static int OnPan(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UIDragScrollView obj = (UIDragScrollView)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIDragScrollView"); Vector2 arg0 = LuaScriptMgr.GetVector2(L, 2); obj.OnPan(arg0); return(0); }
static public int OnPan(IntPtr l) { try { UIDragScrollView self = (UIDragScrollView)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.OnPan(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int OnPan(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIDragScrollView obj = (UIDragScrollView)ToLua.CheckObject <UIDragScrollView>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); obj.OnPan(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }