public void SetEquipItem(int idx, Item item, UICharEquip owner, bool equiped) { this.owner = owner; this.index = idx; this.item = item; this.isEquiped = equiped; if (this.title != null) { this.title.text = this.item.Define.Name; } if (this.level != null) { this.level.text = item.Define.Level.ToString(); } if (this.limitClass != null) { this.limitClass.text = item.Define.LimitClass.ToString(); } if (this.LimitCategory != null) { this.LimitCategory.text = item.Define.Category; } if (this.icon != null) { this.icon.overrideSprite = Resloader.Load <Sprite>(this.item.Define.Icon); } }
public void ShowUiEquip() { uiCharaterEquip = UIManager.Instance.Show <UICharEquip>(); }
public void OnClicckCharEquip() { UICharEquip CharEquip = UIManager.Instance.Show <UICharEquip>(); }