public static void OpenUI(int _type) { if (_Instance == null) { UnityEngine.Object obj = PrefabLoader.loadFromPack("LS/pbLSChallengeRankRoot"); if (obj != null) { GameObject go = RUIMonoBehaviour.Instantiate(obj) as GameObject; _Instance = go.GetComponent <UIChallengeRank>(); RED.AddChild(go.gameObject, DBUIController.mDBUIInstance._bottomRoot); } _Instance.Type = _type; } }
void TianXiaRank() { UIChallengeRank.OpenUI(1); }
void QiangduoRank() { UIChallengeRank.OpenUI(2); }