示例#1
0
    public IEnumerator fillAndUpdate(int cl)
    {
        if (cl > currentGameStats.maxChainLevel)
        {
            currentGameStats.maxChainLevel = cl;
        }
        isUpdating = true;
        yield return(Fill());

        //yield return new WaitForSeconds(0.5f);
        yield return(updateBoard(++cl));

        if (currentGameStats.currentDropsPerRound == Level.currentLevelInfo.DropsPerRound)
        {
            currentGameStats.currentDropsPerRound = 0;
            StartCoroutine(addRow(cl));
        }
        if (UIDisplayComponent)
        {
            UIDisplayComponent.SetDropCount(Level.currentLevelInfo.DropsPerRound - currentGameStats.currentDropsPerRound - 1);
        }
        checkGameOver();
        isUpdating = false;
    }