public void Delete() { target.DragBlock(); Destroy(target.gameObject); gameObject.SetActive(false); }
// v1.3 -Clear button added to delete all blocks from the BEProgrammingEnv //-- clear programming environment -- public void BEClearCode() { for (int i = beTargetObject.beBlockGroupsList.Count - 1; i >= 0; i--) { UIDrag uiDrag = beTargetObject.beBlockGroupsList[i].GetComponent <UIDrag>(); uiDrag.DragBlock(); } }