public override void FindItem() { base.FindItem(); _emoji = gameObject.GetComponent<UIEmoji>(); _channelPanle = transform.Find("chanel"); _labelChannel = transform.Find("chanel/Label").GetComponent<UILabel>(); _preChannelPos = _channelPanle.localPosition; }
public override void FindItem() { base.FindItem(); _emoji = gameObject.GetComponent <UIEmoji>(); _channelPanle = transform.Find("chanel"); _labelChannel = transform.Find("chanel/Label").GetComponent <UILabel>(); _preChannelPos = _channelPanle.localPosition; }
public override void FindItem() { base.FindItem(); _emoji = transform.Find("Label").GetComponent<UIEmoji>(); _widgetItemContent = transform.GetComponent<UIWidget>(); _widgetBunble = transform.Find("Label/kuang").GetComponent<UISprite>(); _widgetText = transform.Find("Label").GetComponent<UIWidget>(); _labelName = transform.Find("icon/name").GetComponent<UILabel>(); _headIcon = transform.Find("icon").GetComponent<UISprite>(); _preNamePostion = _labelName.transform.localPosition; _preTextPostion = _widgetText.transform.localPosition; _preHeadPostion = _headIcon.transform.localPosition; _selfHeadPostion = _preHeadPostion + new Vector3(_widgetItemContent.width - _headIcon.width, 0, 0); _selfTextPostion = _preTextPostion + new Vector3(-_headIcon.width, 0, 0); }
public override void FindItem() { base.FindItem(); _emoji = transform.Find("Label").GetComponent <UIEmoji>(); _widgetItemContent = transform.GetComponent <UIWidget>(); _widgetBunble = transform.Find("Label/kuang").GetComponent <UISprite>(); _widgetText = transform.Find("Label").GetComponent <UIWidget>(); _labelName = transform.Find("icon/name").GetComponent <UILabel>(); _headIcon = transform.Find("icon").GetComponent <UISprite>(); _preNamePostion = _labelName.transform.localPosition; _preTextPostion = _widgetText.transform.localPosition; _preHeadPostion = _headIcon.transform.localPosition; _selfHeadPostion = _preHeadPostion + new Vector3(_widgetItemContent.width - _headIcon.width, 0, 0); _selfTextPostion = _preTextPostion + new Vector3(-_headIcon.width, 0, 0); }