//fading stuff public IEnumerator OpenMenu() { yield return(new WaitForSeconds(Duration)); creditsPanel.SetActive(false); optionPanel.SetActive(false); resumePanel.SetActive(false); mainAnimator.SetVisible(true); // do after fade into main screen }
public void OpenUI() { Time.timeScale = 0f; //leftSidePanel.SetActive(true); //rightSidePanel.SetActive(true); MenuPanel.SetActive(true); PlayerInfoPanel.SetActive(true); isOpen = true; animationController.SetVisible(true); if (AudioManager.instance != null) { AudioManager.SetLowPassEnabled(true); AudioManager.Play("ui_pause"); } }