示例#1
0
 protected virtual void InstantiatePrefab(GameObject gopfb)
 {
     if (gopfb != null)
     {
         GameObject go      = PrefabUtility.InstantiatePrefab(gopfb) as GameObject;
         UIGroup    uigroup = null;
         if (serializedObject.targetObject is UIGroup)
         {
             uigroup = serializedObject.targetObject as UIGroup;
         }
         else
         {
             uigroup = Object.FindObjectOfType <UIGroup>();
         }
         if (uigroup != null)
         {
             UIBundleLoadCtrl.SetTranform(go, (ItemInfoBase.Layer)parentLayerProp.intValue, uigroup.transform);
         }
         else
         {
             go.transform.SetParent(null);
         }
         instanceIDProp.intValue = go.GetInstanceID();
     }
 }