private void OnDrag(Vector2 delta) { if (enabled && NGUITools.GetActive(gameObject) && draggablePanel != null) { draggablePanel.Drag(); } }
/// <summary> /// Drag the object along the plane. /// </summary> void OnDrag(Vector2 delta) { if (enabled && gameObject.activeSelf && draggablePanel != null) { draggablePanel.Drag(delta); } }
/// <summary> /// Drag the object along the plane. /// </summary> void OnDrag(Vector2 delta) { #pragma warning disable 0618 if (enabled && gameObject.active && draggablePanel != null) { draggablePanel.Drag(delta); } #pragma warning restore 0618 }
/// <summary> /// Drag the object along the plane. /// </summary> void OnDrag(Vector2 delta) { if (!CanReceiveOnDrag) { return; } if (enabled && NGUITools.GetActive(gameObject) && draggablePanel != null) { draggablePanel.Drag(delta); } }