public void PurchaseGears(int amount) { gears += amount; prompt.SetPrompt("Gears Purchased!", $"You Purchased {amount} gears."); ui.UpdateGearText(); CloudSaving.instance.SaveGame(); }
/** Game State Adjustments **/ public void StopMovement() { // Stop all movement as round has ended currentSpeedX = 0; currentSpeedUp = 0; startGame = false; outOfFuel = false; // Update the gears you have ui.UpdateGearText(); }