } if (fade != 1) { if (fadeTarget == 0) { m_Button.GetComponent <UISlicedSprite>().alpha = 0; } m_NameLabel.alpha = fade * fade; m_Icon.alpha = fade * fade; if (fadeTarget == 0) { transform.localPosition = new Vector3(-100, 100, 0) + offset * (1.5f - fade * 0.5f); } } }
void Awake() { #if OUYA input.gameObject.SetActive(false); input = null; graphics.gameObject.SetActive(false); graphics = null; UIButtonKeys musicBtnKeys = music.GetComponent <UIButtonKeys>(); UIButtonKeys backBtnKeys = back.GetComponent <UIButtonKeys>(); musicBtnKeys.selectOnUp = backBtnKeys; backBtnKeys.selectOnDown = musicBtnKeys; NGUILayoutBase.RefreshNow(transform); #endif mMusicSlider = music.GetComponent <UISlider>(); mSoundSlider = sound.GetComponent <UISlider>(); }
// Use this for initialization private void Awake() { evolveBg = transform.Find("PreShow/Evolve"); targetBg = transform.Find("PreShow/Target"); evolveMats = transform.Find("EvolveMats").GetComponent<UIGrid>(); var matBgs = transform.Find("MatBgs"); for (var i = 1; i <= matBgs.childCount; i++) { matsOwnCount.Add(matBgs.Find("Mat"+i+"/Label").GetComponent<UILabel>()); } evolveLis = UIEventListener.Get(transform.Find("Button-Evolve").gameObject); evolveSprite = evolveLis.GetComponent<UISprite>(); cannotEvolveMask = transform.Find("CanNotEvolve"); evolveCost = transform.Find("CostCoins/CostCoinsValue").GetComponent<UILabel>(); arrow = transform.Find("PreShow/Arrow"); }
protected override void Awake() { base.Awake(); mItems = new ModalInputBindItem[actions.Length]; UIButtonKeys defaultBtnKeys = defaultItem.GetComponent <UIButtonKeys>(); UIButtonKeys cancelBtnKeys = cancelItem.GetComponent <UIButtonKeys>(); for (int i = 0; i < mItems.Length; i++) { GameObject go = (GameObject)GameObject.Instantiate(template); go.name = i.ToString("D2"); go.transform.parent = itemHolder; go.transform.localPosition = Vector3.zero; go.transform.localScale = Vector3.one; go.transform.localRotation = Quaternion.identity; mItems[i] = go.GetComponent <ModalInputBindItem>(); if (i == 0) { mItems[i].primaryBtnKeys.selectOnUp = cancelBtnKeys; mItems[i].secondaryBtnKeys.selectOnUp = cancelBtnKeys; } else { mItems[i].primaryBtnKeys.selectOnUp = mItems[i - 1].primaryBtnKeys; mItems[i].secondaryBtnKeys.selectOnUp = mItems[i - 1].secondaryBtnKeys; mItems[i - 1].primaryBtnKeys.selectOnDown = mItems[i].primaryBtnKeys; mItems[i - 1].secondaryBtnKeys.selectOnDown = mItems[i].secondaryBtnKeys; } mItems[i].nameLabel.text = actions[i].localized ? Localize.instance.GetText(actions[i].name) : actions[i].name; } mItems[mItems.Length - 1].primaryBtnKeys.selectOnDown = defaultBtnKeys; mItems[mItems.Length - 1].secondaryBtnKeys.selectOnDown = defaultBtnKeys; defaultBtnKeys.selectOnUp = mItems[mItems.Length - 1].primaryBtnKeys; cancelBtnKeys.selectOnDown = mItems[0].primaryBtnKeys; template.SetActive(false); keyPressGO.SetActive(false); }
void InitSubTanks() { UIButtonKeys energyBtnKeys = energySubTank.GetComponent <UIButtonKeys>(); UIButtonKeys weaponBtnKeys = weaponSubTank.GetComponent <UIButtonKeys>(); UIButtonKeys exitBtnKeys = exit.GetComponent <UIButtonKeys>(); UIButtonKeys optionsBtnKeys = options.GetComponent <UIButtonKeys>(); mNumEnergyTank = 0; if (PlayerStats.isSubTankEnergy1Acquired) { mNumEnergyTank++; } if (PlayerStats.isSubTankEnergy2Acquired) { mNumEnergyTank++; } if (mNumEnergyTank > 0) { energySubTank.onClick = OnEnergySubTankClick; energySubTankBar1.SetActive(mNumEnergyTank >= 1); energySubTankBar2.SetActive(mNumEnergyTank > 1); RefreshEnergyTank(); } else { energySubTankBar1.SetActive(false); energySubTankBar2.SetActive(false); } mNumWeaponTank = 0; if (PlayerStats.isSubTankWeapon1Acquired) { mNumWeaponTank++; } if (PlayerStats.isSubTankWeapon2Acquired) { mNumWeaponTank++; } if (mNumWeaponTank > 0) { weaponSubTank.onClick = OnWeaponSubTankClick; weaponSubTankBar1.SetActive(mNumWeaponTank >= 1); weaponSubTankBar2.SetActive(mNumWeaponTank > 1); RefreshWeaponTank(); } else { weaponSubTankBar1.SetActive(false); weaponSubTankBar2.SetActive(false); } energyBtnKeys.selectOnDown = mNumWeaponTank > 0 ? weaponBtnKeys : exitBtnKeys; weaponBtnKeys.selectOnUp = mNumEnergyTank > 0 ? energyBtnKeys : optionsBtnKeys; exitBtnKeys.selectOnUp = mNumWeaponTank > 0 ? weaponBtnKeys : mNumEnergyTank > 0 ? energyBtnKeys : optionsBtnKeys; optionsBtnKeys.selectOnDown = mNumEnergyTank > 0 ? energyBtnKeys : mNumWeaponTank > 0 ? weaponBtnKeys : exitBtnKeys; }
// Use this for initialization private void Awake() { addLis = UIEventListener.Get(transform.Find("Buttons/Button-Add").gameObject); addButton = addLis.GetComponent<UIButton>(); subLis = UIEventListener.Get(transform.Find("Buttons/Button-Sub").gameObject); subButton = subLis.GetComponent<UIButton>(); levelUpLis = UIEventListener.Get(transform.Find("Buttons/Button-LvlUp").gameObject); levelUpButton = levelUpLis.GetComponent<UIButton>(); nextCostTitle = Utils.FindChild(transform, "NextSoul").GetComponent<UILabel>(); nextCostValue = nextCostTitle.transform.Find("NextSoulValue").GetComponent<UILabel>(); usedSoulTitle = Utils.FindChild(transform, "UsedSoul").GetComponent<UILabel>(); usedSoulValue = usedSoulTitle.transform.Find("UsedSoulValue").GetComponent<UILabel>(); ownedSoulValue = Utils.FindChild(transform, "OwnedSoulValue").GetComponent<UILabel>(); commonWindow = WindowManager.Instance.GetWindow<UIHeroCommonWindow>(); }
void Awake() { mCancelKeys = cancel.GetComponent <UIButtonKeys>(); mLevelSelectKeys = toLevelSelect.GetComponent <UIButtonKeys>(); mMainKeys = toMain.GetComponent <UIButtonKeys>(); }
void Awake() { mBackKeys = back.GetComponent <UIButtonKeys>(); }