void Defend()
 {
     if (movement.GetMovementMode() != PlayerMovement.MovementMode.Defending)
     {
         isDefending = true;
         scriptUI.AtivarImagem(true);
         movement.SetMovementeMode(PlayerMovement.MovementMode.Defending);
         animate.Defending(true);
     }
     else
     {
         isDefending = false;
         scriptUI.AtivarImagem(false);
         movement.SetMovementeMode(PlayerMovement.MovementMode.Walking);
         animate.Defending(false);
     }
 }