示例#1
0
        public static void AddArcRing(
            ref VertexHelper vh,
            Vector2 center,
            Vector2 radius,
            ShapeUtils.Ellipses.EllipseProperties ellipseProperties,
            ArcProperties arcProperties,
            UI.GeoUtils.OutlineProperties outlineProperties,
            Color32 color,
            Vector2 uv,
            ref UI.GeoUtils.UnitPositionData unitPositionData,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData
            )
        {
            if (arcProperties.Length <= 0.0f)
            {
                return;
            }

            UI.GeoUtils.SetUnitPositionData(
                ref unitPositionData,
                ellipseProperties.AdjustedResolution,
                arcProperties.AdjustedBaseAngle,
                arcProperties.AdjustedDirection
                );

            radius.x += outlineProperties.GetCenterDistace();
            radius.y += outlineProperties.GetCenterDistace();

            float halfLineWeightOffset = (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;

            if (arcProperties.Direction == ArcProperties.ArcDirection.Backward)
            {
                tmpInnerRadius.x = radius.x + halfLineWeightOffset;
                tmpInnerRadius.y = radius.y + halfLineWeightOffset;

                tmpOuterRadius.x = radius.x - halfLineWeightOffset;
                tmpOuterRadius.y = radius.y - halfLineWeightOffset;
            }
            else
            {
                tmpInnerRadius.x = radius.x - halfLineWeightOffset;
                tmpInnerRadius.y = radius.y - halfLineWeightOffset;

                tmpOuterRadius.x = radius.x + halfLineWeightOffset;
                tmpOuterRadius.y = radius.y + halfLineWeightOffset;
            }

            float capsExtensionLength = edgeGradientData.ShadowOffset * edgeGradientData.InnerScale;

            if (arcProperties.Length >= 1.0f)
            {
                capsExtensionLength = 0.0f;
            }

            int numVertices = vh.currentVertCount;
            int startVertex = numVertices - 1;

            int baseIndex;

            tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpInnerRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
            tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpInnerRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
            tmpPosition.z = 0.0f;
            vh.AddVert(
                tmpPosition, color, uv,
                UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpOuterRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
            tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpOuterRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
            tmpPosition.z = 0.0f;
            vh.AddVert(
                tmpPosition, color, uv,
                UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            for (int i = 1; i < arcProperties.AdjustedResolution; i++)
            {
                tmpPosition.x = center.x + unitPositionData.UnitPositions[i].x * tmpInnerRadius.x;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[i].y * tmpInnerRadius.y;
                tmpPosition.z = 0.0f;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpPosition.x = center.x + unitPositionData.UnitPositions[i].x * tmpOuterRadius.x;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[i].y * tmpOuterRadius.y;
                tmpPosition.z = 0.0f;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                baseIndex = startVertex + i * 2;
                vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
                vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);
            }

            // add last partial segment
            tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpInnerRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
            tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpInnerRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
            tmpPosition.z = 0.0f;
            vh.AddVert(
                tmpPosition, color, uv,
                UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpOuterRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
            tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpOuterRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
            tmpPosition.z = 0.0f;
            vh.AddVert(
                tmpPosition, color, uv,
                UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            baseIndex = startVertex + arcProperties.AdjustedResolution * 2;
            vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
            vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);

            if (edgeGradientData.IsActive)
            {
                halfLineWeightOffset = outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset + edgeGradientData.SizeAdd;

                if (arcProperties.Direction == ArcProperties.ArcDirection.Backward)
                {
                    tmpOuterRadius.x = radius.x - halfLineWeightOffset;
                    tmpOuterRadius.y = radius.y - halfLineWeightOffset;

                    tmpInnerRadius.x = radius.x + halfLineWeightOffset;
                    tmpInnerRadius.y = radius.y + halfLineWeightOffset;
                }
                else
                {
                    tmpOuterRadius.x = radius.x + halfLineWeightOffset;
                    tmpOuterRadius.y = radius.y + halfLineWeightOffset;

                    tmpInnerRadius.x = radius.x - halfLineWeightOffset;
                    tmpInnerRadius.y = radius.y - halfLineWeightOffset;
                }

                color.a = 0;

                int edgesBaseIndex;
                int innerBaseIndex;

                // ensure inner vertices don't overlap
                tmpArcInnerRadius.x = Mathf.Max(0.0f, tmpInnerRadius.x);
                tmpArcInnerRadius.y = Mathf.Max(0.0f, tmpInnerRadius.y);

                tmpArcOuterRadius.x = Mathf.Max(0.0f, tmpOuterRadius.x);
                tmpArcOuterRadius.y = Mathf.Max(0.0f, tmpOuterRadius.y);

                noOverlapInnerOffset.x = arcProperties.CenterNormal.x * -Mathf.Min(0.0f, tmpInnerRadius.x);
                noOverlapInnerOffset.y = arcProperties.CenterNormal.y * -Mathf.Min(0.0f, tmpInnerRadius.y);
                noOverlapInnerOffset.z = 0.0f;

                noOverlapOuterOffset.x = arcProperties.CenterNormal.x * -Mathf.Min(0.0f, tmpOuterRadius.x);
                noOverlapOuterOffset.y = arcProperties.CenterNormal.y * -Mathf.Min(0.0f, tmpOuterRadius.y);
                noOverlapOuterOffset.z = 0.0f;

                if (arcProperties.Length >= 1.0f)
                {
                    noOverlapInnerOffset.x = 0.0f;
                    noOverlapInnerOffset.y = 0.0f;
                    noOverlapInnerOffset.z = 0.0f;

                    noOverlapOuterOffset.x = 0.0f;
                    noOverlapOuterOffset.y = 0.0f;
                    noOverlapOuterOffset.z = 0.0f;
                }

                for (int i = 0; i < arcProperties.AdjustedResolution; i++)
                {
                    tmpPosition.x = center.x + unitPositionData.UnitPositions[i].x * tmpArcInnerRadius.x + noOverlapInnerOffset.x;
                    tmpPosition.y = center.y + unitPositionData.UnitPositions[i].y * tmpArcInnerRadius.y + noOverlapInnerOffset.y;
                    tmpPosition.z = noOverlapInnerOffset.z;
                    vh.AddVert(
                        tmpPosition, color, uv,
                        UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    tmpPosition.x = center.x + unitPositionData.UnitPositions[i].x * tmpArcOuterRadius.x + noOverlapOuterOffset.x;
                    tmpPosition.y = center.y + unitPositionData.UnitPositions[i].y * tmpArcOuterRadius.y + noOverlapOuterOffset.y;
                    tmpPosition.z = noOverlapOuterOffset.z;
                    vh.AddVert(
                        tmpPosition, color, uv,
                        UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    edgesBaseIndex = baseIndex + i * 2;
                    innerBaseIndex = startVertex + i * 2;

                    if (i > 0)
                    {
                        // inner quad
                        vh.AddTriangle(innerBaseIndex - 1, innerBaseIndex + 1, edgesBaseIndex + 3);
                        vh.AddTriangle(edgesBaseIndex + 1, innerBaseIndex - 1, edgesBaseIndex + 3);

                        // outer quad
                        vh.AddTriangle(innerBaseIndex, edgesBaseIndex + 2, innerBaseIndex + 2);
                        vh.AddTriangle(edgesBaseIndex + 2, edgesBaseIndex + 4, innerBaseIndex + 2);
                    }
                }

                // add partial segment antiAliasing
                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpArcInnerRadius.x + noOverlapInnerOffset.x;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpArcInnerRadius.y + noOverlapInnerOffset.y;
                tmpPosition.z = noOverlapInnerOffset.z;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpArcOuterRadius.x + noOverlapOuterOffset.x;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpArcOuterRadius.y + noOverlapOuterOffset.y;
                tmpPosition.z = noOverlapOuterOffset.z;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                edgesBaseIndex = baseIndex + arcProperties.AdjustedResolution * 2;
                innerBaseIndex = startVertex + arcProperties.AdjustedResolution * 2;

                // inner quad
                vh.AddTriangle(innerBaseIndex - 1, innerBaseIndex + 1, edgesBaseIndex + 3);
                vh.AddTriangle(edgesBaseIndex + 1, innerBaseIndex - 1, edgesBaseIndex + 3);

                // outer quad
                vh.AddTriangle(innerBaseIndex, edgesBaseIndex + 2, innerBaseIndex + 2);
                vh.AddTriangle(edgesBaseIndex + 2, edgesBaseIndex + 4, innerBaseIndex + 2);

                // skip end antiAliasing if full ring is being generated
                if (arcProperties.Length >= 1.0f)
                {
                    return;
                }

                capsExtensionLength = edgeGradientData.SizeAdd + edgeGradientData.ShadowOffset;

                // add start outer antiAliasing
                tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpInnerRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpInnerRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.StartTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);


                tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpOuterRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpOuterRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
                tmpPosition.z = 0.0f;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                // add end outer antiAliasing
                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpInnerRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpInnerRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.EndTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpOuterRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpOuterRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.EndTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                if (arcProperties.Direction == ArcProperties.ArcDirection.Backward)
                {
                    tmpOuterRadius.x += edgeGradientData.SizeAdd;
                    tmpOuterRadius.y += edgeGradientData.SizeAdd;

                    tmpInnerRadius.x -= edgeGradientData.SizeAdd;
                    tmpInnerRadius.y -= edgeGradientData.SizeAdd;
                }
                else
                {
                    tmpOuterRadius.x -= edgeGradientData.SizeAdd;
                    tmpOuterRadius.y -= edgeGradientData.SizeAdd;

                    tmpInnerRadius.x += edgeGradientData.SizeAdd;
                    tmpInnerRadius.y += edgeGradientData.SizeAdd;
                }

                // add start inner antiAliasing
                tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpInnerRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpInnerRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.StartTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpPosition.x = center.x + unitPositionData.UnitPositions[0].x * tmpOuterRadius.x + arcProperties.StartTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + unitPositionData.UnitPositions[0].y * tmpOuterRadius.y + arcProperties.StartTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.StartTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                // add end inner antiAliasing
                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpInnerRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpInnerRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.EndTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpPosition.x = center.x + arcProperties.EndSegmentUnitPosition.x * tmpOuterRadius.x + arcProperties.EndTangent.x * capsExtensionLength;
                tmpPosition.y = center.y + arcProperties.EndSegmentUnitPosition.y * tmpOuterRadius.y + arcProperties.EndTangent.y * capsExtensionLength;
                tmpPosition.z = arcProperties.EndTangent.z * capsExtensionLength;
                vh.AddVert(
                    tmpPosition, color, uv,
                    UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                int currentVertCount = vh.currentVertCount;

                // add end antiAliasing triangles

                // center
                vh.AddTriangle(currentVertCount - 1, currentVertCount - 2, innerBaseIndex + 1);
                vh.AddTriangle(currentVertCount - 1, innerBaseIndex + 1, innerBaseIndex + 2);

                // inner
                vh.AddTriangle(edgesBaseIndex + 3, innerBaseIndex + 1, currentVertCount - 6);
                vh.AddTriangle(currentVertCount - 6, innerBaseIndex + 1, currentVertCount - 2);

                // outer
                vh.AddTriangle(edgesBaseIndex + 4, currentVertCount - 5, innerBaseIndex + 2);
                vh.AddTriangle(currentVertCount - 5, currentVertCount - 1, innerBaseIndex + 2);


                // add start antiAliasing triangles

                // center
                vh.AddTriangle(currentVertCount - 3, numVertices, currentVertCount - 4);
                vh.AddTriangle(currentVertCount - 3, numVertices + 1, numVertices);

                // inner
                vh.AddTriangle(currentVertCount - 4, numVertices, currentVertCount - 8);
                vh.AddTriangle(innerBaseIndex + 3, currentVertCount - 8, numVertices);

                // outer
                vh.AddTriangle(currentVertCount - 7, innerBaseIndex + 4, numVertices + 1);
                vh.AddTriangle(currentVertCount - 7, numVertices + 1, currentVertCount - 3);
            }
        }
示例#2
0
        public static void AddRoundedRectLine(
            ref VertexHelper vh,
            Vector2 center,
            float width,
            float height,
            UI.GeoUtils.OutlineProperties outlineProperties,
            RoundedProperties roundedProperties,
            Color32 color,
            Vector2 uv,
            ref RoundedCornerUnitPositionData cornerUnitPositions,
            UI.GeoUtils.EdgeGradientData edgeGradientData
            )
        {
            float fullWidth  = width + outlineProperties.GetOuterDistace() * 2.0f;
            float fullHeight = height + outlineProperties.GetOuterDistace() * 2.0f;

            if (roundedProperties.Type == RoundedProperties.RoundedType.None)
            {
                Rects.AddRectRing(
                    ref vh,
                    outlineProperties,
                    center,
                    width,
                    height,
                    color,
                    uv,
                    edgeGradientData
                    );

                return;
            }

            SetCornerUnitPositions(
                roundedProperties,
                ref cornerUnitPositions
                );

            float outerRadiusMod;

            byte alpha = color.a;

            if (edgeGradientData.IsActive)
            {
                color.a = 0;

                outerRadiusMod =
                    outlineProperties.GetCenterDistace() - outlineProperties.HalfLineWeight - edgeGradientData.ShadowOffset;
                outerRadiusMod -= edgeGradientData.SizeAdd;

                AddRoundedRectVerticesRing(
                    ref vh,
                    center,
                    width,
                    height,
                    fullWidth,
                    fullHeight,
                    roundedProperties.AdjustedTLRadius,
                    roundedProperties.AdjustedTLRadius + outerRadiusMod,
                    roundedProperties.AdjustedTRRadius,
                    roundedProperties.AdjustedTRRadius + outerRadiusMod,
                    roundedProperties.AdjustedBRRadius,
                    roundedProperties.AdjustedBRRadius + outerRadiusMod,
                    roundedProperties.AdjustedBLRadius,
                    roundedProperties.AdjustedBLRadius + outerRadiusMod,
                    cornerUnitPositions,
                    color,
                    uv,
                    false
                    );

                color.a = alpha;
            }

            outerRadiusMod =
                Mathf.LerpUnclamped(
                    outlineProperties.GetCenterDistace(),
                    outlineProperties.GetCenterDistace() - outlineProperties.HalfLineWeight - edgeGradientData.ShadowOffset,
                    edgeGradientData.InnerScale);

            AddRoundedRectVerticesRing(
                ref vh,
                center,
                width,
                height,
                fullWidth,
                fullHeight,
                roundedProperties.AdjustedTLRadius,
                roundedProperties.AdjustedTLRadius + outerRadiusMod,
                roundedProperties.AdjustedTRRadius,
                roundedProperties.AdjustedTRRadius + outerRadiusMod,
                roundedProperties.AdjustedBRRadius,
                roundedProperties.AdjustedBRRadius + outerRadiusMod,
                roundedProperties.AdjustedBLRadius,
                roundedProperties.AdjustedBLRadius + outerRadiusMod,
                cornerUnitPositions,
                color,
                uv,
                edgeGradientData.IsActive
                );

            outerRadiusMod =
                outlineProperties.GetCenterDistace() +
                (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;

            AddRoundedRectVerticesRing(
                ref vh,
                center,
                width,
                height,
                fullWidth,
                fullHeight,
                roundedProperties.AdjustedTLRadius,
                roundedProperties.AdjustedTLRadius + outerRadiusMod,
                roundedProperties.AdjustedTRRadius,
                roundedProperties.AdjustedTRRadius + outerRadiusMod,
                roundedProperties.AdjustedBRRadius,
                roundedProperties.AdjustedBRRadius + outerRadiusMod,
                roundedProperties.AdjustedBLRadius,
                roundedProperties.AdjustedBLRadius + outerRadiusMod,
                cornerUnitPositions,
                color,
                uv,
                true
                );

            if (edgeGradientData.IsActive)
            {
                outerRadiusMod =
                    outlineProperties.GetCenterDistace() +
                    outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset;
                outerRadiusMod += edgeGradientData.SizeAdd;

                color.a = 0;

                AddRoundedRectVerticesRing(
                    ref vh,
                    center,
                    width,
                    height,
                    fullWidth,
                    fullHeight,
                    roundedProperties.AdjustedTLRadius,
                    roundedProperties.AdjustedTLRadius + outerRadiusMod,
                    roundedProperties.AdjustedTRRadius,
                    roundedProperties.AdjustedTRRadius + outerRadiusMod,
                    roundedProperties.AdjustedBRRadius,
                    roundedProperties.AdjustedBRRadius + outerRadiusMod,
                    roundedProperties.AdjustedBLRadius,
                    roundedProperties.AdjustedBLRadius + outerRadiusMod,
                    cornerUnitPositions,
                    color,
                    uv,
                    true
                    );
            }
        }
示例#3
0
        public static void AddRoundedCap(
            ref VertexHelper vh,
            bool isStart,
            int firstVertIndex,
            Vector2 position,
            Vector2 normal,
            Vector2 capOffset,
            int invertIndices,
            LineProperties lineProperties,
            UI.GeoUtils.OutlineProperties outlineProperties,
            Color32 color,
            Vector2 uv,
            PointsList.PointsData pointsData,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData,
            Vector2[] capOffsets,
            Vector2[] uvOffsets,
            float uvXMin,
            float uvXLength,
            int currentVertCount
            )
        {
            int baseIndex = currentVertCount;

            float innerOffset     = outlineProperties.GetCenterDistace();
            float capOffsetAmount = (edgeGradientData.ShadowOffset + outlineProperties.HalfLineWeight) * edgeGradientData.InnerScale;

            if (isStart)
            {
                uv.x = uvXMin;
            }
            else
            {
                uv.x = uvXMin + uvXLength;
            }

                        #if CENTER_ROUNDED_CAPS
            // add center vert
            tmpPos.x = position.x;
            tmpPos.y = position.y;
            uv.y     = 0.5f;

            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);
                        #endif

            for (int i = 0; i < capOffsets.Length; i++)
            {
                {
                    tmpPos.x = position.x + normal.x * innerOffset + capOffsets[i].x * capOffsetAmount;
                    tmpPos.y = position.y + normal.y * innerOffset + capOffsets[i].y * capOffsetAmount;
                }

                if (isStart)
                {
                    uv.x = Mathf.LerpUnclamped(uvXMin, 0.0f, uvOffsets[i].x);
                }
                else
                {
                    uv.x = Mathf.LerpUnclamped(uvXMin + uvXLength, 1.0f, uvOffsets[i].x);
                }
                uv.y = uvOffsets[i].y;

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                if (i > 0)
                {
                                        #if CENTER_ROUNDED_CAPS
                    vh.AddTriangle(baseIndex, baseIndex + i - 1, baseIndex + i);
                                        #else
                    vh.AddTriangle(firstVertIndex, baseIndex + i - 1, baseIndex + i);
                                        #endif
                }
            }

            // last fans
            if (isStart)
            {
                                #if CENTER_ROUNDED_CAPS
                // starting triangle
                vh.AddTriangle(baseIndex + 1, baseIndex, firstVertIndex);

                // end triangles
                vh.AddTriangle(baseIndex, baseIndex + capOffsets.Length - 1, baseIndex + capOffsets.Length);
                vh.AddTriangle(baseIndex, baseIndex + capOffsets.Length, firstVertIndex + 1);
                                #else
                vh.AddTriangle(baseIndex + capOffsets.Length - 1, firstVertIndex + 1, firstVertIndex);
                                #endif
            }
            else
            {
                                #if CENTER_ROUNDED_CAPS
                // starting triangle
                vh.AddTriangle(baseIndex + 1, baseIndex, firstVertIndex + 1);

                // end triangles
                vh.AddTriangle(baseIndex, baseIndex + capOffsets.Length - 1, baseIndex + capOffsets.Length);
                vh.AddTriangle(baseIndex, baseIndex + capOffsets.Length, firstVertIndex);
                                #else
                vh.AddTriangle(baseIndex, firstVertIndex, firstVertIndex + 1);
                                #endif
            }

            if (edgeGradientData.IsActive)
            {
                color.a = 0;

                innerOffset = outlineProperties.GetCenterDistace();

                capOffsetAmount = outlineProperties.HalfLineWeight + edgeGradientData.SizeAdd + edgeGradientData.ShadowOffset;

                int antiAliasedIndex = firstVertIndex + pointsData.NumPositions * 2;

                for (int i = 0; i < capOffsets.Length; i++)
                {
                    {
                        tmpPos.x = position.x + normal.x * innerOffset + capOffsets[i].x * capOffsetAmount;
                        tmpPos.y = position.y + normal.y * innerOffset + capOffsets[i].y * capOffsetAmount;
                    }

                    if (isStart)
                    {
                        uv.x = Mathf.LerpUnclamped(uvXMin, 0.0f, uvOffsets[i].x);
                    }
                    else
                    {
                        uv.x = Mathf.LerpUnclamped(uvXMin + uvXLength, 1.0f, uvOffsets[i].x);
                    }
                    uv.y = uvOffsets[i].y;

                    vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    if (i > 0)
                    {
                        vh.AddTriangle(baseIndex + i - 1, baseIndex + capOffsets.Length + i - 1, baseIndex + i);
                        vh.AddTriangle(baseIndex + capOffsets.Length + i, baseIndex + i, baseIndex + capOffsets.Length + i - 1);
                    }
                }

                if (!isStart)
                {
                    vh.AddTriangle(baseIndex, firstVertIndex + 1, antiAliasedIndex + 1);
                    vh.AddTriangle(antiAliasedIndex + 1, baseIndex + capOffsets.Length, baseIndex);

                    vh.AddTriangle(baseIndex + capOffsets.Length * 2 - 1, antiAliasedIndex, firstVertIndex);
                    vh.AddTriangle(baseIndex + capOffsets.Length - 1, baseIndex + capOffsets.Length * 2 - 1, firstVertIndex);
                }
                else
                {
                    vh.AddTriangle(firstVertIndex + 1, baseIndex + capOffsets.Length - 1, baseIndex + capOffsets.Length * 2 - 1);
                    vh.AddTriangle(antiAliasedIndex + 1, firstVertIndex + 1, baseIndex + capOffsets.Length * 2 - 1);

                    vh.AddTriangle(antiAliasedIndex, baseIndex, firstVertIndex);
                    vh.AddTriangle(baseIndex + capOffsets.Length, baseIndex, antiAliasedIndex);
                }
            }
        }
示例#4
0
        public static void AddProjectedCap(
            ref VertexHelper vh,
            bool isStart,
            int firstVertIndex,
            Vector2 position,
            Vector2 normal,
            Vector2 capOffset,
            int invertIndices,
            LineProperties lineProperties,
            UI.GeoUtils.OutlineProperties outlineProperties,
            Color32 color,
            Vector2 uv,
            PointsList.PointsData pointsData,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData,
            int currentVertCount
            )
        {
            int baseIndex = currentVertCount;

            if (isStart)
            {
                uv.x = 0.0f;
            }
            else
            {
                uv.x = 1.0f;
            }

            float innerOffset = outlineProperties.GetCenterDistace() - (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;
            float outerOffset = outlineProperties.GetCenterDistace() + (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;

            float capOffsetAmount = edgeGradientData.ShadowOffset + outlineProperties.LineWeight * 0.5f;

            capOffsetAmount *= edgeGradientData.InnerScale;

            // add lineWeight to position
            {
                tmpPos.x = position.x + normal.x * innerOffset + capOffset.x * capOffsetAmount;
                tmpPos.y = position.y + normal.y * innerOffset + capOffset.y * capOffsetAmount;
            }

            uv.y = 0.0f;
            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            {
                tmpPos.x = position.x + normal.x * outerOffset + capOffset.x * capOffsetAmount;
                tmpPos.y = position.y + normal.y * outerOffset + capOffset.y * capOffsetAmount;
            }

            uv.y = 1.0f;
            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            vh.AddTriangle(firstVertIndex, baseIndex + invertIndices, baseIndex + 1 - invertIndices);
            vh.AddTriangle(firstVertIndex + invertIndices, baseIndex + 1, firstVertIndex + 1 - invertIndices);

            if (edgeGradientData.IsActive)
            {
                innerOffset = outlineProperties.GetCenterDistace() - (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) - edgeGradientData.SizeAdd;
                outerOffset = outlineProperties.GetCenterDistace() + (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) + edgeGradientData.SizeAdd;

                capOffsetAmount = outlineProperties.HalfLineWeight + edgeGradientData.SizeAdd + edgeGradientData.ShadowOffset;

                color.a = 0;

                {
                    tmpPos.x = position.x + normal.x * innerOffset + capOffset.x * capOffsetAmount;
                    tmpPos.y = position.y + normal.y * innerOffset + capOffset.y * capOffsetAmount;
                }

                uv.y = 0.0f;
                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);


                {
                    tmpPos.x = position.x + normal.x * outerOffset + capOffset.x * capOffsetAmount;
                    tmpPos.y = position.y + normal.y * outerOffset + capOffset.y * capOffsetAmount;
                }

                uv.y = 1.0f;
                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                int antiAliasedIndex = firstVertIndex + pointsData.NumPositions * 2;
                baseIndex += 2;

                if (invertIndices != 0)
                {
                    vh.AddTriangle(firstVertIndex, baseIndex, antiAliasedIndex);
                    vh.AddTriangle(firstVertIndex + 1, antiAliasedIndex + 1, baseIndex + 1);

                    vh.AddTriangle(baseIndex - 2, baseIndex - 1, baseIndex);
                    vh.AddTriangle(baseIndex + 1, baseIndex, baseIndex - 1);

                    vh.AddTriangle(firstVertIndex, baseIndex - 2, baseIndex);
                    vh.AddTriangle(firstVertIndex + 1, baseIndex + 1, baseIndex - 1);
                }
                else
                {
                    vh.AddTriangle(firstVertIndex, antiAliasedIndex, baseIndex);
                    vh.AddTriangle(firstVertIndex + 1, baseIndex + 1, antiAliasedIndex + 1);

                    vh.AddTriangle(baseIndex - 2, baseIndex, baseIndex - 1);
                    vh.AddTriangle(baseIndex + 1, baseIndex - 1, baseIndex);

                    vh.AddTriangle(firstVertIndex, baseIndex, baseIndex - 2);
                    vh.AddTriangle(firstVertIndex + 1, baseIndex - 1, baseIndex + 1);
                }
            }
        }
示例#5
0
        public static void AddLine(
            ref VertexHelper vh,
            LineProperties lineProperties,
            PointsList.PointListProperties pointListProperties,
            Vector2 positionOffset,
            UI.GeoUtils.OutlineProperties outlineProperties,
            Color32 color,
            Vector2 uv,
            ref PointsList.PointsData pointsData,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData
            )
        {
            pointListProperties.SetPoints();
            pointsData.IsClosed = lineProperties.Closed && pointListProperties.Positions.Length > 2;

            pointsData.GenerateRoundedCaps = lineProperties.LineCap == LineProperties.LineCapTypes.Round;

            pointsData.LineWeight = outlineProperties.LineWeight;

            if (pointsData.GenerateRoundedCaps)
            {
                lineProperties.RoundedCapResolution.UpdateAdjusted(outlineProperties.HalfLineWeight, 0.0f, 2.0f);
                pointsData.RoundedCapResolution = lineProperties.RoundedCapResolution.AdjustedResolution;
            }

            if (!PointsList.SetLineData(pointListProperties, ref pointsData))
            {
                return;
            }


            // scale uv x for caps
            float uvXMin    = 0.0f;
            float uvXLength = 1.0f;

            if (
                !lineProperties.Closed &&
                lineProperties.LineCap != LineProperties.LineCapTypes.Close
                )
            {
                float uvStartOffset = outlineProperties.LineWeight / pointsData.TotalLength;

                uvXMin    = uvStartOffset * 0.5f;
                uvXLength = 1.0f - uvXMin * 2.0f;
            }

            float innerOffset = outlineProperties.GetCenterDistace() - (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;
            float outerOffset = outlineProperties.GetCenterDistace() + (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;

            float capOffsetAmount = 0.0f;

            if (!lineProperties.Closed && lineProperties.LineCap == LineProperties.LineCapTypes.Close)
            {
                capOffsetAmount = edgeGradientData.ShadowOffset * (edgeGradientData.InnerScale * 2.0f - 1.0f);
            }


            int numVertices = vh.currentVertCount;
            int startVertex = numVertices - 1;
            int baseIndex;

            uv.x = uvXMin + pointsData.NormalizedPositionDistances[0] * uvXLength;
            uv.y = 0.0f;

            {
                tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * innerOffset + pointsData.StartCapOffset.x * capOffsetAmount;
                tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * innerOffset + pointsData.StartCapOffset.y * capOffsetAmount;
            }

            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            uv.y = 1.0f;

            {
                tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * outerOffset + pointsData.StartCapOffset.x * capOffsetAmount;
                tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * outerOffset + pointsData.StartCapOffset.y * capOffsetAmount;
            }

            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            for (int i = 1; i < pointsData.NumPositions - 1; i++)
            {
                uv.x = uvXMin + pointsData.NormalizedPositionDistances[i] * uvXLength;
                uv.y = 0.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[i].x + pointsData.PositionNormals[i].x * innerOffset;
                    tmpPos.y = positionOffset.y + pointsData.Positions[i].y + pointsData.PositionNormals[i].y * innerOffset;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                uv.y = 1.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[i].x + pointsData.PositionNormals[i].x * outerOffset;
                    tmpPos.y = positionOffset.y + pointsData.Positions[i].y + pointsData.PositionNormals[i].y * outerOffset;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                baseIndex = startVertex + i * 2;
                vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
                vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);
            }

            // add end vertices
            int endIndex = pointsData.NumPositions - 1;

            uv.x = uvXMin + pointsData.NormalizedPositionDistances[endIndex] * uvXLength;
            uv.y = 0.0f;

            {
                tmpPos.x = positionOffset.x + pointsData.Positions[endIndex].x + pointsData.PositionNormals[endIndex].x * innerOffset + pointsData.EndCapOffset.x * capOffsetAmount;
                tmpPos.y = positionOffset.y + pointsData.Positions[endIndex].y + pointsData.PositionNormals[endIndex].y * innerOffset + pointsData.EndCapOffset.y * capOffsetAmount;
            }

            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            uv.y = 1.0f;

            {
                tmpPos.x = positionOffset.x + pointsData.Positions[endIndex].x + pointsData.PositionNormals[endIndex].x * outerOffset + pointsData.EndCapOffset.x * capOffsetAmount;
                tmpPos.y = positionOffset.y + pointsData.Positions[endIndex].y + pointsData.PositionNormals[endIndex].y * outerOffset + pointsData.EndCapOffset.y * capOffsetAmount;
            }

            vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

            baseIndex = startVertex + endIndex * 2;
            vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
            vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);

            if (lineProperties.Closed)
            {
                uv.x = 1.0f;
                uv.y = 0.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * innerOffset + pointsData.StartCapOffset.x * capOffsetAmount;
                    tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * innerOffset + pointsData.StartCapOffset.y * capOffsetAmount;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                uv.y = 1.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * outerOffset + pointsData.StartCapOffset.x * capOffsetAmount;
                    tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * outerOffset + pointsData.StartCapOffset.y * capOffsetAmount;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                baseIndex = startVertex + endIndex * 2 + 2;
                vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
                vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);
            }

            if (edgeGradientData.IsActive)
            {
                byte colorAlpha = color.a;

                innerOffset = outlineProperties.GetCenterDistace() - (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset);
                outerOffset = outlineProperties.GetCenterDistace() + (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset);

                innerOffset -= edgeGradientData.SizeAdd;
                outerOffset += edgeGradientData.SizeAdd;

                color.a = 0;

                int outerBaseIndex = numVertices + pointsData.NumPositions * 2;

                if (lineProperties.Closed)
                {
                    outerBaseIndex += 2;
                }

                uv.x = uvXMin + pointsData.NormalizedPositionDistances[0] * uvXLength;
                uv.y = 0.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * innerOffset;
                    tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * innerOffset;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                uv.y = 1.0f;

                {
                    tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * outerOffset;
                    tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * outerOffset;
                }

                vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                for (int i = 1; i < pointsData.NumPositions; i++)
                {
                    uv.x = uvXMin + pointsData.NormalizedPositionDistances[i] * uvXLength;
                    uv.y = 0.0f;

                    {
                        tmpPos.x = positionOffset.x + pointsData.Positions[i].x + pointsData.PositionNormals[i].x * innerOffset;
                        tmpPos.y = positionOffset.y + pointsData.Positions[i].y + pointsData.PositionNormals[i].y * innerOffset;
                    }

                    vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    uv.y = 1.0f;

                    {
                        tmpPos.x = positionOffset.x + pointsData.Positions[i].x + pointsData.PositionNormals[i].x * outerOffset;
                        tmpPos.y = positionOffset.y + pointsData.Positions[i].y + pointsData.PositionNormals[i].y * outerOffset;
                    }

                    vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    // inner quad
                    vh.AddTriangle(startVertex + i * 2 - 1, startVertex + i * 2 + 1, outerBaseIndex + i * 2);
                    vh.AddTriangle(startVertex + i * 2 - 1, outerBaseIndex + i * 2, outerBaseIndex + i * 2 - 2);

                    // outer quad
                    vh.AddTriangle(startVertex + i * 2, outerBaseIndex + i * 2 - 1, startVertex + i * 2 + 2);
                    vh.AddTriangle(startVertex + i * 2 + 2, outerBaseIndex + i * 2 - 1, outerBaseIndex + i * 2 + 1);
                }

                if (lineProperties.Closed)
                {
                    int lastIndex = pointsData.NumPositions;

                    uv.x = 1.0f;
                    uv.y = 0.0f;

                    {
                        tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * innerOffset;
                        tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * innerOffset;
                    }

                    vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    uv.y = 1.0f;

                    {
                        tmpPos.x = positionOffset.x + pointsData.Positions[0].x + pointsData.PositionNormals[0].x * outerOffset;
                        tmpPos.y = positionOffset.y + pointsData.Positions[0].y + pointsData.PositionNormals[0].y * outerOffset;
                    }

                    vh.AddVert(tmpPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    // inner quad
                    vh.AddTriangle(startVertex + lastIndex * 2 - 1, startVertex + lastIndex * 2 + 1, outerBaseIndex + lastIndex * 2);
                    vh.AddTriangle(startVertex + lastIndex * 2 - 1, outerBaseIndex + lastIndex * 2, outerBaseIndex + lastIndex * 2 - 2);

                    // outer quad
                    vh.AddTriangle(startVertex + lastIndex * 2, outerBaseIndex + lastIndex * 2 - 1, startVertex + lastIndex * 2 + 2);
                    vh.AddTriangle(startVertex + lastIndex * 2 + 2, outerBaseIndex + lastIndex * 2 - 1, outerBaseIndex + lastIndex * 2 + 1);
                }

                color.a = colorAlpha;
            }

            // close line or add caps
            if (!lineProperties.Closed)
            {
                AddStartCap(
                    ref vh,
                    lineProperties,
                    positionOffset,
                    outlineProperties,
                    color,
                    uv,
                    uvXMin,
                    uvXLength,
                    pointsData,
                    edgeGradientData
                    );

                AddEndCap(
                    ref vh,
                    lineProperties,
                    positionOffset,
                    outlineProperties,
                    color,
                    uv,
                    uvXMin,
                    uvXLength,
                    pointsData,
                    edgeGradientData
                    );
            }
        }
示例#6
0
        public static void AddRing(
            ref VertexHelper vh,
            Vector2 center,
            Vector2 radius,
            UI.GeoUtils.OutlineProperties outlineProperties,
            EllipseProperties ellipseProperties,
            Color32 color,
            Vector2 uv,
            ref UI.GeoUtils.UnitPositionData unitPositionData,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData
            )
        {
            UI.GeoUtils.SetUnitPositionData(
                ref unitPositionData,
                ellipseProperties.AdjustedResolution,
                ellipseProperties.BaseAngle
                );

            float halfLineWeightOffset = (outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset) * edgeGradientData.InnerScale;

            tmpInnerRadius.x = radius.x + outlineProperties.GetCenterDistace() - halfLineWeightOffset;
            tmpInnerRadius.y = radius.y + outlineProperties.GetCenterDistace() - halfLineWeightOffset;

            tmpOuterRadius.x = radius.x + outlineProperties.GetCenterDistace() + halfLineWeightOffset;
            tmpOuterRadius.y = radius.y + outlineProperties.GetCenterDistace() + halfLineWeightOffset;

            int numVertices = vh.currentVertCount;
            int startVertex = numVertices - 1;

            int baseIndex;

            float uvMaxResolution = (float)ellipseProperties.AdjustedResolution;

            for (int i = 0; i < ellipseProperties.AdjustedResolution; i++)
            {
                uv.x = i / uvMaxResolution;

                tmpVertPos.x = center.x + unitPositionData.UnitPositions[i].x * tmpInnerRadius.x;
                tmpVertPos.y = center.y + unitPositionData.UnitPositions[i].y * tmpInnerRadius.y;
                tmpVertPos.z = 0.0f;
                uv.y         = 0.0f;
                vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpVertPos.x = center.x + unitPositionData.UnitPositions[i].x * tmpOuterRadius.x;
                tmpVertPos.y = center.y + unitPositionData.UnitPositions[i].y * tmpOuterRadius.y;
                tmpVertPos.z = 0.0f;
                uv.y         = 1.0f;
                vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                if (i > 0)
                {
                    baseIndex = startVertex + i * 2;
                    vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
                    vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);
                }
            }

            // add last quad
            {
                uv.x = 1.0f;

                tmpVertPos.x = center.x + unitPositionData.UnitPositions[0].x * tmpInnerRadius.x;
                tmpVertPos.y = center.y + unitPositionData.UnitPositions[0].y * tmpInnerRadius.y;
                tmpVertPos.z = 0.0f;
                uv.y         = 0.0f;
                vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                tmpVertPos.x = center.x + unitPositionData.UnitPositions[0].x * tmpOuterRadius.x;
                tmpVertPos.y = center.y + unitPositionData.UnitPositions[0].y * tmpOuterRadius.y;
                tmpVertPos.z = 0.0f;
                uv.y         = 1.0f;
                vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                baseIndex = startVertex + ellipseProperties.AdjustedResolution * 2;
                vh.AddTriangle(baseIndex - 1, baseIndex, baseIndex + 1);
                vh.AddTriangle(baseIndex, baseIndex + 2, baseIndex + 1);
            }

            if (edgeGradientData.IsActive)
            {
                halfLineWeightOffset = outlineProperties.HalfLineWeight + edgeGradientData.ShadowOffset + edgeGradientData.SizeAdd;

                tmpInnerRadius.x = radius.x + outlineProperties.GetCenterDistace() - halfLineWeightOffset;
                tmpInnerRadius.y = radius.y + outlineProperties.GetCenterDistace() - halfLineWeightOffset;

                tmpOuterRadius.x = radius.x + outlineProperties.GetCenterDistace() + halfLineWeightOffset;
                tmpOuterRadius.y = radius.y + outlineProperties.GetCenterDistace() + halfLineWeightOffset;

                color.a = 0;

                int edgesBaseIndex;
                int innerBaseIndex;

                for (int i = 0; i < ellipseProperties.AdjustedResolution; i++)
                {
                    uv.x = i / uvMaxResolution;

                    tmpVertPos.x = center.x + unitPositionData.UnitPositions[i].x * tmpInnerRadius.x;
                    tmpVertPos.y = center.y + unitPositionData.UnitPositions[i].y * tmpInnerRadius.y;
                    tmpVertPos.z = 0.0f;
                    uv.y         = 0.0f;
                    vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    tmpVertPos.x = center.x + unitPositionData.UnitPositions[i].x * tmpOuterRadius.x;
                    tmpVertPos.y = center.y + unitPositionData.UnitPositions[i].y * tmpOuterRadius.y;
                    tmpVertPos.z = 0.0f;
                    uv.y         = 1.0f;
                    vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    edgesBaseIndex = baseIndex + i * 2;
                    innerBaseIndex = startVertex + i * 2;

                    if (i > 0)
                    {
                        // inner quad
                        vh.AddTriangle(innerBaseIndex - 1, innerBaseIndex + 1, edgesBaseIndex + 3);
                        vh.AddTriangle(edgesBaseIndex + 1, innerBaseIndex - 1, edgesBaseIndex + 3);

                        // outer quad
                        vh.AddTriangle(innerBaseIndex, edgesBaseIndex + 2, innerBaseIndex + 2);
                        vh.AddTriangle(edgesBaseIndex + 2, edgesBaseIndex + 4, innerBaseIndex + 2);
                    }
                }

                // add last quads
                {
                    uv.x = 1.0f;

                    tmpVertPos.x = center.x + unitPositionData.UnitPositions[0].x * tmpInnerRadius.x;
                    tmpVertPos.y = center.y + unitPositionData.UnitPositions[0].y * tmpInnerRadius.y;
                    tmpVertPos.z = 0.0f;
                    uv.y         = 0.0f;
                    vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    tmpVertPos.x = center.x + unitPositionData.UnitPositions[0].x * tmpOuterRadius.x;
                    tmpVertPos.y = center.y + unitPositionData.UnitPositions[0].y * tmpOuterRadius.y;
                    tmpVertPos.z = 0.0f;
                    uv.y         = 1.0f;
                    vh.AddVert(tmpVertPos, color, uv, UI.GeoUtils.ZeroV2, UI.GeoUtils.UINormal, UI.GeoUtils.UITangent);

                    edgesBaseIndex = baseIndex + ellipseProperties.AdjustedResolution * 2;
                    innerBaseIndex = startVertex + ellipseProperties.AdjustedResolution * 2;

                    // inner quad
                    vh.AddTriangle(innerBaseIndex - 1, innerBaseIndex + 1, edgesBaseIndex + 3);
                    vh.AddTriangle(edgesBaseIndex + 1, innerBaseIndex - 1, edgesBaseIndex + 3);

                    // outer quad
                    vh.AddTriangle(innerBaseIndex, edgesBaseIndex + 2, innerBaseIndex + 2);
                    vh.AddTriangle(edgesBaseIndex + 2, edgesBaseIndex + 4, innerBaseIndex + 2);
                }
            }
        }
示例#7
0
        public static void AddRectRing(
            ref VertexHelper vh,
            UI.GeoUtils.OutlineProperties OutlineProperties,
            Vector2 center,
            float width,
            float height,
            Color32 color,
            Vector2 uv,
            ThisOtherThing.UI.GeoUtils.EdgeGradientData edgeGradientData
            )
        {
            byte alpha = color.a;

            float fullWidth  = width + OutlineProperties.GetOuterDistace() * 2.0f;
            float fullHeight = height + OutlineProperties.GetOuterDistace() * 2.0f;

            width  += OutlineProperties.GetCenterDistace() * 2.0f;
            height += OutlineProperties.GetCenterDistace() * 2.0f;

            float halfLineWeightOffset      = OutlineProperties.HalfLineWeight * 2.0f + edgeGradientData.ShadowOffset;
            float halfLineWeightInnerOffset = halfLineWeightOffset * edgeGradientData.InnerScale;

            if (edgeGradientData.IsActive)
            {
                color.a = 0;

                AddRectVertRing(
                    ref vh,
                    center,
                    width - halfLineWeightOffset - edgeGradientData.SizeAdd,
                    height - halfLineWeightOffset - edgeGradientData.SizeAdd,
                    color,
                    fullWidth,
                    fullHeight
                    );

                color.a = alpha;
            }



            AddRectVertRing(
                ref vh,
                center,
                width - halfLineWeightInnerOffset,
                height - halfLineWeightInnerOffset,
                color,
                fullWidth,
                fullHeight,
                edgeGradientData.IsActive
                );

            AddRectVertRing(
                ref vh,
                center,
                width + halfLineWeightInnerOffset,
                height + halfLineWeightInnerOffset,
                color,
                fullWidth,
                fullHeight,
                true
                );

            if (edgeGradientData.IsActive)
            {
                color.a = 0;

                AddRectVertRing(
                    ref vh,
                    center,
                    width + halfLineWeightOffset + edgeGradientData.SizeAdd,
                    height + halfLineWeightOffset + edgeGradientData.SizeAdd,
                    color,
                    fullWidth,
                    fullHeight,
                    true
                    );
            }
        }