static void Run2D() { // Draw some debug output FontSet.Standard.DrawColoredText("^0(Debug)Position: " + ThePlayer.Position.ToString() + "\n" + gFPS, new Location(0, 0, 0)); // Draw the quickbar int center = Window.Width / 2; Renderer.RenderItem(GetItemForSlot(QuickBarPos - 2), new Location(center - (32 + 32 + 32 + 3), Window.Height - (32 + 16), 0), 32); Renderer.RenderItem(GetItemForSlot(QuickBarPos - 1), new Location(center - (32 + 32 + 2), Window.Height - (32 + 16), 0), 32); Renderer.RenderItem(GetItemForSlot(QuickBarPos + 1), new Location(center + (32 + 1), Window.Height - (32 + 16), 0), 32); Renderer.RenderItem(GetItemForSlot(QuickBarPos + 2), new Location(center + (32 + 32 + 2), Window.Height - (32 + 16), 0), 32); Renderer.RenderItem(GetItemForSlot(QuickBarPos), new Location(center - (32 + 1), Window.Height - 64, 0), 64); // Draw the console UIConsole.Draw(); }