protected override void ImmediateReaction()
    {
        //characterManager.PlayerController.keyState = (TVNTPlayerController.JoystickKey.NONE);
        FSLocator.textDisplayer.reactionButton.gameObject.SetActive(true);

        FSLocator.textDisplayer.ShowDialogueHolder();
        FSLocator.uiContainer.HideObservationList();

        // 원활한 진행을 위해 플레이어의 물리 법칙을 잠시 종료
        newPlayer.GetComponent <BoxCollider2D> ().enabled = false;

        uiCaching = FindObjectOfType <UICaching>();

        // 상단 UI 제거
        foreach (var ui in uiCaching.GetUI())
        {
            ui.SetActive(false);
        }

        // Displayer 제거
        foreach (var ui in uiCaching.GetDisplayers())
        {
            ui.SetActive(false);
        }

        if (joyStick != null)
        {
            joyStick.OnJoystickUp();
        }
    }
    protected override void ImmediateReaction()
    {
        uiCaching = FindObjectOfType <UICaching>();

        foreach (var ui in uiCaching.GetUI())
        {
            ui.gameObject.SetActive(true);
        }
    }
    protected override void ImmediateReaction()
    {
        //uiCaching = GameObject.Find("UI_Canvas").GetComponent<UICaching>();
        uiCaching = FindObjectOfType <UICaching>();

        foreach (var ui in uiCaching.GetUI())
        {
            ui.gameObject.SetActive(false);
        }
    }
    protected override void ImmediateReaction()
    {
        //대화 관련된 것들 전부 숨기기
        FSLocator.textDisplayer.reactionButton.onClick.RemoveAllListeners();
        FSLocator.textDisplayer.reactionButton.gameObject.SetActive(false);
        FSLocator.textDisplayer.HideDialogueHolder();
        FSLocator.characterDisplayer.HideImage();

        newPlayer.GetComponent <BoxCollider2D> ().enabled = true;

        FSLocator.uiContainer.ShowObservationList();

        uiCaching = FindObjectOfType <UICaching>();
        foreach (var ui in uiCaching.GetUI())
        {
            ui.gameObject.SetActive(true);
        }
    }
示例#5
0
    protected override void ImmediateReaction()
    {
        UICaching uiCaching = FindObjectOfType <UICaching>();

        uiCaching.ClearUI();
    }