示例#1
0
    /* Route building UI button click to the building state (TODO: replace with event?) */
    public void UIBuildingClicked(UIBuilding element)
    {
        var buildingState = mStates[EGameState.Building];

        if (mGameState == EGameState.Building)
        {
            ((StateBuilding)buildingState).UIBuildingClicked(element);
        }
    }
示例#2
0
    void Awake()
    {
        Bounds boxBounds = GetComponentInChildren <BoxCollider>().bounds;

        xWidth = Mathf.RoundToInt(boxBounds.max.x / 2);
        zDepth = Mathf.RoundToInt(boxBounds.max.z / 2);

        CenterNode             = Grid.Instance.GetNodeFromPoint(buildingPivot.position);
        buildingPivot.position = Grid.Instance.GetPointFromNode(centerNode.x, centerNode.z);

        UIBuilding uiBuil = Instantiate(uiBuilding, uiBuilding.transform.position, Quaternion.identity) as UIBuilding;

        uiBuil.transform.SetParent(GameObject.Find("Menu").transform, true);
        uiBuilding = uiBuil;
    }