static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButtonColor obj = (UIButtonColor)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIButtonColor"); UIButtonColor.State arg0 = (UIButtonColor.State)LuaScriptMgr.GetNetObject(L, 2, typeof(UIButtonColor.State)); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.SetState(arg0, arg1); return(0); }
static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButtonColor obj = LuaScriptMgr.GetNetObject <UIButtonColor>(L, 1); UIButtonColor.State arg0 = LuaScriptMgr.GetNetObject <UIButtonColor.State>(L, 2); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.SetState(arg0, arg1); return(0); }
private static int SetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UIButtonColor uIButtonColor = (UIButtonColor)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIButtonColor"); UIButtonColor.State state = (UIButtonColor.State)((int)LuaScriptMgr.GetNetObject(L, 2, typeof(UIButtonColor.State))); bool boolean = LuaScriptMgr.GetBoolean(L, 3); uIButtonColor.SetState(state, boolean); return(0); }
static int SetState(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UIButtonColor obj = (UIButtonColor)ToLua.CheckObject(L, 1, typeof(UIButtonColor)); UIButtonColor.State arg0 = (UIButtonColor.State)ToLua.CheckObject(L, 2, typeof(UIButtonColor.State)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetState(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static void SetButtonAnimation(GameObject go, Boolean isAnimate) { UIButtonColor component = go.GetComponent <UIButtonColor>(); if (isAnimate) { component.hover = new Color(1f, 1f, 1f, 0.5882353f); component.pressed = new Color(1f, 1f, 1f, 1f); } else { component.SetState(UIButtonColor.State.Normal, true); component.hover = new Color(1f, 1f, 1f, 0f); component.pressed = new Color(1f, 1f, 1f, 0f); } }
static public int SetState(IntPtr l) { try { UIButtonColor self = (UIButtonColor)checkSelf(l); UIButtonColor.State a1; checkEnum(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetState(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int SetState(IntPtr l) { int result; try { UIButtonColor uIButtonColor = (UIButtonColor)LuaObject.checkSelf(l); UIButtonColor.State state; LuaObject.checkEnum <UIButtonColor.State>(l, 2, out state); bool instant; LuaObject.checkType(l, 3, out instant); uIButtonColor.SetState(state, instant); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }