// Use this for initialization void Start() { uICtrl = FindObjectOfType <UICtrl>(); animator = GetComponent <Animator>(); enemyaAttackArea = FindObjectOfType <EnemyaAttackArea>(); characterController = GetComponent <CharacterController>(); }
// Use this for initialization void Start() { if (uiCtrl == null) { uiCtrl = this; } }
protected override void btnEdit_Click(object sender, EventArgs e) { base.btnEdit_Click(sender, e); UICtrl.TextBox_Status1(this.txtWRoleCode); UICtrl.TextBox_Focus1(this.txtWRoleName); }
public void OpenPanel(string panelName) { Type viewType = viewTypeDict[panelName]; if (viewType == null) { Debug.LogError("未找到输入字符串对应的UI面板"); return; } string path = UIConst.UIPrefabPathPrefix + panelName; GameObject UIGameObjetPrefab = (GameObject)Resources.Load(path); GameObject UIGameObjet = GameObject.Instantiate(UIGameObjetPrefab); UIGameObjet.transform.parent = rootCanv.transform; UIView view = (UIView)Activator.CreateInstance(viewType, true); UICtrl ctrl = ctrlManager.GetCtrl(panelName); UIModel model = modelManager.GetModel(panelName); view.Init(ctrl, UIGameObjet); ctrl.View = view; ctrl.Model = model; ctrl.Create(); ctrl.Show(); //ctrlManager.GetT<UICtrl>(ctrlName).Model().InitModel(GameObject.Find(name), name); //ctrlManager.GetT<UICtrl>(ctrlName).OnCreat(t, name); // panelDict = ctrlManager.GetT<UICtrl>(ctrlName).Model().modelDict(); }
void Start() { trackedController = gameObject.GetComponent <SteamVR_TrackedController>(); uiCtrl = FindObjectOfType <UICtrl>(); trackedObject = GetComponent <SteamVR_TrackedObject>(); device = SteamVR_Controller.Input((int)trackedObject.index); UH = FindObjectOfType <DemoScript>(); gameCtrl = FindObjectOfType <GameCtrl>(); serial = FindObjectOfType <SerialIO>(); chargeEff.SetActive(false); nowPos = transform.position; prePos = transform.position; if (trackedController == null) { trackedController = gameObject.AddComponent <SteamVR_TrackedController>(); } trackedController.MenuButtonClicked += new ClickedEventHandler(DoMenuButtonClicked); trackedController.MenuButtonUnclicked += new ClickedEventHandler(DoMenuButtonUnClicked); trackedController.TriggerClicked += new ClickedEventHandler(DoTriggerClicked); trackedController.TriggerUnclicked += new ClickedEventHandler(DoTriggerUnclicked); trackedController.SteamClicked += new ClickedEventHandler(DoSteamClicked); trackedController.PadClicked += new ClickedEventHandler(DoPadClicked); trackedController.PadUnclicked += new ClickedEventHandler(DoPadClicked); trackedController.PadTouched += new ClickedEventHandler(DoPadTouched); trackedController.PadUntouched += new ClickedEventHandler(DoPadTouched); trackedController.Gripped += new ClickedEventHandler(DoGripped); trackedController.Ungripped += new ClickedEventHandler(DoUngripped); }
//private void OnCollisionEnter(Collision collision) //{ // Debug.Log("AlertGameAreaLimit"); // StartCoroutine(AlertGameAreaLimit()); //} public IEnumerator AlertGameAreaLimit() { UICtrl uiCtrl = FindObjectOfType <UICtrl>(); uiCtrl.AlertTextSet("この先はゲームエリア外です"); yield return(new WaitForSeconds(3.0f)); uiCtrl.AlertTextOff(); }
private void btnStock_Click(object sender, EventArgs e) { #region 查看库存 int invid = (int)m_dvM[dgM.CurrentRowIndex]["InvID"]; FmInvStock f = new FmInvStock(invid); UICtrl.SetShowStyle(f, 1); f.ShowDialog(); #endregion }
protected override void btnEdit_Click(object sender, EventArgs e) { base.btnEdit_Click(sender, e); this.m_dvM[this.dgM.CurrentRowIndex].Row.EndEdit(); UICtrl.TextBox_Status1(this.txtWUserName); UICtrl.TextBox_Focus1(this.txtWUserName); }
private void btnSLDateT_Click(object sender, EventArgs e) { FmDate f = new FmDate(); f.DateTimeSelected = this.txtLDateT.Text; UICtrl.SetShowStyle(f, sender as Button); if (f.ShowDialog() == DialogResult.OK) { this.txtLDateT.Text = f.DateTimeSelected; } UICtrl.TextBox_Focus1(this.txtLDateT); }
public GameObject guard; // 플레이어의 가드 효과 void Start() { anim = GetComponent <Animator>(); tr = GetComponent <Transform>(); rb = GetComponent <Rigidbody>(); // Joystick 오브젝트에서 JostickCtrl 스크립트 정보를 가지고 옴 joystick = GameObject.Find("Joystick").GetComponent <JoystickCtrl>(); // UIMgr 오브젝트에서 UICtrl 스크립트 정보를 가지고 옴 uiCtrl = GameObject.Find("UIMgr").GetComponent <UICtrl>(); }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "MainCamera") { ParticleSystem damage = GameObject.Find("damageEff").GetComponent <ParticleSystem>(); UICtrl uiCtrl = FindObjectOfType <UICtrl>(); uiCtrl.DeltaBattery(-hitDamage); damage.Play(); GameObject.Find("damageSound").GetComponent <AudioSource>().Play(); Destroy(gameObject); } }
protected override void btnAdd_Click(object sender, EventArgs e) { FmIURole f = new FmIURole(); f.OuterFilterSQL = new string[] { "1=1 and " + this.m_strPK + "=-1" }; f.OpState = BusiOpState.AddBusiData; UICtrl.SetShowStyle(f, 1); if (f.ShowDialog() == DialogResult.Yes) { this.m_bOpState = f.OpState; GetBusiData(); } }
protected override void btnEdit_Click(object sender, EventArgs e) { FmIURole f = new FmIURole(); f.OuterFilterSQL = new string[] { "1=1 and " + this.m_strPK + "=" + this.m_dvM[this.dgM.CurrentRowIndex][this.m_strPK] }; f.OpState = BusiOpState.EditBusiData; UICtrl.SetShowStyle(f, 1); if (f.ShowDialog() == DialogResult.Yes) { this.m_bOpState = f.OpState; GetBusiData(); } }
void Awake() { if (UI == null) { UI = this; DontDestroyOnLoad(gameObject); } else if (UI != this) { Destroy(gameObject); } }
protected override void btnAdd_Click(object sender, EventArgs e) { #region 新增 FmIUInv f = new FmIUInv(); f.OuterFilterSQL = new string[] { this.m_strPK + "=-1" }; f.OpState = BusiOpState.AddBusiData; f.setInvClass(NodeTag); UICtrl.SetShowStyle(f, 1); if (f.ShowDialog() == DialogResult.Yes) { this.m_bOpState = f.OpState; GetMBusiData(); } #endregion }
private void Start() { rd2 = GetComponent <Rigidbody2D>(); isSet = false; init = true; Gctrl = GameObject.Find("GameCtrl").GetComponent <GameCtrl>(); CM = GameObject.Find("Pos").GetComponent <CanMove>(); gameObject.GetComponent <SpriteRenderer>().sortingOrder = Gctrl.layer; Bctrl = GameObject.Find("BackGroundCtrl").GetComponent <BackGroundCtrl>(); Uctrl = GameObject.Find("EventSystem").GetComponent <UICtrl>(); if (Gctrl.isFeverTime == true) { StartCoroutine(FeverCoroutine()); } }
private void btnSUFPsn_Click(object sender, EventArgs e) { FmRPsn f = new FmRPsn(); UICtrl.SetShowStyle(f, 2); if (DialogResult.OK == f.ShowDialog()) { DataRow dr = (DataRow)f.SelectedInfo[0]; this.m_dvM[this.dgM.CurrentRowIndex].Row.BeginEdit(); this.m_dvM[this.dgM.CurrentRowIndex]["PersonId"] = dr["PersonId"]; this.m_dvM[this.dgM.CurrentRowIndex]["PersonCode"] = dr["PersonCode"]; this.m_dvM[this.dgM.CurrentRowIndex]["PersonName"] = dr["PersonName"]; this.m_dvM[this.dgM.CurrentRowIndex]["DepCode"] = dr["DepCode"]; this.m_dvM[this.dgM.CurrentRowIndex]["DepName"] = dr["DepName"]; this.m_dvM[this.dgM.CurrentRowIndex].Row.EndEdit(); } UICtrl.TextBox_Focus1(this.txtSPsnCode); }
void Start() { isTouchAva = true; isStarted = false; feverTime = 5; canCountForBack = 0; isRandInit = false; isFeverOver = false; tmpCount = 0; CanCount = 0; isFeverTime = false; isTouch = true; level = 1; UserTouch = true; layer = 0; Score = 0; CM = GameObject.Find("Pos").GetComponent <CanMove>(); Uctrl = GameObject.Find("EventSystem").GetComponent <UICtrl>(); }
protected virtual void MTableUpd() { #region 主从表部分界面更新 //主表绑定 this.m_dvM = m_bmdObj.BusiData.Tables[0].DefaultView; //从表绑定 m_bmdObj.BusiData.Tables[1].TableName = "t1"; this.m_dvD = m_bmdObj.BusiData.Tables[1].DefaultView; this.m_dvD.AllowNew = this.m_dvD.AllowEdit = this.m_dvD.AllowDelete = false; this.dgD.DataSource = this.m_dvD; this.dgD.Enabled = this.dgD.ReadOnly = true; this.btnAddDLine.Enabled = this.btnDelDLine.Enabled = false; BaseHelper.SetReadMode(pnl_PageM); this.SetBtnMode(0); MTableDataBinding(0); MTableDataBinding2(0); this.m_bOpState = BusiOpState.None; this.statusBarPanel1.Text = ""; if (this.m_dvM != null) { this.statusBarPanel1.Text = "记录数:" + this.m_dvD.Count.ToString(); } if (this.m_bShowOnly) { ShowOnly(); } UICtrl.AppDoEvents(3); #endregion }
protected override void btnAdd_Click(object sender, EventArgs e) { #region 新增 InventoryClassDAL invcDAL = new InventoryClassDAL(); InventoryClass invC = invcDAL.GetModel(TreeM.SelectedNode.Name); FmInvDetail frm = new FmInvDetail(OpState.Add, invC); UICtrl.SetShowStyle(frm, 1); frm.ShowDialog(); if (frm.Saved == true) { if (this.dvDetail != null) { this.dvDetail.Dispose(); this.dvDetail = null; } string[] sArray = (string[])m_tnSelected.Tag; this.GetMBusiData(sArray[0], true); } #endregion }
public UICtrl GetCtrl(string name) { UICtrl ctrl = ctrls[name]; return(ctrl); }
public void Init(UICtrl ctrl, GameObject obj) { this._ctrl = ctrl; this.panelObject = obj; this.BinObject(); }
// Use this for initialization void Start() { m_StatusClass = GetComponent <Status>(); m_StageInfoClass = GetComponent <StageInfo>(); m_UIClass = GameObject.Find("GameManager").GetComponent <UICtrl>(); }
// Use this for initialization void Start() { m_CamCtrlClass = GameObject.Find("Camera").GetComponent <CameraControl>(); m_UIClass = GameObject.Find("SceneManager/GameManager").GetComponent <UICtrl>(); CharactorCount = 6; }
public virtual void Init(UICtrl _uiCtrl, bool _tutorial) { this.UICtrl = _uiCtrl; }
private void Awake() { S = this; }
private void Awake() { uiCtrl = this; UpdateInf.RemoveAllListeners(); }
private void Start() { Controller = GameObject.FindGameObjectWithTag("UI").GetComponent <UICtrl>(); Rigid = GetComponent <Rigidbody>(); }
void Start() { this.player = GameObject.Find("player"); uc = GameObject.Find("UIController").GetComponent <UICtrl>(); px = Random.Range(1.001f, 1.02f); }
void InitS_Inven_ExitButton() { UI = GameObject.FindGameObjectWithTag("UIOBJECT").GetComponent <UICtrl>(); UI.Exit_S_Inven_Event += ExitButtonDown; }