private void OnDrag(Vector2 delta)
 {
     if (enabled && NGUITools.GetActive(gameObject) && draggablePanel != null)
     {
         draggablePanel.Drag();
     }
 }
示例#2
0
    /// <summary>
    /// Drag the object along the plane.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
        if (enabled && gameObject.activeSelf && draggablePanel != null)
        {
            draggablePanel.Drag(delta);
        }
    }
    /// <summary>
    /// Drag the object along the plane.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
                #pragma warning disable 0618
        if (enabled && gameObject.active && draggablePanel != null)
        {
            draggablePanel.Drag(delta);
        }
                #pragma warning restore 0618
    }
示例#4
0
    /// <summary>
    /// Drag the object along the plane.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
        if (!CanReceiveOnDrag)
        {
            return;
        }
        if (enabled && NGUITools.GetActive(gameObject) && draggablePanel != null)
        {
            draggablePanel.Drag(delta);
        }
    }