protected void OnContinueGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() == false && state == SavedGameStateType.None) { Debug.Log("continue game"); btn.Play(); state = SavedGameStateType.ContinueGame; } }
protected void OnNewGame(UIButtonPassivePlayAnimation btn) { if (isCurrentSavedDataEmtpy() && state == SavedGameStateType.None) { int selectedIndex = GetSelectedButtonIndex(); GameData.current.NewGame(selectedIndex); GameData.Save(); Debug.Log("new game"); btn.Play(); state = SavedGameStateType.NewGame; } }