protected override void DrawScreen(GameTime gameTime) { if (OptionsState == TowerDefense.OptionsState.Normal || OptionsState == TowerDefense.OptionsState.Music) { musicBlock.Draw(gameTime, ScreenSystem.SpriteBatch, font); } if (OptionsState == TowerDefense.OptionsState.Normal || OptionsState == TowerDefense.OptionsState.Sound) { soundBlock.Draw(gameTime, ScreenSystem.SpriteBatch, font); } ScreenSystem.SpriteBatch.DrawString(smallfont, backmessage, new Vector2((ScreenSystem.Viewport.Width - smallfont.MeasureString(backmessage).X) / 2, soundBlock.Dimensions.Bottom + smallfont.LineSpacing), Color.White); mouse.Draw(ScreenSystem.SpriteBatch); }