public System.Threading.Tasks.Task <bool> LeaveGameAsync(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { return(base.Channel.LeaveGameAsync(game, player)); }
public bool LeaveGame(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { return(base.Channel.LeaveGame(game, player)); }
public System.Threading.Tasks.Task <UI.ConquestionServiceReference.Player> CreatePlayerAsync(UI.ConquestionServiceReference.Player player) { return(base.Channel.CreatePlayerAsync(player)); }
public void AddPlayer(UI.ConquestionServiceReference.Game game, UI.ConquestionServiceReference.Player player) { base.Channel.AddPlayer(game, player); }
public UI.ConquestionServiceReference.Player CreatePlayer(UI.ConquestionServiceReference.Player player) { return(base.Channel.CreatePlayer(player)); }