示例#1
0
    /// <summary>
    /// 更新grid
    /// </summary>
    private void UpdateTotemGrid()
    {
        //图腾列表
        m_lstCityWarTotem = m_cityWarManger.CityWarTotemList;

        for (int i = 0; i < m_grid_TotemGridRoot.transform.childCount; i++)
        {
            Transform ts = m_grid_TotemGridRoot.transform.GetChild(i);
            UICityWarFightTotemGrid grid = ts.gameObject.GetComponent <UICityWarFightTotemGrid>();
            if (grid == null)
            {
                grid = ts.gameObject.AddComponent <UICityWarFightTotemGrid>();
            }

            grid.SetGridData(m_lstCityWarTotem[i]);
            grid.RegisterUIEventDelegate(OnTotemGridUIEvent);
            grid.gameObject.SetActive(true);

            if (m_lstCityWarTotem[i].clanId != 0)
            {
                grid.SetClanName(m_lstCityWarTotem[i].clanName);
            }
            else
            {
                grid.SetClanName("中立");
            }
        }
    }
示例#2
0
    private void OnTotemGridUIEvent(UIEventType eventType, object data, object param)
    {
        if (eventType == UIEventType.Click)
        {
            UICityWarFightTotemGrid grid = data as UICityWarFightTotemGrid;
            if (grid == null)
            {
                return;
            }

            IMapSystem mapSys = ClientGlobal.Instance().GetMapSystem();

            IController ctrl = ClientGlobal.Instance().GetControllerSystem().GetActiveCtrl();
            if (ctrl != null && mapSys != null)
            {
                ctrl.MoveToTarget(new UnityEngine.Vector3(grid.CityWarTotemData.pos.x, 0, -grid.CityWarTotemData.pos.y));
            }
        }
    }