void Defend() { if (movement.GetMovementMode() != PlayerMovement.MovementMode.Defending) { isDefending = true; scriptUI.AtivarImagem(true); movement.SetMovementeMode(PlayerMovement.MovementMode.Defending); animate.Defending(true); } else { isDefending = false; scriptUI.AtivarImagem(false); movement.SetMovementeMode(PlayerMovement.MovementMode.Walking); animate.Defending(false); } }