void MainPage_LayoutUpdated(object sender, EventArgs e) { // Create the UIElementRenderer to draw the Silverlight page to a texture. // Verify the page has a valid size if (ActualWidth <= 0 && ActualHeight <= 0) { return; } int width = (int)ActualWidth; int height = (int)ActualHeight; // See if the UIElementRenderer is already the page's size if ((elementRenderer != null) && (elementRenderer.Texture != null) && (elementRenderer.Texture.Width == width) && (elementRenderer.Texture.Height == height)) { return; } // Dispose the UIElementRenderer before creating a new one if (elementRenderer != null) { elementRenderer.Dispose(); } elementRenderer = new UIElementRenderer(this, width, height); }
void GamePage_LayoutUpdated(object sender, EventArgs e) { int width = (int)ActualWidth; int height = (int)ActualHeight; if (uiRenderer != null && uiRenderer.Texture != null && uiRenderer.Texture.Width == width && uiRenderer.Texture.Height == height) { return; } // Ensure the page size is valid if (width <= 0 || height <= 0) { return; } //UIElementRenderer // uiRenderer = this.get(); // Do we already have a UIElementRenderer of the correct size? // Before constructing a new UIElementRenderer, be sure to Dispose the old one if (uiRenderer != null) { uiRenderer.Dispose(); } uiRenderer = new UIElementRenderer(this, width, height); }
/*public override bool animate() * { * }*/ public void draw() { if (uirInternal != null) { uirInternal.Dispose(); } uirInternal = null; repaint(); }
protected override void OnNavigatedFrom(NavigationEventArgs e) { // Stop the timer timer.Stop(); // Set the sharing mode of the graphics device to turn off XNA rendering SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(false); base.OnNavigatedFrom(e); elementRenderer.Dispose(); elementRenderer = null; }
private void SetupTheUIRenderer() { if (uiRenderer != null && uiRenderer.Texture != null && uiRenderer.Texture.Width == 800 && uiRenderer.Texture.Height == 480) { return; } // Before constructing a new UIElementRenderer, be sure to Dispose the old one if (uiRenderer != null) { uiRenderer.Dispose(); } // Create the renderer uiRenderer = new UIElementRenderer(this, 800, 480); }
protected override void OnNavigatedFrom(System.Windows.Navigation.NavigationEventArgs e) { // Stop the timer timer.Stop(); isActive = false; // Set the sharing mode of the graphics device to turn off XNA rendering SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(false); if (e.NavigationMode == System.Windows.Navigation.NavigationMode.Back) { elementRenderer.Dispose(); elementRenderer = null; } base.OnNavigatedFrom(e); }
public void Destory() { log.I("LGame 2D Engine Shutdown"); isClose = true; XNAConfig.Dispose(); useXNAListener = false; if (this.sl_listener != null) { this.sl_listener.Dispose(GamePage, true); this.sl_listener = null; } if (UIElementRenderer != null) { UIElementRenderer.Dispose(); UIElementRenderer = null; } if (content != null) { content.Unload(); content = null; } }