static int SetLimit(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 5);
        UIDragDropItem obj  = (UIDragDropItem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIDragDropItem");
        float          arg0 = (float)LuaScriptMgr.GetNumber(L, 2);
        float          arg1 = (float)LuaScriptMgr.GetNumber(L, 3);
        float          arg2 = (float)LuaScriptMgr.GetNumber(L, 4);
        float          arg3 = (float)LuaScriptMgr.GetNumber(L, 5);

        obj.SetLimit(arg0, arg1, arg2, arg3);
        return(0);
    }