示例#1
0
        /// <summary>Puts all batches of this renderer into the given unity layer.</summary>
        /// <param name="id">The ID of the unity layer.</param>
        public void RenderWithCamera(int id)
        {
            RenderLayer = id;

            // Set the layer of each batch:
            UIBatch current = FirstBatch;

            while (current != null)
            {
                current.RenderWithCamera(id);
                current = current.BatchAfter;
            }
        }