public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); //Vector2 upperleft2 = GetDimensions().ToRectangle().TopLeft(); //spriteBatch.Draw(Main.magicPixel, new Rectangle((int)(upperleft2.X ), (int)(upperleft2.Y), 16, 16), // null, Color.White); Vector2 upperleft = tilePanel.GetDimensions().ToRectangle().TopLeft(); if (preview != null) { spriteBatch.Draw(preview, tilePanel.GetDimensions().ToRectangle(), Color.White); } }
public override void OnInitialize() { _collapseOn = false; windowPanel = new UIAdvPanel(ServerSideCharacter2.ModTexturesTable["AdvInvBack1"]); windowPanel.Left.Set(Main.screenWidth / 2 - TOOLBAR_INIT_WIDTH / 2, 0f); windowPanel.Top.Set(Main.screenHeight - 12f, 0f); windowPanel.Width.Set(TOOLBAR_INIT_WIDTH, 0f); windowPanel.Height.Set(TOOLBAR_INIT_HEIGHT, 0f); windowPanel.Color = Color.Transparent; windowPanel.CornerSize = new Vector2(12, 12); _openButton = new UIButton(ServerSideCharacter2.ModTexturesTable["CollapseButtonUp"], false); _openButton.Left.Set(Main.screenWidth / 2 - 122f, 0f); _openButton.Top.Set(windowPanel.GetDimensions().Position().Y - 12f, 0f); _openButton.Width.Set(48f, 0f); _openButton.Height.Set(14f, 0f); _openButton.ButtonDefaultColor = Color.White; _openButton.ButtonChangeColor = new Color(0.8f, 0.8f, 0.8f, 1f); _openButton.Tooltip = "打开底栏"; _openButton.OnClick += OpenPanel_OnClick; SetUpButtons(); ShowButtons(); base.Append(_openButton); base.Append(windowPanel); }
public override void Update(GameTime gameTime) { var maxH = Main.screenHeight - TOOLBAR_INIT_HEIGHT - 12f; if (_collapseOn && windowPanel.Top.Pixels > maxH) { windowPanel.Top.Set(windowPanel.Top.Pixels - 6f, 0f); if (windowPanel.Top.Pixels < maxH) { windowPanel.Top.Pixels = maxH; } windowPanel.Color = Color.White; } else if (!_collapseOn && windowPanel.Top.Pixels < Main.screenHeight) { windowPanel.Top.Set(windowPanel.Top.Pixels + 6f, 0f); if (windowPanel.Top.Pixels >= Main.screenHeight) { windowPanel.Color = Color.Transparent; windowPanel.Top.Pixels = Main.screenHeight; } } if (windowPanel.Top.Pixels > Main.screenHeight) { windowPanel.Top.Set(Main.screenHeight, 0f); } _openButton.Left.Set(windowPanel.GetDimensions().Center().X - 24f, 0f); _openButton.Top.Set(windowPanel.Top.Pixels - 12f, 0f); base.Update(gameTime); }
private IEnumerator <ICoroutineInstruction> _lotteryTask(List <Item> items) { listItems.Clear(); for (int i = 0; i < 3; i++) { chestImage.Frame = i; yield return(new WaitForFrames(20)); } for (int i = 0; i < items.Count; i++) { var dim = chestImage.GetDimensions().Center(); UISlot slot = new UISlot(); slot.Width.Set(50, 0f); slot.Height.Set(50, 0f); slot.Top.Pixels = dim.Y - 25f; slot.Left.Pixels = dim.X - 25f; slot.ContainedItem = items[i].Clone(); unionsPanel.Append(slot); listItems.Add(slot); Vector2 targetpos = new Vector2(5 + 55 * i, 5); Vector2 startPos = new Vector2(dim.X - 25f - unionsPanel.GetDimensions().X, dim.Y - 25f - unionsPanel.GetDimensions().Y); for (int j = 0; j <= 30; j++) { float factor = j / 30f; Vector2 pos = Vector2.Lerp(startPos, targetpos, factor); slot.Top.Pixels = pos.Y; slot.Left.Pixels = pos.X; slot.Opacity = factor; slot.Recalculate(); yield return(new SkipFrame()); } } }