示例#1
0
    public void NetLogin(SocketIOEvent socketEvent)
    {
        JSONObject data = socketEvent.data;

        Debug.Log("Response from server: " + data.ToString());
        bool isHost = data.GetField("isHost").b;

        if (isHost)
        {
            string hostIP = data.GetField("HostIP").str;
            string debug  = "You are the new host: " + hostIP;
            Debug.Log(debug);
            UIDebugScript.write(debug);
            network.StartHost();
        }
        else
        {
            string hostIP   = data.GetField("HostIP").str;
            string clientIP = data.GetField("ClientIP").str;
            string debug    = "You are the client " + clientIP + " connected to " + hostIP;
            Debug.Log(debug);
            UIDebugScript.write(debug);
            network.networkAddress = hostIP;
            network.StartClient();
        }
    }
示例#2
0
    //[Command]
    void Remove()
    {
        bool successful = PlayerContainer.Remove(player);

        UIDebugScript.write(successful.ToString());
        NetworkServer.Destroy(g_fighter);
        Debug.Log(player.ToString() + " quit the game.");
    }
示例#3
0
    void ApplyMovement()
    {
        Vector2 positionDelta = innerPosition - centerPosition;

        UIDebugScript.write(joystickSprite.name + ": (" + position.x + ", " + position.y + ")");
        if (isNormalize == false)
        {
            if (positionDelta.x > radius)
            {
                positionDelta.x = radius;
            }
            if (positionDelta.x < -radius)
            {
                positionDelta.x = -radius;
            }
            if (positionDelta.y > radius)
            {
                positionDelta.y = radius;
            }
            if (positionDelta.y < -radius)
            {
                positionDelta.y = -radius;
            }
        }
        else
        {
            if (positionDelta.magnitude > radius)
            {
                positionDelta = positionDelta.normalized * radius;
            }
        }

        position.x = positionDelta.x / radius;
        position.y = positionDelta.y / radius;

        innerPosition = centerPosition + positionDelta;

        Ray   ray  = UICamera.mainCamera.ScreenPointToRay(innerPosition);
        float dist = 0.0f;

        if (plane.Raycast(ray, out dist))
        {
            Vector3 currentPosition = ray.GetPoint(dist);

            // Release joystick.
            joystickSprite.transform.position = currentPosition;
        }
    }