示例#1
0
        /* Returns a UIBezierPath object for the checkmark of the checkbox
         * @returns The path of the checkmark.
         */
        public UIBezierPath PathForCheckMark()
        {
            UIBezierPath checkMarkPath = UIBezierPath.Create();

            checkMarkPath.MoveTo(new CGPoint(Size / 3.1578, Size / 2));
            checkMarkPath.AddLineTo(new CGPoint(Size / 2.0618, Size / 1.57894));
            checkMarkPath.AddLineTo(new CGPoint(Size / 1.3953, Size / 2.7272));

            if (BoxType == BemBoxType.BemBoxTypeSquare)
            {
                checkMarkPath.ApplyTransform(CGAffineTransform.MakeScale(new nfloat(1.5), new nfloat(1.5)));
                checkMarkPath.ApplyTransform(CGAffineTransform.MakeTranslation(-Size / 4, -Size / 4));
            }
            return(checkMarkPath);
        }
示例#2
0
        /* Returns a UIBezierPath object for an extra long checkmark which is in contact with the box.
         * @returns The path of the checkmark.
         */
        public UIBezierPath PathForLongCheckMark()
        {
            UIBezierPath checkMarkPath = UIBezierPath.Create();

            checkMarkPath.MoveTo(new CGPoint(Size / 3.1578, Size / 2));
            checkMarkPath.AddLineTo(new CGPoint(Size / 2.0618, Size / 1.57894));


            if (BoxType == BemBoxType.BemBoxTypeSquare)
            {
                // If we use a square box, the check mark should be a little bit bigger
                checkMarkPath.AddLineTo(new CGPoint(new CGPoint(Size / 1.2053, Size / 4.5272)));
                checkMarkPath.ApplyTransform(CGAffineTransform.MakeScale(new nfloat(1.5), new nfloat(1.5)));
                checkMarkPath.ApplyTransform(CGAffineTransform.MakeTranslation(-Size / 4, -Size / 4));
            }
            else
            {
                checkMarkPath.AddLineTo(new CGPoint(new CGPoint(Size / 1.1553, Size / 5.9272)));
            }

            return(checkMarkPath);
        }
示例#3
0
        public virtual void generatePointsForDrawing(CGRect Bounds)
        {
            var segmentWidth  = Bounds.Width;
            var segmentHeight = Bounds.Height - (CGFloat)(underOffset);

            // base, untranslated corner points;
            this.startingPoints[0] = new CGPoint(0, segmentHeight);
            this.startingPoints[1] = new CGPoint(0, 0);
            this.startingPoints[2] = new CGPoint(segmentWidth, 0);
            this.startingPoints[3] = new CGPoint(segmentWidth, segmentHeight);

            this.arcStartingAngles[0] = floatPiDiv2;
            this.arcStartingAngles[2] = floatPiDivNeg2;
            this.arcStartingAngles[1] = floatPi;

            this.arcStartingAngles[3] = 0;

            //// actual coordinates for each edge, including translation;
            //this.segmentPoints.removeAll(keepCapacity: true);
            //
            //// actual coordinates for arc centers for each corner;
            //this.arcCenters.removeAll(keepCapacity: true);
            //
            //this.arcStartingAngles.removeAll(keepCapacity: true);


            for (int i = 0; i < this.startingPoints.Count; i++)
            {
                var currentPoint = this.startingPoints[i];
                var nextPoint    = this.startingPoints[(i + 1) % this.startingPoints.Count];

                CGFloat floatXCorner = 0;
                CGFloat floatYCorner = 0;

                if (i == 1)
                {
                    floatXCorner = cornerRadius;
                }
                else
                if (i == 3)
                {
                    floatXCorner = -cornerRadius;
                }


                if ((i == 0))
                {
                    floatYCorner = -cornerRadius;
                }
                else if ((i == 2))
                {
                    floatYCorner = cornerRadius;
                }

                var p0 = new CGPoint(
                    currentPoint.X + (floatXCorner),
                    currentPoint.Y + underOffset + (floatYCorner));

                var p1 = new CGPoint(
                    nextPoint.X - (floatXCorner),
                    nextPoint.Y + underOffset - (floatYCorner));


                this.segmentPoints[i] = new Tuple <CoreGraphics.CGPoint, CoreGraphics.CGPoint>(p0, p1);

                var c = new CGPoint(
                    p0.X - (floatYCorner),
                    p0.Y + (floatXCorner));


                this.arcCenters[i] = c;
            }

            // order of edge drawing: left edge, down edge, right edge, up edge;

            // We need to have separate paths for all the edges so we can toggle them as needed.
            // Unfortunately, it doesn't seem possible to assemble the connected fill path;
            // by simply using CGPathAddPath, since it closes all the subpaths, so we have to;
            // duplicate the code a little bit.

            var     fillPath  = new UIBezierPath();
            var     edgePaths = new List <UIBezierPath>();
            CGPoint?prevPoint = null;

            for (int i = 0; i < 4; i++)
            {
                UIBezierPath edgePath     = null;
                var          segmentPoint = this.segmentPoints[i];

                if (this.attached != null && (this.hideDirectionIsOpposite? ((int)this.attached != i) : ((int)this.attached == i)))
                {
                    // do nothing;
                    // TODO: quick hack;
                    if (!this.hideDirectionIsOpposite)
                    {
                        continue;
                    }
                }
                else
                {
                    edgePath = new UIBezierPath();


                    // TODO: figure out if(this is ncessary;
                    if (prevPoint == null || !prevPoint.HasValue)
                    {
                        prevPoint = segmentPoint.Item1;
                        fillPath.MoveTo(prevPoint.Value);
                    }

                    fillPath.AddLineTo(new CGPoint(segmentPoint.Item1.X, segmentPoint.Item1.Y));
                    fillPath.AddLineTo(segmentPoint.Item2);

                    edgePath.MoveTo(segmentPoint.Item1);
                    edgePath.AddLineTo(segmentPoint.Item2);

                    prevPoint = segmentPoint.Item2;
                }



                int attachedval = -1;
                if (this.attached.HasValue)
                {
                    attachedval = (int)this.attached.Value;
                }

                //let shouldDrawArcInOppositeMode = (self.attached != nil ? (self.attached!.rawValue == i) || (self.attached!.rawValue == ((i + 1) % 4)) : false)
                var shouldDrawArcInOppositeMode = (this.attached.HasValue ? ((int)this.attached == i) || (attachedval == ((i + 1) % 4)) : false);



                if (this.attached.HasValue && (this.hideDirectionIsOpposite ? !shouldDrawArcInOppositeMode : attachedval == ((i + 1) % 4)))
                {
                    // do nothing;
                }
                else
                {
                    edgePath = (edgePath == null? new UIBezierPath() : edgePath);


                    if (prevPoint == null || !prevPoint.HasValue)
                    {
                        prevPoint = segmentPoint.Item2;
                        fillPath.MoveTo(prevPoint.Value);
                    }

                    var startAngle1 = this.arcStartingAngles[(i + 1) % 4];
                    var endAngle1   = startAngle1 + floatPiDiv2;
                    var arcCenter   = this.arcCenters[(i + 1) % 4];


                    fillPath.AddLineTo(prevPoint.Value);
                    fillPath.AddArc(arcCenter, radius: this.cornerRadius, startAngle: startAngle1, endAngle: endAngle1, clockWise: true);
                    if (edgePath != null)
                    {
                        edgePath.MoveTo(prevPoint.Value);
                        edgePath.AddArc(arcCenter, radius: this.cornerRadius, startAngle: startAngle1, endAngle: endAngle1, clockWise: true);
                    }

                    prevPoint = this.segmentPoints[(i + 1) % 4].Item1;
                }
                if (edgePath != null)
                {
                    edgePath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset));
                    edgePaths.Add(edgePath);
                }
            }

            fillPath.ClosePath();
            fillPath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset));

            Func <UIBezierPath> underPathProc = () =>
            {
                var underPath = new UIBezierPath();
                underPath.MoveTo(this.segmentPoints[2].Item2);



                var startAngle = this.arcStartingAngles[3];
                var endAngle   = startAngle + (CGFloat)(Math.PI / 2.0);
                underPath.AddArc(this.arcCenters[3], radius: (CGFloat)(this.cornerRadius), startAngle: startAngle, endAngle: endAngle, clockWise: true);

                underPath.AddLineTo(this.segmentPoints[3].Item2);


                startAngle = this.arcStartingAngles[0];
                endAngle   = startAngle + (CGFloat)(Math.PI / 2.0);
                underPath.AddArc(this.arcCenters[0], radius: (CGFloat)(this.cornerRadius), startAngle: startAngle, endAngle: endAngle, clockWise: true);

                underPath.AddLineTo(new CGPoint(this.segmentPoints[0].Item1.X, this.segmentPoints[0].Item1.Y - this.underOffset));

                startAngle = this.arcStartingAngles[1];
                endAngle   = startAngle - (CGFloat)(Math.PI / 2.0);
                underPath.AddArc(new CGPoint(this.arcCenters[0].X, this.arcCenters[0].Y - this.underOffset), radius: (CGFloat)(this.cornerRadius), startAngle: startAngle, endAngle: endAngle, clockWise: false);

                underPath.AddLineTo(new CGPoint(this.segmentPoints[2].Item2.X - this.cornerRadius, this.segmentPoints[2].Item2.Y + this.cornerRadius - this.underOffset));

                startAngle = this.arcStartingAngles[0];
                endAngle   = startAngle - (CGFloat)(Math.PI / 2.0);
                underPath.AddArc(new CGPoint(this.arcCenters[3].X, this.arcCenters[3].Y - this.underOffset), radius: (CGFloat)(this.cornerRadius), startAngle: startAngle, endAngle: endAngle, clockWise: false);

                underPath.ClosePath();

                return(underPath);
            };


            this.fillPath  = fillPath;
            this.edgePaths = edgePaths.ToArray();
            this.underPath = underPathProc();
        }
示例#4
0
        void DrawBeerLoader(CGRect frame, float percentage)
        {
            var fillColor4 = UIColor.FromRGBA(0.963f, 0.836f, 0.300f, 1.000f);
            var fillColor9 = UIColor.FromRGBA(0.833f, 0.723f, 0.260f, 1.000f);

            var expression  = 450.0f - 360.0f / 100.0f * percentage;
            var expression2 = 180.0f - 360.0f / 100.0f * percentage;


            CGRect background = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.00017f + 0.41f) + 0.09f, frame.GetMinY() + NMath.Floor(frame.Height * 0.00016f + 0.23f) + 0.27f, NMath.Floor(frame.Width * 0.99950f - 0.24f) - NMath.Floor(frame.Width * 0.00017f + 0.41f) + 0.65f, NMath.Floor(frame.Height * 0.98998f - 0.42f) - NMath.Floor(frame.Height * 0.00016f + 0.23f) + 0.65f);
            CGRect beer       = new CGRect(frame.GetMinX() + NMath.Floor(frame.Width * 0.33565f - 0.05f) + 0.55f, frame.GetMinY() + NMath.Floor(frame.Height * 0.22329f + 0.0f) + 0.5f, NMath.Floor(frame.Width * 0.71844f - 0.4f) - NMath.Floor(frame.Width * 0.33565f - 0.05f) + 0.35f, NMath.Floor(frame.Height * 0.72339f - 0.05f) - NMath.Floor(frame.Height * 0.22329f + 0.0f) + 0.05f);

            {
                UIBezierPath bezierPath = new UIBezierPath();
                bezierPath.MoveTo(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.58913f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.96205f * background.Width, background.GetMinY() + 0.69140f * background.Height), new CGPoint(background.GetMinX() + 0.94178f * background.Width, background.GetMinY() + 0.62023f * background.Height), new CGPoint(background.GetMinX() + 0.97392f * background.Width, background.GetMinY() + 0.66278f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.87973f * background.Width, background.GetMinY() + 0.75370f * background.Height), new CGPoint(background.GetMinX() + 0.94998f * background.Width, background.GetMinY() + 0.72052f * background.Height), new CGPoint(background.GetMinX() + 0.89706f * background.Width, background.GetMinY() + 0.72781f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.85355f * background.Width, background.GetMinY() + 0.85355f * background.Height), new CGPoint(background.GetMinX() + 0.86227f * background.Width, background.GetMinY() + 0.77977f * background.Height), new CGPoint(background.GetMinX() + 0.87567f * background.Width, background.GetMinY() + 0.83144f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.75369f * background.Width, background.GetMinY() + 0.87973f * background.Height), new CGPoint(background.GetMinX() + 0.83144f * background.Width, background.GetMinY() + 0.87567f * background.Height), new CGPoint(background.GetMinX() + 0.77977f * background.Width, background.GetMinY() + 0.86227f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.69139f * background.Width, background.GetMinY() + 0.96205f * background.Height), new CGPoint(background.GetMinX() + 0.72781f * background.Width, background.GetMinY() + 0.89706f * background.Height), new CGPoint(background.GetMinX() + 0.72051f * background.Width, background.GetMinY() + 0.94998f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.63742f * background.Width, background.GetMinY() + 0.95593f * background.Height), new CGPoint(background.GetMinX() + 0.67609f * background.Width, background.GetMinY() + 0.96840f * background.Height), new CGPoint(background.GetMinX() + 0.65681f * background.Width, background.GetMinY() + 0.96216f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.58913f * background.Width, background.GetMinY() + 0.94793f * background.Height), new CGPoint(background.GetMinX() + 0.62055f * background.Width, background.GetMinY() + 0.95050f * background.Height), new CGPoint(background.GetMinX() + 0.60360f * background.Width, background.GetMinY() + 0.94507f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.50000f * background.Width, background.GetMinY() + 1.00000f * background.Height), new CGPoint(background.GetMinX() + 0.55894f * background.Width, background.GetMinY() + 0.95391f * background.Height), new CGPoint(background.GetMinX() + 0.53194f * background.Width, background.GetMinY() + 1.00000f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.41087f * background.Width, background.GetMinY() + 0.94793f * background.Height), new CGPoint(background.GetMinX() + 0.46806f * background.Width, background.GetMinY() + 1.00000f * background.Height), new CGPoint(background.GetMinX() + 0.44106f * background.Width, background.GetMinY() + 0.95391f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.36258f * background.Width, background.GetMinY() + 0.95593f * background.Height), new CGPoint(background.GetMinX() + 0.39640f * background.Width, background.GetMinY() + 0.94507f * background.Height), new CGPoint(background.GetMinX() + 0.37945f * background.Width, background.GetMinY() + 0.95050f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.30861f * background.Width, background.GetMinY() + 0.96205f * background.Height), new CGPoint(background.GetMinX() + 0.34319f * background.Width, background.GetMinY() + 0.96216f * background.Height), new CGPoint(background.GetMinX() + 0.32391f * background.Width, background.GetMinY() + 0.96840f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.24631f * background.Width, background.GetMinY() + 0.87973f * background.Height), new CGPoint(background.GetMinX() + 0.27949f * background.Width, background.GetMinY() + 0.94998f * background.Height), new CGPoint(background.GetMinX() + 0.27219f * background.Width, background.GetMinY() + 0.89705f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.14645f * background.Width, background.GetMinY() + 0.85355f * background.Height), new CGPoint(background.GetMinX() + 0.22023f * background.Width, background.GetMinY() + 0.86227f * background.Height), new CGPoint(background.GetMinX() + 0.16856f * background.Width, background.GetMinY() + 0.87567f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.12027f * background.Width, background.GetMinY() + 0.75369f * background.Height), new CGPoint(background.GetMinX() + 0.12433f * background.Width, background.GetMinY() + 0.83144f * background.Height), new CGPoint(background.GetMinX() + 0.13773f * background.Width, background.GetMinY() + 0.77977f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.03795f * background.Width, background.GetMinY() + 0.69139f * background.Height), new CGPoint(background.GetMinX() + 0.10294f * background.Width, background.GetMinY() + 0.72781f * background.Height), new CGPoint(background.GetMinX() + 0.05002f * background.Width, background.GetMinY() + 0.72051f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.05207f * background.Width, background.GetMinY() + 0.58913f * background.Height), new CGPoint(background.GetMinX() + 0.02608f * background.Width, background.GetMinY() + 0.66277f * background.Height), new CGPoint(background.GetMinX() + 0.05822f * background.Width, background.GetMinY() + 0.62023f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.50000f * background.Height), new CGPoint(background.GetMinX() + 0.04609f * background.Width, background.GetMinY() + 0.55894f * background.Height), new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.53194f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.05207f * background.Width, background.GetMinY() + 0.41087f * background.Height), new CGPoint(background.GetMinX() + 0.00000f * background.Width, background.GetMinY() + 0.46806f * background.Height), new CGPoint(background.GetMinX() + 0.04609f * background.Width, background.GetMinY() + 0.44106f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.03795f * background.Width, background.GetMinY() + 0.30861f * background.Height), new CGPoint(background.GetMinX() + 0.05822f * background.Width, background.GetMinY() + 0.37976f * background.Height), new CGPoint(background.GetMinX() + 0.02608f * background.Width, background.GetMinY() + 0.33723f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.12027f * background.Width, background.GetMinY() + 0.24631f * background.Height), new CGPoint(background.GetMinX() + 0.05002f * background.Width, background.GetMinY() + 0.27949f * background.Height), new CGPoint(background.GetMinX() + 0.10294f * background.Width, background.GetMinY() + 0.27219f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.14645f * background.Width, background.GetMinY() + 0.14644f * background.Height), new CGPoint(background.GetMinX() + 0.13773f * background.Width, background.GetMinY() + 0.22023f * background.Height), new CGPoint(background.GetMinX() + 0.12433f * background.Width, background.GetMinY() + 0.16856f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.24631f * background.Width, background.GetMinY() + 0.12027f * background.Height), new CGPoint(background.GetMinX() + 0.16856f * background.Width, background.GetMinY() + 0.12433f * background.Height), new CGPoint(background.GetMinX() + 0.22023f * background.Width, background.GetMinY() + 0.13773f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.30861f * background.Width, background.GetMinY() + 0.03795f * background.Height), new CGPoint(background.GetMinX() + 0.27219f * background.Width, background.GetMinY() + 0.10294f * background.Height), new CGPoint(background.GetMinX() + 0.27949f * background.Width, background.GetMinY() + 0.05002f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.36258f * background.Width, background.GetMinY() + 0.04407f * background.Height), new CGPoint(background.GetMinX() + 0.32391f * background.Width, background.GetMinY() + 0.03160f * background.Height), new CGPoint(background.GetMinX() + 0.34319f * background.Width, background.GetMinY() + 0.03784f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.41087f * background.Width, background.GetMinY() + 0.05206f * background.Height), new CGPoint(background.GetMinX() + 0.37945f * background.Width, background.GetMinY() + 0.04950f * background.Height), new CGPoint(background.GetMinX() + 0.39640f * background.Width, background.GetMinY() + 0.05493f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.50000f * background.Width, background.GetMinY() + 0.00000f * background.Height), new CGPoint(background.GetMinX() + 0.44106f * background.Width, background.GetMinY() + 0.04609f * background.Height), new CGPoint(background.GetMinX() + 0.46806f * background.Width, background.GetMinY() + 0.00000f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.58913f * background.Width, background.GetMinY() + 0.05206f * background.Height), new CGPoint(background.GetMinX() + 0.53194f * background.Width, background.GetMinY() + 0.00000f * background.Height), new CGPoint(background.GetMinX() + 0.55894f * background.Width, background.GetMinY() + 0.04609f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.63742f * background.Width, background.GetMinY() + 0.04407f * background.Height), new CGPoint(background.GetMinX() + 0.60360f * background.Width, background.GetMinY() + 0.05493f * background.Height), new CGPoint(background.GetMinX() + 0.62055f * background.Width, background.GetMinY() + 0.04950f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.69140f * background.Width, background.GetMinY() + 0.03795f * background.Height), new CGPoint(background.GetMinX() + 0.65681f * background.Width, background.GetMinY() + 0.03784f * background.Height), new CGPoint(background.GetMinX() + 0.67609f * background.Width, background.GetMinY() + 0.03160f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.75369f * background.Width, background.GetMinY() + 0.12027f * background.Height), new CGPoint(background.GetMinX() + 0.72051f * background.Width, background.GetMinY() + 0.05002f * background.Height), new CGPoint(background.GetMinX() + 0.72781f * background.Width, background.GetMinY() + 0.10294f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.85356f * background.Width, background.GetMinY() + 0.14645f * background.Height), new CGPoint(background.GetMinX() + 0.77977f * background.Width, background.GetMinY() + 0.13773f * background.Height), new CGPoint(background.GetMinX() + 0.83144f * background.Width, background.GetMinY() + 0.12433f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.87973f * background.Width, background.GetMinY() + 0.24631f * background.Height), new CGPoint(background.GetMinX() + 0.87567f * background.Width, background.GetMinY() + 0.16856f * background.Height), new CGPoint(background.GetMinX() + 0.86227f * background.Width, background.GetMinY() + 0.22023f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.96206f * background.Width, background.GetMinY() + 0.30861f * background.Height), new CGPoint(background.GetMinX() + 0.89706f * background.Width, background.GetMinY() + 0.27219f * background.Height), new CGPoint(background.GetMinX() + 0.94998f * background.Width, background.GetMinY() + 0.27949f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.41087f * background.Height), new CGPoint(background.GetMinX() + 0.97392f * background.Width, background.GetMinY() + 0.33723f * background.Height), new CGPoint(background.GetMinX() + 0.94178f * background.Width, background.GetMinY() + 0.37976f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.50000f * background.Height), new CGPoint(background.GetMinX() + 0.95391f * background.Width, background.GetMinY() + 0.44106f * background.Height), new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.46806f * background.Height));
                bezierPath.AddCurveToPoint(new CGPoint(background.GetMinX() + 0.94794f * background.Width, background.GetMinY() + 0.58913f * background.Height), new CGPoint(background.GetMinX() + 1.00000f * background.Width, background.GetMinY() + 0.53194f * background.Height), new CGPoint(background.GetMinX() + 0.95391f * background.Width, background.GetMinY() + 0.55894f * background.Height));
                bezierPath.ClosePath();
                bezierPath.UsesEvenOddFillRule = true;

                this.Green.SetFill();
                bezierPath.Fill();


                var whitePath = UIBezierPath.FromOval(new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.09115f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09203f + 0.47f) + 0.03f, NMath.Floor(background.Width * 0.91052f - 0.11f) - NMath.Floor(background.Width * 0.09115f - 0.41f) - 0.3f, NMath.Floor(background.Height * 0.90967f - 0.23f) - NMath.Floor(background.Height * 0.09203f + 0.47f) + 0.7f));
                this.SimpleWhite.SetFill();
                whitePath.Fill();

                var white2Rect = new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.08925f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09011f + 0.47f) + 0.03f, NMath.Floor(background.Width * 0.91052f - 0.11f) - NMath.Floor(background.Width * 0.08925f - 0.41f) - 0.3f, NMath.Floor(background.Height * 0.90967f - 0.23f) - NMath.Floor(background.Height * 0.09011f + 0.47f) + 0.7f);
                var white2Path = new UIBezierPath();
                white2Path.AddArc(new CGPoint(0.0f, 0.0f), white2Rect.Width / 2.0f, (nfloat)(-expression * NMath.PI / 180), (nfloat)(-expression2 * NMath.PI / 180.0f), true);
                white2Path.AddLineTo(new CGPoint(0.0f, 0.0f));
                white2Path.ClosePath();

                var white2Transform = CGAffineTransform.MakeScale(1.0f, white2Rect.Height / white2Rect.Width);
                white2Transform.Translate(white2Rect.GetMidX(), white2Rect.GetMidY());
                white2Path.ApplyTransform(white2Transform);

                this.Green.SetFill();
                white2Path.Fill();

                var greenFillerPath = UIBezierPath.FromOval(new CGRect(background.GetMinX() + NMath.Floor(background.Width * 0.09686f - 0.41f) + 0.91f, background.GetMinY() + NMath.Floor(background.Height * 0.09780f - 0.23f) + 0.73f, NMath.Floor(background.Width * 0.90348f - 0.41f) - NMath.Floor(background.Width * 0.09686f - 0.41f), NMath.Floor(background.Height * 0.90257f - 0.23f) - NMath.Floor(background.Height * 0.09780f - 0.23f)));
                this.Green.SetFill();
                greenFillerPath.Fill();
            }


            {
                var ovalPath = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.07499f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.06273f + 0.45f) + 0.05f, NMath.Floor(beer.Width * 0.26124f - 0.1f) - NMath.Floor(beer.Width * 0.07499f + 0.4f) + 0.5f, NMath.Floor(beer.Height * 0.20908f - 0.05f) - NMath.Floor(beer.Height * 0.06273f + 0.45f) + 0.5f));
                OffWhite.SetFill();
                ovalPath.Fill();

                var oval2Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.15263f + 0.1f) + 0.4f, NMath.Floor(beer.Width * 0.18624f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.29899f - 0.4f) - NMath.Floor(beer.Height * 0.15263f + 0.1f) + 0.5f));
                OffWhite.SetFill();
                oval2Path.Fill();

                var oval3Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.24881f + 0.5f) + 0.0f, NMath.Floor(beer.Width * 0.13211f - 0.1f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.6f, NMath.Floor(beer.Height * 0.35373f - 0.1f) - NMath.Floor(beer.Height * 0.24881f + 0.5f) + 0.6f));
                OffWhite.SetFill();
                oval3Path.Fill();

                var oval4Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.00000f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.32541f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.13211f - 0.1f) - NMath.Floor(beer.Width * 0.00000f + 0.5f) + 0.6f, NMath.Floor(beer.Height * 0.43033f + 0.05f) - NMath.Floor(beer.Height * 0.32541f - 0.35f) - 0.4f));
                OffWhite.SetFill();
                oval4Path.Fill();

                var oval5Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.03526f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.40068f + 0.45f) + 0.05f, NMath.Floor(beer.Width * 0.16737f - 0.2f) - NMath.Floor(beer.Width * 0.03526f + 0.4f) + 0.6f, NMath.Floor(beer.Height * 0.50560f - 0.15f) - NMath.Floor(beer.Height * 0.40068f + 0.45f) + 0.6f));
                OffWhite.SetFill();
                oval5Path.Fill();

                UIBezierPath bezier2Path = new UIBezierPath();
                bezier2Path.MoveTo(new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.31182f * beer.Height), new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height), new CGPoint(beer.GetMinX() + 0.72564f * beer.Width, beer.GetMinY() + 0.30342f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.91991f * beer.Width, beer.GetMinY() + 0.33162f * beer.Height), new CGPoint(beer.GetMinX() + 0.78618f * beer.Width, beer.GetMinY() + 0.32004f * beer.Height), new CGPoint(beer.GetMinX() + 0.85931f * beer.Width, beer.GetMinY() + 0.30847f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.99028f * beer.Width, beer.GetMinY() + 0.67241f * beer.Height), new CGPoint(beer.GetMinX() + 0.97956f * beer.Width, beer.GetMinY() + 0.35442f * beer.Height), new CGPoint(beer.GetMinX() + 1.01934f * beer.Width, beer.GetMinY() + 0.58000f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.74374f * beer.Width, beer.GetMinY() + 0.90110f * beer.Height), new CGPoint(beer.GetMinX() + 0.96121f * beer.Width, beer.GetMinY() + 0.76480f * beer.Height), new CGPoint(beer.GetMinX() + 0.71157f * beer.Width, beer.GetMinY() + 0.83870f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70703f * beer.Width, beer.GetMinY() + 0.67071f * beer.Height), new CGPoint(beer.GetMinX() + 0.71927f * beer.Width, beer.GetMinY() + 0.95149f * beer.Height), new CGPoint(beer.GetMinX() + 0.68742f * beer.Width, beer.GetMinY() + 0.70678f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.86866f * beer.Width, beer.GetMinY() + 0.70181f * beer.Height), new CGPoint(beer.GetMinX() + 0.72080f * beer.Width, beer.GetMinY() + 0.74270f * beer.Height), new CGPoint(beer.GetMinX() + 0.83654f * beer.Width, beer.GetMinY() + 0.72700f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.91685f * beer.Width, beer.GetMinY() + 0.55481f * beer.Height), new CGPoint(beer.GetMinX() + 0.90079f * beer.Width, beer.GetMinY() + 0.67660f * beer.Height), new CGPoint(beer.GetMinX() + 0.93284f * beer.Width, beer.GetMinY() + 0.65992f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.87095f * beer.Width, beer.GetMinY() + 0.38322f * beer.Height), new CGPoint(beer.GetMinX() + 0.90085f * beer.Width, beer.GetMinY() + 0.44970f * beer.Height), new CGPoint(beer.GetMinX() + 0.90002f * beer.Width, beer.GetMinY() + 0.39521f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.76540f * beer.Width, beer.GetMinY() + 0.38082f * beer.Height), new CGPoint(beer.GetMinX() + 0.84188f * beer.Width, beer.GetMinY() + 0.37122f * beer.Height), new CGPoint(beer.GetMinX() + 0.78988f * beer.Width, beer.GetMinY() + 0.37602f * beer.Height));
                bezier2Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70116f * beer.Width, beer.GetMinY() + 0.43331f * beer.Height), new CGPoint(beer.GetMinX() + 0.74093f * beer.Width, beer.GetMinY() + 0.38562f * beer.Height), new CGPoint(beer.GetMinX() + 0.70116f * beer.Width, beer.GetMinY() + 0.43331f * beer.Height));
                bezier2Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.71340f * beer.Width, beer.GetMinY() + 0.27402f * beer.Height));
                bezier2Path.ClosePath();
                bezier2Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier2Path.Fill();

                UIBezierPath bezier3Path = new UIBezierPath();
                bezier3Path.MoveTo(new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.05563f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height), new CGPoint(beer.GetMinX() + 0.05563f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height), new CGPoint(beer.GetMinX() + 0.10382f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height), new CGPoint(beer.GetMinX() + 0.71569f * beer.Width, beer.GetMinY() + 0.98741f * beer.Height), new CGPoint(beer.GetMinX() + 0.75623f * beer.Width, beer.GetMinY() + 0.95199f * beer.Height));
                bezier3Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.41893f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height), new CGPoint(beer.GetMinX() + 0.68510f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height));
                bezier3Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height), new CGPoint(beer.GetMinX() + 0.15277f * beer.Width, beer.GetMinY() + 0.86680f * beer.Height), new CGPoint(beer.GetMinX() + 0.08316f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier3Path.ClosePath();
                bezier3Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier3Path.Fill();

                UIBezierPath bezier4Path = new UIBezierPath();
                bezier4Path.MoveTo(new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.11024f * beer.Width, beer.GetMinY() + 0.26059f * beer.Height), new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height), new CGPoint(beer.GetMinX() + 0.11789f * beer.Width, beer.GetMinY() + 0.37817f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height), new CGPoint(beer.GetMinX() + 0.56915f * beer.Width, beer.GetMinY() + 0.27150f * beer.Height), new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.56362f * beer.Height), new CGPoint(beer.GetMinX() + 0.72869f * beer.Width, beer.GetMinY() + 0.28120f * beer.Height), new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.43635f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height), new CGPoint(beer.GetMinX() + 0.71951f * beer.Width, beer.GetMinY() + 0.69090f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40593f * beer.Width, beer.GetMinY() + 0.88119f * beer.Height), new CGPoint(beer.GetMinX() + 0.73787f * beer.Width, beer.GetMinY() + 0.83756f * beer.Height), new CGPoint(beer.GetMinX() + 0.63538f * beer.Width, beer.GetMinY() + 0.88726f * beer.Height));
                bezier4Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height), new CGPoint(beer.GetMinX() + 0.17648f * beer.Width, beer.GetMinY() + 0.87513f * beer.Height), new CGPoint(beer.GetMinX() + 0.08189f * beer.Width, beer.GetMinY() + 0.84290f * beer.Height));
                bezier4Path.ClosePath();
                bezier4Path.UsesEvenOddFillRule = true;

                fillColor4.SetFill();
                bezier4Path.Fill();

                UIBezierPath bezier5Path = new UIBezierPath();
                bezier5Path.MoveTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.29331f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.19362f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.11621f * beer.Width, beer.GetMinY() + 0.19110f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.11073f * beer.Width, beer.GetMinY() + 0.28260f * beer.Height));
                bezier5Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72835f * beer.Width, beer.GetMinY() + 0.29331f * beer.Height));
                bezier5Path.ClosePath();
                bezier5Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier5Path.Fill();

                UIBezierPath bezier6Path = new UIBezierPath();
                bezier6Path.MoveTo(new CGPoint(beer.GetMinX() + 0.07471f * beer.Width, beer.GetMinY() + 0.94603f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height), new CGPoint(beer.GetMinX() + 0.09876f * beer.Width, beer.GetMinY() + 0.95447f * beer.Height), new CGPoint(beer.GetMinX() + 0.18051f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73863f * beer.Width, beer.GetMinY() + 0.94607f * beer.Height), new CGPoint(beer.GetMinX() + 0.64454f * beer.Width, beer.GetMinY() + 0.97479f * beer.Height), new CGPoint(beer.GetMinX() + 0.71869f * beer.Width, beer.GetMinY() + 0.95411f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.72181f * beer.Width, beer.GetMinY() + 0.83863f * beer.Height), new CGPoint(beer.GetMinX() + 0.73399f * beer.Width, beer.GetMinY() + 0.92454f * beer.Height), new CGPoint(beer.GetMinX() + 0.72199f * beer.Width, beer.GetMinY() + 0.86626f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.56681f * beer.Height), new CGPoint(beer.GetMinX() + 0.72051f * beer.Width, beer.GetMinY() + 0.82816f * beer.Height), new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.68784f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.70999f * beer.Width, beer.GetMinY() + 0.21141f * beer.Height), new CGPoint(beer.GetMinX() + 0.70346f * beer.Width, beer.GetMinY() + 0.45862f * beer.Height), new CGPoint(beer.GetMinX() + 0.70858f * beer.Width, beer.GetMinY() + 0.26290f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13157f * beer.Width, beer.GetMinY() + 0.20390f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.84329f * beer.Height), new CGPoint(beer.GetMinX() + 0.12671f * beer.Width, beer.GetMinY() + 0.29022f * beer.Height), new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.80316f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.07471f * beer.Width, beer.GetMinY() + 0.94603f * beer.Height), new CGPoint(beer.GetMinX() + 0.09795f * beer.Width, beer.GetMinY() + 0.87907f * beer.Height), new CGPoint(beer.GetMinX() + 0.08216f * beer.Width, beer.GetMinY() + 0.92590f * beer.Height));
                bezier6Path.ClosePath();
                bezier6Path.MoveTo(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.04465f * beer.Width, beer.GetMinY() + 0.96119f * beer.Height), new CGPoint(beer.GetMinX() + 0.10624f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height), new CGPoint(beer.GetMinX() + 0.05006f * beer.Width, beer.GetMinY() + 0.96517f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.04033f * beer.Width, beer.GetMinY() + 0.94815f * beer.Height), new CGPoint(beer.GetMinX() + 0.04013f * beer.Width, beer.GetMinY() + 0.95786f * beer.Height), new CGPoint(beer.GetMinX() + 0.03844f * beer.Width, beer.GetMinY() + 0.95279f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.84329f * beer.Height), new CGPoint(beer.GetMinX() + 0.04059f * beer.Width, beer.GetMinY() + 0.94752f * beer.Height), new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.88517f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.10017f * beer.Width, beer.GetMinY() + 0.19054f * beer.Height), new CGPoint(beer.GetMinX() + 0.06583f * beer.Width, beer.GetMinY() + 0.79913f * beer.Height), new CGPoint(beer.GetMinX() + 0.09876f * beer.Width, beer.GetMinY() + 0.21537f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.11648f * beer.Width, beer.GetMinY() + 0.17850f * beer.Height), new CGPoint(beer.GetMinX() + 0.10055f * beer.Width, beer.GetMinY() + 0.18373f * beer.Height), new CGPoint(beer.GetMinX() + 0.10770f * beer.Width, beer.GetMinY() + 0.17845f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.72667f * beer.Width, beer.GetMinY() + 0.18643f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73798f * beer.Width, beer.GetMinY() + 0.19029f * beer.Height), new CGPoint(beer.GetMinX() + 0.73094f * beer.Width, beer.GetMinY() + 0.18648f * beer.Height), new CGPoint(beer.GetMinX() + 0.73501f * beer.Width, beer.GetMinY() + 0.18787f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.74246f * beer.Width, beer.GetMinY() + 0.19931f * beer.Height), new CGPoint(beer.GetMinX() + 0.74094f * beer.Width, beer.GetMinY() + 0.19271f * beer.Height), new CGPoint(beer.GetMinX() + 0.74255f * beer.Width, beer.GetMinY() + 0.19595f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.56681f * beer.Height), new CGPoint(beer.GetMinX() + 0.74239f * beer.Width, beer.GetMinY() + 0.20172f * beer.Height), new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.44240f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75155f * beer.Width, beer.GetMinY() + 0.81696f * beer.Height), new CGPoint(beer.GetMinX() + 0.73559f * beer.Width, beer.GetMinY() + 0.66362f * beer.Height), new CGPoint(beer.GetMinX() + 0.74661f * beer.Width, beer.GetMinY() + 0.77302f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.82358f * beer.Height), new CGPoint(beer.GetMinX() + 0.75305f * beer.Width, beer.GetMinY() + 0.81888f * beer.Height), new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.82115f * beer.Height));
                bezier6Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.83800f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.77205f * beer.Width, beer.GetMinY() + 0.94980f * beer.Height), new CGPoint(beer.GetMinX() + 0.75393f * beer.Width, beer.GetMinY() + 0.86897f * beer.Height), new CGPoint(beer.GetMinX() + 0.77186f * beer.Width, beer.GetMinY() + 0.94900f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.76818f * beer.Width, beer.GetMinY() + 0.96041f * beer.Height), new CGPoint(beer.GetMinX() + 0.77291f * beer.Width, beer.GetMinY() + 0.95363f * beer.Height), new CGPoint(beer.GetMinX() + 0.77148f * beer.Width, beer.GetMinY() + 0.95754f * beer.Height));
                bezier6Path.AddCurveToPoint(new CGPoint(beer.GetMinX() + 0.40975f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height), new CGPoint(beer.GetMinX() + 0.76061f * beer.Width, beer.GetMinY() + 0.96702f * beer.Height), new CGPoint(beer.GetMinX() + 0.70776f * beer.Width, beer.GetMinY() + 1.00000f * beer.Height));
                bezier6Path.ClosePath();
                bezier6Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier6Path.Fill();

                UIBezierPath bezier7Path = new UIBezierPath();
                bezier7Path.MoveTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13068f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.13068f * beer.Width, beer.GetMinY() + 0.16404f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.17446f * beer.Height));
                bezier7Path.AddLineTo(new CGPoint(beer.GetMinX() + 0.70988f * beer.Width, beer.GetMinY() + 0.21792f * beer.Height));
                bezier7Path.ClosePath();
                bezier7Path.UsesEvenOddFillRule = true;

                SimpleWhite.SetFill();
                bezier7Path.Fill();

                var oval6Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.42910f + 0.1f) + 0.4f, beer.GetMinY() + NMath.Floor(beer.Height * 0.65196f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.48175f + 0.5f) - NMath.Floor(beer.Width * 0.42910f + 0.1f) - 0.4f, NMath.Floor(beer.Height * 0.69226f - 0.05f) - NMath.Floor(beer.Height * 0.65196f - 0.45f) - 0.4f));
                fillColor9.SetFill();
                oval6Path.Fill();

                var oval7Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.34542f - 0.05f) + 0.55f, beer.GetMinY() + NMath.Floor(beer.Height * 0.55521f - 0.3f) + 0.8f, NMath.Floor(beer.Width * 0.42091f - 0.25f) - NMath.Floor(beer.Width * 0.34542f - 0.05f) + 0.2f, NMath.Floor(beer.Height * 0.61300f + 0.5f) - NMath.Floor(beer.Height * 0.55521f - 0.3f) - 0.8f));
                fillColor9.SetFill();
                oval7Path.Fill();

                var oval8Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.14651f) + 0.5f, beer.GetMinY() + NMath.Floor(beer.Height * 0.76810f - 0.4f) + 0.9f, NMath.Floor(beer.Width * 0.23144f - 0.1f) - NMath.Floor(beer.Width * 0.14651f) + 0.1f, NMath.Floor(beer.Height * 0.83311f + 0.5f) - NMath.Floor(beer.Height * 0.76810f - 0.4f) - 0.9f));
                fillColor9.SetFill();
                oval8Path.Fill();

                var oval9Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.15f, beer.GetMinY() + NMath.Floor(beer.Height * 0.74700f + 0.05f) + 0.45f, NMath.Floor(beer.Width * 0.66725f + 0.15f) - NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.2f, NMath.Floor(beer.Height * 0.78920f - 0.05f) - NMath.Floor(beer.Height * 0.74700f + 0.05f) + 0.1f));
                fillColor9.SetFill();
                oval9Path.Fill();

                var oval10Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.56891f - 0.05f) + 0.55f, beer.GetMinY() + NMath.Floor(beer.Height * 0.62250f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.63348f - 0.05f) - NMath.Floor(beer.Width * 0.56891f - 0.05f), NMath.Floor(beer.Height * 0.67192f + 0.2f) - NMath.Floor(beer.Height * 0.62250f + 0.2f)));
                fillColor9.SetFill();
                oval10Path.Fill();

                var oval11Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.34393f + 0.25f) + 0.25f, beer.GetMinY() + NMath.Floor(beer.Height * 0.75631f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.42240f + 0.45f) - NMath.Floor(beer.Width * 0.34393f + 0.25f) - 0.2f, NMath.Floor(beer.Height * 0.81638f + 0.4f) - NMath.Floor(beer.Height * 0.75631f + 0.2f) - 0.2f));
                fillColor9.SetFill();
                oval11Path.Fill();

                var oval12Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.15f, beer.GetMinY() + NMath.Floor(beer.Height * 0.43661f + 0.5f) + 0.0f, NMath.Floor(beer.Width * 0.64242f + 0.15f) - NMath.Floor(beer.Width * 0.61162f + 0.35f) + 0.2f, NMath.Floor(beer.Height * 0.46018f + 0.3f) - NMath.Floor(beer.Height * 0.43661f + 0.5f) + 0.2f));
                fillColor9.SetFill();
                oval12Path.Fill();

                var oval13Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.22821f - 0.45f) + 0.95f, beer.GetMinY() + NMath.Floor(beer.Height * 0.42482f + 0.4f) + 0.1f, NMath.Floor(beer.Width * 0.25900f + 0.35f) - NMath.Floor(beer.Width * 0.22821f - 0.45f) - 0.8f, NMath.Floor(beer.Height * 0.44839f + 0.2f) - NMath.Floor(beer.Height * 0.42482f + 0.4f) + 0.2f));
                fillColor9.SetFill();
                oval13Path.Fill();

                var oval14Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.43705f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.44820f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.46784f + 0.3f) - NMath.Floor(beer.Width * 0.43705f + 0.5f) + 0.2f, NMath.Floor(beer.Height * 0.47177f + 0.35f) - NMath.Floor(beer.Height * 0.44820f - 0.45f) - 0.8f));
                fillColor9.SetFill();
                oval14Path.Fill();

                var oval15Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.15818f - 0.35f) + 0.85f, beer.GetMinY() + NMath.Floor(beer.Height * 0.50940f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.18897f + 0.45f) - NMath.Floor(beer.Width * 0.15818f - 0.35f) - 0.8f, NMath.Floor(beer.Height * 0.53297f + 0.45f) - NMath.Floor(beer.Height * 0.50940f - 0.35f) - 0.8f));
                fillColor9.SetFill();
                oval15Path.Fill();

                var oval16Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.52794f + 0.2f) + 0.3f, beer.GetMinY() + NMath.Floor(beer.Height * 0.52803f - 0.45f) + 0.95f, NMath.Floor(beer.Width * 0.55873f) - NMath.Floor(beer.Width * 0.52794f + 0.2f) + 0.2f, NMath.Floor(beer.Height * 0.55160f + 0.35f) - NMath.Floor(beer.Height * 0.52803f - 0.45f) - 0.8f));
                fillColor9.SetFill();
                oval16Path.Fill();

                var oval17Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.25875f + 0.4f) + 0.1f, beer.GetMinY() + NMath.Floor(beer.Height * 0.69207f - 0.3f) + 0.8f, NMath.Floor(beer.Width * 0.28955f + 0.2f) - NMath.Floor(beer.Width * 0.25875f + 0.4f) + 0.2f, NMath.Floor(beer.Height * 0.71564f + 0.5f) - NMath.Floor(beer.Height * 0.69207f - 0.3f) - 0.8f));
                fillColor9.SetFill();
                oval17Path.Fill();

                var oval18Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.50013f - 0.2f) + 0.7f, beer.GetMinY() + NMath.Floor(beer.Height * 0.81638f - 0.1f) + 0.6f, NMath.Floor(beer.Width * 0.54333f + 0.1f) - NMath.Floor(beer.Width * 0.50013f - 0.2f) - 0.3f, NMath.Floor(beer.Height * 0.84945f + 0.2f) - NMath.Floor(beer.Height * 0.81638f - 0.1f) - 0.3f));
                fillColor9.SetFill();
                oval18Path.Fill();

                var oval19Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.20512f + 0.2f) + 0.3f, beer.GetMinY() + NMath.Floor(beer.Height * 0.55863f - 0.0f) + 0.5f, NMath.Floor(beer.Width * 0.25776f - 0.4f) - NMath.Floor(beer.Width * 0.20512f + 0.2f) + 0.6f, NMath.Floor(beer.Height * 0.59893f + 0.4f) - NMath.Floor(beer.Height * 0.55863f - 0.0f) - 0.4f));
                fillColor9.SetFill();
                oval19Path.Fill();

                var oval20Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.55004f - 0.25f) + 0.75f, beer.GetMinY() + NMath.Floor(beer.Height * 0.07318f + 0.2f) + 0.3f, NMath.Floor(beer.Width * 0.73628f + 0.25f) - NMath.Floor(beer.Width * 0.55004f - 0.25f) - 0.5f, NMath.Floor(beer.Height * 0.21954f - 0.3f) - NMath.Floor(beer.Height * 0.07318f + 0.2f) + 0.5f));
                OffWhite.SetFill();
                oval20Path.Fill();

                var oval21Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.52148f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.11272f - 0.4f) + 0.9f, NMath.Floor(beer.Width * 0.70772f) - NMath.Floor(beer.Width * 0.52148f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.25907f + 0.1f) - NMath.Floor(beer.Height * 0.11272f - 0.4f) - 0.5f));
                OffWhite.SetFill();
                oval21Path.Fill();

                var oval22Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.45568f - 0.25f) + 0.75f, beer.GetMinY() + NMath.Floor(beer.Height * 0.01673f + 0.35f) + 0.15f, NMath.Floor(beer.Width * 0.64192f + 0.25f) - NMath.Floor(beer.Width * 0.45568f - 0.25f) - 0.5f, NMath.Floor(beer.Height * 0.16309f - 0.15f) - NMath.Floor(beer.Height * 0.01673f + 0.35f) + 0.5f));
                OffWhite.SetFill();
                oval22Path.Fill();

                var oval23Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.30097f - 0.1f) + 0.6f, beer.GetMinY() + NMath.Floor(beer.Height * 0.00000f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.48721f + 0.4f) - NMath.Floor(beer.Width * 0.30097f - 0.1f) - 0.5f, NMath.Floor(beer.Height * 0.14636f + 0.45f) - NMath.Floor(beer.Height * 0.00000f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval23Path.Fill();

                var oval24Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.15843f - 0.4f) + 0.9f, beer.GetMinY() + NMath.Floor(beer.Height * 0.01178f + 0.05f) + 0.45f, NMath.Floor(beer.Width * 0.34467f + 0.1f) - NMath.Floor(beer.Width * 0.15843f - 0.4f) - 0.5f, NMath.Floor(beer.Height * 0.15814f - 0.45f) - NMath.Floor(beer.Height * 0.01178f + 0.05f) + 0.5f));
                OffWhite.SetFill();
                oval24Path.Fill();

                var oval25Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.23169f - 0.15f) + 0.65f, beer.GetMinY() + NMath.Floor(beer.Height * 0.14199f + 0.3f) + 0.2f, NMath.Floor(beer.Width * 0.41793f + 0.35f) - NMath.Floor(beer.Width * 0.23169f - 0.15f) - 0.5f, NMath.Floor(beer.Height * 0.28835f - 0.2f) - NMath.Floor(beer.Height * 0.14199f + 0.3f) + 0.5f));
                OffWhite.SetFill();
                oval25Path.Fill();

                var oval26Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.25329f + 0.5f), beer.GetMinY() + NMath.Floor(beer.Height * 0.09504f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.43953f) - NMath.Floor(beer.Width * 0.25329f + 0.5f) + 0.5f, NMath.Floor(beer.Height * 0.24140f + 0.45f) - NMath.Floor(beer.Height * 0.09504f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval26Path.Fill();

                var oval27Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.12218f - 0.1f) + 0.6f, beer.GetMinY() + NMath.Floor(beer.Height * 0.09504f - 0.05f) + 0.55f, NMath.Floor(beer.Width * 0.30842f + 0.4f) - NMath.Floor(beer.Width * 0.12218f - 0.1f) - 0.5f, NMath.Floor(beer.Height * 0.24140f + 0.45f) - NMath.Floor(beer.Height * 0.09504f - 0.05f) - 0.5f));
                OffWhite.SetFill();
                oval27Path.Fill();

                var oval28Path = UIBezierPath.FromOval(new CGRect(beer.GetMinX() + NMath.Floor(beer.Width * 0.36702f - 0.4f) + 0.9f, beer.GetMinY() + NMath.Floor(beer.Height * 0.10910f - 0.35f) + 0.85f, NMath.Floor(beer.Width * 0.55327f + 0.1f) - NMath.Floor(beer.Width * 0.36702f - 0.4f) - 0.5f, NMath.Floor(beer.Height * 0.25546f + 0.15f) - NMath.Floor(beer.Height * 0.10910f - 0.35f) - 0.5f));
                OffWhite.SetFill();
                oval28Path.Fill();
            }
        }
示例#5
0
        public override void generatePointsForDrawing(CGRect Bounds)
        {
            if (this.startConnectable == null || this.endConnectable == null)
            {
                return;
            }

            //////////////////
            // prepare data //
            //////////////////

            var startPoints = this.startConnectable.attachmentPoints(this.startDir);
            var endPoints   = this.endConnectable.attachmentPoints(this.endDir);


            var myConvertedStartPoints = new Tuple <CGPoint, CGPoint>(
                this.ConvertPointFromView(startPoints.Item1, fromView: this.start),
                this.ConvertPointFromView(startPoints.Item2, fromView: this.start));

            var myConvertedEndPoints = new Tuple <CGPoint, CGPoint> (
                this.ConvertPointFromView(endPoints.Item1, fromView: this.end),
                this.ConvertPointFromView(endPoints.Item2, fromView: this.end));


            if (this.startDir == this.endDir)
            {
                var tempPoint = myConvertedStartPoints.Item1;
                myConvertedStartPoints = new Tuple <CGPoint, CGPoint>(
                    myConvertedStartPoints.Item2,
                    tempPoint);
            }

            var path = CreateMutablePath();// new CGPath();

            path.MoveToPoint(myConvertedStartPoints.Item1.X, myConvertedStartPoints.Item1.Y);
            path.AddLineToPoint(myConvertedEndPoints.Item2.X, myConvertedEndPoints.Item2.Y);
            path.AddLineToPoint(myConvertedEndPoints.Item1.X, myConvertedEndPoints.Item1.Y);
            path.AddLineToPoint(myConvertedStartPoints.Item2.X, myConvertedStartPoints.Item2.Y);
            path.CloseSubpath();


            // for now, assuming axis-aligned attachment points;
            var isVertical = (this.startDir == Direction.Up || this.startDir == Direction.Down) &&
                             (this.endDir == Direction.Up || this.endDir == Direction.Down);


            CGFloat midpoint;

            if (isVertical)
            {
                midpoint = myConvertedStartPoints.Item1.Y + (myConvertedEndPoints.Item2.Y - myConvertedStartPoints.Item1.Y) / 2;
            }
            else
            {
                midpoint = myConvertedStartPoints.Item1.X + (myConvertedEndPoints.Item2.X - myConvertedStartPoints.Item1.X) / 2;
            }

            var bezierPath = new UIBezierPath();
            var fillPath   = new UIBezierPath();

            var currentEdgePath = new UIBezierPath();

            List <UIBezierPath> edgePaths = new List <UIBezierPath>();

            bezierPath.MoveTo(myConvertedStartPoints.Item1);
            bezierPath.AddCurveToPoint(
                myConvertedEndPoints.Item2,
                controlPoint1: (isVertical ?
                                new CGPoint(myConvertedStartPoints.Item1.X, midpoint) :
                                new CGPoint(midpoint, myConvertedStartPoints.Item1.Y)),
                controlPoint2: (isVertical ?
                                new CGPoint(myConvertedEndPoints.Item2.X, midpoint) :
                                new CGPoint(midpoint, myConvertedEndPoints.Item2.Y)));
            //bezierPath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset)); // <<<

            currentEdgePath = new UIBezierPath();
            currentEdgePath.MoveTo(myConvertedStartPoints.Item1);
            currentEdgePath.AddCurveToPoint(
                myConvertedEndPoints.Item2,
                controlPoint1: (isVertical ?
                                new CGPoint(myConvertedStartPoints.Item1.X, midpoint) :
                                new CGPoint(midpoint, myConvertedStartPoints.Item1.Y)),
                controlPoint2: (isVertical ?
                                new CGPoint(myConvertedEndPoints.Item2.X, midpoint) :
                                new CGPoint(midpoint, myConvertedEndPoints.Item2.Y)));
            currentEdgePath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset));
            edgePaths.Add(currentEdgePath);
            fillPath.AppendPath(currentEdgePath);

            bezierPath.AddLineTo(myConvertedEndPoints.Item1);
            bezierPath.AddCurveToPoint(
                myConvertedStartPoints.Item2,
                controlPoint1: (isVertical ?
                                new CGPoint(myConvertedEndPoints.Item1.X, midpoint) :
                                new CGPoint(midpoint, myConvertedEndPoints.Item1.Y)),
                controlPoint2: (isVertical ?
                                new CGPoint(myConvertedStartPoints.Item2.X, midpoint) :
                                new CGPoint(midpoint, myConvertedStartPoints.Item2.Y)));
            //bezierPath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset)); // <<<
            bezierPath.AddLineTo(myConvertedStartPoints.Item1);


            currentEdgePath = new UIBezierPath();
            currentEdgePath.MoveTo(myConvertedEndPoints.Item1);
            currentEdgePath.AddCurveToPoint(
                myConvertedStartPoints.Item2,
                controlPoint1: (isVertical ?
                                new CGPoint(myConvertedEndPoints.Item1.X, midpoint) :
                                new CGPoint(midpoint, myConvertedEndPoints.Item1.Y)),
                controlPoint2: (isVertical ?
                                new CGPoint(myConvertedStartPoints.Item2.X, midpoint) :
                                new CGPoint(midpoint, myConvertedStartPoints.Item2.Y)));
            currentEdgePath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset));
            edgePaths.Add(currentEdgePath);
            fillPath.AppendPath(currentEdgePath);

            bezierPath.AddLineTo(myConvertedStartPoints.Item1);
            //fillPath.AddLineTo(myConvertedStartPoints.Item1);

            bezierPath.ClosePath();
            nfloat delta = 0;

            bezierPath.ApplyTransform(CGAffineTransform.MakeTranslation(0, -this.underOffset + delta));
            fillPath.ClosePath();

            this.fillPath  = bezierPath;
            this.edgePaths = edgePaths.ToArray();
        }
示例#6
0
        public override void DrawRect(RectangleF area, UIViewPrintFormatter formatter)
        {
            base.DrawRect(area, formatter);

            //General Declarations
            CGContext context = UIGraphics.GetCurrentContext();

            // Color Declarations
            UIColor mmFill = new UIColor(0F, 0F, 0F, 0.196F);
            UIColor shape1DropShadowColor  = new UIColor(1F, 1F, 1F, 0.4F);
            UIColor shape1InnerShadowColor = new UIColor(0F, 0F, 0F, 0.392F);

            // Shadow Declarations
            UIColor mmDropShadow            = shape1DropShadowColor;
            SizeF   mmDropShadowOffset      = new SizeF(0.1F, 1.1F);
            Single  mmDropShadowBlurRadius  = 0;
            UIColor mmInnerShadow           = shape1InnerShadowColor;
            SizeF   mmInnerShadowOffset     = new SizeF(0.1F, 1.1F);
            Single  mmInnerShadowBlurRadius = 0;

            // Frames
            RectangleF frame = this.Bounds;

            // mmGroup
            {
                // mmShape Drawing
                UIBezierPath mmShapePath = new UIBezierPath();
                mmShapePath.MoveTo(new PointF(frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.37558F * frame.Width, frame.GetMinY() + 0.91398F * frame.Height),
                    new PointF(frame.GetMinX() + 0.46395F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height),
                    new PointF(frame.GetMinX() + 0.41351F * frame.Width, frame.GetMinY() + 0.94854F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.31759F * frame.Width, frame.GetMinY() + 0.76824F * frame.Height),
                    new PointF(frame.GetMinX() + 0.33346F * frame.Width, frame.GetMinY() + 0.87556F * frame.Height),
                    new PointF(frame.GetMinX() + 0.31234F * frame.Width, frame.GetMinY() + 0.82249F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.31904F * frame.Width, frame.GetMinY() + 0.75325F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.30262F * frame.Width, frame.GetMinY() + 0.75459F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.28470F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height),
                    new PointF(frame.GetMinX() + 0.29666F * frame.Width, frame.GetMinY() + 0.75510F * frame.Height),
                    new PointF(frame.GetMinX() + 0.29065F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.14274F * frame.Width, frame.GetMinY() + 0.70173F * frame.Height),
                    new PointF(frame.GetMinX() + 0.23106F * frame.Width, frame.GetMinY() + 0.75535F * frame.Height),
                    new PointF(frame.GetMinX() + 0.18067F * frame.Width, frame.GetMinY() + 0.73625F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.14274F * frame.Width, frame.GetMinY() + 0.44291F * frame.Height),
                    new PointF(frame.GetMinX() + 0.06451F * frame.Width, frame.GetMinY() + 0.63038F * frame.Height),
                    new PointF(frame.GetMinX() + 0.06451F * frame.Width, frame.GetMinY() + 0.51425F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.45528F * frame.Width, frame.GetMinY() + 0.15799F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.48085F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height),
                    new PointF(frame.GetMinX() + 0.46207F * frame.Width, frame.GetMinY() + 0.15176F * frame.Height),
                    new PointF(frame.GetMinX() + 0.47120F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.50639F * frame.Width, frame.GetMinY() + 0.15799F * frame.Height),
                    new PointF(frame.GetMinX() + 0.49051F * frame.Width, frame.GetMinY() + 0.14832F * frame.Height),
                    new PointF(frame.GetMinX() + 0.49957F * frame.Width, frame.GetMinY() + 0.15176F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.50639F * frame.Width, frame.GetMinY() + 0.20462F * frame.Height),
                    new PointF(frame.GetMinX() + 0.52050F * frame.Width, frame.GetMinY() + 0.17087F * frame.Height),
                    new PointF(frame.GetMinX() + 0.52050F * frame.Width, frame.GetMinY() + 0.19177F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.19390F * frame.Width, frame.GetMinY() + 0.48951F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.19386F * frame.Width, frame.GetMinY() + 0.65510F * frame.Height),
                    new PointF(frame.GetMinX() + 0.14397F * frame.Width, frame.GetMinY() + 0.53518F * frame.Height),
                    new PointF(frame.GetMinX() + 0.14397F * frame.Width, frame.GetMinY() + 0.60942F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.28476F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height),
                    new PointF(frame.GetMinX() + 0.21821F * frame.Width, frame.GetMinY() + 0.67720F * frame.Height),
                    new PointF(frame.GetMinX() + 0.25047F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.37557F * frame.Width, frame.GetMinY() + 0.65514F * frame.Height),
                    new PointF(frame.GetMinX() + 0.31904F * frame.Width, frame.GetMinY() + 0.68936F * frame.Height),
                    new PointF(frame.GetMinX() + 0.35128F * frame.Width, frame.GetMinY() + 0.67720F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.68812F * frame.Width, frame.GetMinY() + 0.37025F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.71365F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height),
                    new PointF(frame.GetMinX() + 0.69491F * frame.Width, frame.GetMinY() + 0.36401F * frame.Height),
                    new PointF(frame.GetMinX() + 0.70403F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.73923F * frame.Width, frame.GetMinY() + 0.37025F * frame.Height),
                    new PointF(frame.GetMinX() + 0.72332F * frame.Width, frame.GetMinY() + 0.36056F * frame.Height),
                    new PointF(frame.GetMinX() + 0.73241F * frame.Width, frame.GetMinY() + 0.36401F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.73923F * frame.Width, frame.GetMinY() + 0.41681F * frame.Height),
                    new PointF(frame.GetMinX() + 0.75333F * frame.Width, frame.GetMinY() + 0.38310F * frame.Height),
                    new PointF(frame.GetMinX() + 0.75333F * frame.Width, frame.GetMinY() + 0.40399F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.42673F * frame.Width, frame.GetMinY() + 0.70173F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.42670F * frame.Width, frame.GetMinY() + 0.86737F * frame.Height),
                    new PointF(frame.GetMinX() + 0.37681F * frame.Width, frame.GetMinY() + 0.74744F * frame.Height),
                    new PointF(frame.GetMinX() + 0.37681F * frame.Width, frame.GetMinY() + 0.82172F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height),
                    new PointF(frame.GetMinX() + 0.45104F * frame.Width, frame.GetMinY() + 0.88944F * frame.Height),
                    new PointF(frame.GetMinX() + 0.48328F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.60840F * frame.Width, frame.GetMinY() + 0.86743F * frame.Height),
                    new PointF(frame.GetMinX() + 0.55183F * frame.Width, frame.GetMinY() + 0.90159F * frame.Height),
                    new PointF(frame.GetMinX() + 0.58413F * frame.Width, frame.GetMinY() + 0.88944F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.92092F * frame.Width, frame.GetMinY() + 0.58246F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.94646F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height),
                    new PointF(frame.GetMinX() + 0.92773F * frame.Width, frame.GetMinY() + 0.57623F * frame.Height),
                    new PointF(frame.GetMinX() + 0.93682F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.97208F * frame.Width, frame.GetMinY() + 0.58246F * frame.Height),
                    new PointF(frame.GetMinX() + 0.95617F * frame.Width, frame.GetMinY() + 0.57284F * frame.Height),
                    new PointF(frame.GetMinX() + 0.96523F * frame.Width, frame.GetMinY() + 0.57623F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.97208F * frame.Width, frame.GetMinY() + 0.62912F * frame.Height),
                    new PointF(frame.GetMinX() + 0.98615F * frame.Width, frame.GetMinY() + 0.59535F * frame.Height),
                    new PointF(frame.GetMinX() + 0.98615F * frame.Width, frame.GetMinY() + 0.61626F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.65956F * frame.Width, frame.GetMinY() + 0.91398F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height),
                    new PointF(frame.GetMinX() + 0.62160F * frame.Width, frame.GetMinY() + 0.94854F * frame.Height),
                    new PointF(frame.GetMinX() + 0.57117F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.51759F * frame.Width, frame.GetMinY() + 0.96761F * frame.Height));
                mmShapePath.ClosePath();
                mmShapePath.MoveTo(new PointF(frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.49408F * frame.Width, frame.GetMinY() + 0.80982F * frame.Height),
                    new PointF(frame.GetMinX() + 0.50999F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height),
                    new PointF(frame.GetMinX() + 0.50091F * frame.Width, frame.GetMinY() + 0.81600F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.49408F * frame.Width, frame.GetMinY() + 0.76313F * frame.Height),
                    new PointF(frame.GetMinX() + 0.48000F * frame.Width, frame.GetMinY() + 0.79686F * frame.Height),
                    new PointF(frame.GetMinX() + 0.48000F * frame.Width, frame.GetMinY() + 0.77600F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.80659F * frame.Width, frame.GetMinY() + 0.47824F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.80662F * frame.Width, frame.GetMinY() + 0.31264F * frame.Height),
                    new PointF(frame.GetMinX() + 0.85650F * frame.Width, frame.GetMinY() + 0.43259F * frame.Height),
                    new PointF(frame.GetMinX() + 0.85650F * frame.Width, frame.GetMinY() + 0.35831F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.71574F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height),
                    new PointF(frame.GetMinX() + 0.78226F * frame.Width, frame.GetMinY() + 0.29053F * frame.Height),
                    new PointF(frame.GetMinX() + 0.75001F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.62493F * frame.Width, frame.GetMinY() + 0.31260F * frame.Height),
                    new PointF(frame.GetMinX() + 0.68146F * frame.Width, frame.GetMinY() + 0.27840F * frame.Height),
                    new PointF(frame.GetMinX() + 0.64921F * frame.Width, frame.GetMinY() + 0.29053F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.31239F * frame.Width, frame.GetMinY() + 0.59752F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.28684F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
                    new PointF(frame.GetMinX() + 0.30556F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height),
                    new PointF(frame.GetMinX() + 0.29644F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.59752F * frame.Height),
                    new PointF(frame.GetMinX() + 0.27718F * frame.Width, frame.GetMinY() + 0.60718F * frame.Height),
                    new PointF(frame.GetMinX() + 0.26808F * frame.Width, frame.GetMinY() + 0.60378F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.26125F * frame.Width, frame.GetMinY() + 0.55093F * frame.Height),
                    new PointF(frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.58467F * frame.Height),
                    new PointF(frame.GetMinX() + 0.24715F * frame.Width, frame.GetMinY() + 0.56377F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.57377F * frame.Width, frame.GetMinY() + 0.26601F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.57380F * frame.Width, frame.GetMinY() + 0.10041F * frame.Height),
                    new PointF(frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.22029F * frame.Height),
                    new PointF(frame.GetMinX() + 0.62368F * frame.Width, frame.GetMinY() + 0.14606F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
                    new PointF(frame.GetMinX() + 0.54946F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height),
                    new PointF(frame.GetMinX() + 0.51721F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.39208F * frame.Width, frame.GetMinY() + 0.10040F * frame.Height),
                    new PointF(frame.GetMinX() + 0.44863F * frame.Width, frame.GetMinY() + 0.06617F * frame.Height),
                    new PointF(frame.GetMinX() + 0.41637F * frame.Width, frame.GetMinY() + 0.07832F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.07956F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.05400F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
                    new PointF(frame.GetMinX() + 0.07274F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height),
                    new PointF(frame.GetMinX() + 0.06365F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.38530F * frame.Height),
                    new PointF(frame.GetMinX() + 0.04434F * frame.Width, frame.GetMinY() + 0.39496F * frame.Height),
                    new PointF(frame.GetMinX() + 0.03525F * frame.Width, frame.GetMinY() + 0.39149F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.02841F * frame.Width, frame.GetMinY() + 0.33867F * frame.Height),
                    new PointF(frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.37241F * frame.Height),
                    new PointF(frame.GetMinX() + 0.01434F * frame.Width, frame.GetMinY() + 0.35151F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.34095F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.48291F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
                    new PointF(frame.GetMinX() + 0.37888F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height),
                    new PointF(frame.GetMinX() + 0.42931F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.62491F * frame.Width, frame.GetMinY() + 0.05378F * frame.Height),
                    new PointF(frame.GetMinX() + 0.53657F * frame.Width, frame.GetMinY() + 0.00013F * frame.Height),
                    new PointF(frame.GetMinX() + 0.58700F * frame.Width, frame.GetMinY() + 0.01919F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.68292F * frame.Width, frame.GetMinY() + 0.19950F * frame.Height),
                    new PointF(frame.GetMinX() + 0.66705F * frame.Width, frame.GetMinY() + 0.09219F * frame.Height),
                    new PointF(frame.GetMinX() + 0.68815F * frame.Width, frame.GetMinY() + 0.14529F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.68143F * frame.Width, frame.GetMinY() + 0.21454F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.69786F * frame.Width, frame.GetMinY() + 0.21318F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.71580F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
                    new PointF(frame.GetMinX() + 0.70379F * frame.Width, frame.GetMinY() + 0.21269F * frame.Height),
                    new PointF(frame.GetMinX() + 0.70984F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.26604F * frame.Height),
                    new PointF(frame.GetMinX() + 0.76941F * frame.Width, frame.GetMinY() + 0.21244F * frame.Height),
                    new PointF(frame.GetMinX() + 0.81981F * frame.Width, frame.GetMinY() + 0.23147F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.85774F * frame.Width, frame.GetMinY() + 0.52485F * frame.Height),
                    new PointF(frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.33738F * frame.Height),
                    new PointF(frame.GetMinX() + 0.93599F * frame.Width, frame.GetMinY() + 0.45349F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.54521F * frame.Width, frame.GetMinY() + 0.80977F * frame.Height));
                mmShapePath.AddCurveToPoint(
                    new PointF(frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height),
                    new PointF(frame.GetMinX() + 0.53840F * frame.Width, frame.GetMinY() + 0.81600F * frame.Height),
                    new PointF(frame.GetMinX() + 0.52930F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
                mmShapePath.AddLineTo(new PointF(frame.GetMinX() + 0.51965F * frame.Width, frame.GetMinY() + 0.81940F * frame.Height));
                mmShapePath.ClosePath();
                context.SaveState();
                context.SetShadowWithColor(mmDropShadowOffset, mmDropShadowBlurRadius, mmDropShadow.CGColor);
                context.SetBlendMode(CGBlendMode.Overlay);
                mmFill.SetFill();
                mmShapePath.Fill();

                RectangleF mmShapeBorderRect = RectangleF.Inflate(mmShapePath.Bounds, mmInnerShadowBlurRadius, mmInnerShadowBlurRadius);
                mmShapeBorderRect.Offset(mmInnerShadowOffset.Width, mmInnerShadowOffset.Height);
                mmShapeBorderRect.UnionWith(mmShapePath.Bounds);

                UIBezierPath mmShapeNegativePath = UIBezierPath.FromRect(mmShapeBorderRect);
                mmShapeNegativePath.AppendPath(mmShapePath);
                mmShapeNegativePath.UsesEvenOddFillRule = true;

                context.SaveState();
                {
                    Single xOffset = mmInnerShadowOffset.Width + (float)Math.Round(mmShapeBorderRect.Size.Width);
                    Single yOffset = mmInnerShadowOffset.Height;
                    context.SetShadowWithColor(new SizeF(xOffset + CopySign(0.1F, xOffset), yOffset + CopySign(0.1F, yOffset)), mmInnerShadowBlurRadius, mmInnerShadow.CGColor);
                    mmShapePath.AddClip();
                    CGAffineTransform transform = CGAffineTransform.MakeTranslation((float)-Math.Round(mmShapeBorderRect.Size.Width), 0F);
                    mmShapeNegativePath.ApplyTransform(transform);
                    UIColor.Gray.SetFill();
                    mmShapeNegativePath.Fill();
                }
                context.RestoreState();
                context.RestoreState();
            }
        }