protected override void startGame() { hideRemotePlayers(); loadAudioPrefab(partyGameDefinition); changeState(FindFourState.Intro); PartyGameUtils.AddParticipationFilter(localPlayerParticipationController); PartyGameUtils.AddActionConfirmationFilter(partyGameDefinition); PartyGameUtils.DisableMainNavigation(); PartyGameUtils.DisableLocomotionControls(); Vector3 position = default(Vector3); DataEntityHandle handle = Service.Get <CPDataEntityCollection>().FindEntity <SessionIdData, long>(base.players[0].UserSessionId); if (dataEntityCollection.TryGetComponent <GameObjectReferenceData>(handle, out var component)) { position = component.GameObject.transform.position; } CoroutineRunner.Start(createBoard(position), this, "CreateFindFourBoard"); Content.LoadAsync(onHudPrefabLoaded, HUD_UI_PREFAB_KEY); dispatcher.AddListener <InputEvents.ActionEvent>(onActionEvent); changeControlState(ControlsState.Disabled); if (base.players[0].UserSessionId == localPlayerSessionId) { PartyGameUtils.LogGameStartBi(partyGameDefinition.name, base.players.Count); PartyGameUtils.StartBiTimer(partyGameDefinition.name, base.sessionId); } if (!disablerManager.IsUIElementDisabled("CellphoneButton")) { PartyGameUtils.DisableCellPhoneButton(); } Service.Get <EventDispatcher>().DispatchEvent(new PartyGameEvents.PartyGameStarted(partyGameDefinition)); dispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); }
public void EnableElementGroup() { for (int i = 0; i < groupElementsList.Count; i++) { if (groupElementsList[i] != null && !disablerManager.IsUIElementDisabled(groupElementsList[i].UIElementID)) { groupElementsList[i].EnableElement(); } } IsEnabled = true; }
protected void handleLocomotionInput(LocomotionInputResult locomotionInputResult) { bool flag = disablerManager.IsUIElementDisabled("Joystick"); eventDispatcher.DispatchEvent(new InputEvents.MoveEvent(flag ? Vector2.zero : locomotionInputResult.Direction)); if (!flag && locomotionInputResult.Rotation.sqrMagnitude > 0f) { eventDispatcher.DispatchEvent(new InputEvents.RotateEvent(locomotionInputResult.Rotation)); } if (!flag && locomotionInputResult.Direction.sqrMagnitude > 0f) { logLocomotionAction(locomotionInputResult.LogType); } }