protected virtual void InstantiatePrefab(GameObject gopfb) { if (gopfb != null) { GameObject go = PrefabUtility.InstantiatePrefab(gopfb) as GameObject; UIGroup uigroup = null; if (serializedObject.targetObject is UIGroup) { uigroup = serializedObject.targetObject as UIGroup; } else { uigroup = Object.FindObjectOfType <UIGroup>(); } if (uigroup != null) { UIBundleLoadCtrl.SetTranform(go, (ItemInfoBase.Layer)parentLayerProp.intValue, uigroup.transform); } else { go.transform.SetParent(null); } instanceIDProp.intValue = go.GetInstanceID(); } }