/// <summary> /// 开启摄像头UI /// </summary> /// <param name="cameraDev"></param> /// <param name="devDep"></param> /// <param name="info"></param> public void CreateCameraUI(GameObject cameraDev, DepNode devDep, DevNode info) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(cameraDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return; } if (RoamCamera == null) { return; } GameObject ui = Instantiate(CameraUIPrefab); ui.transform.parent = CameraUIContainer.transform; ui.transform.localScale = Vector3.one; ui.transform.localEulerAngles = Vector3.zero; ui.SetActive(true); UGUIFollowTarget followTarget = UGUIFollowTarget.AddUGUIFollowTarget(ui, targetTagObj, RoamCamera, true, -1); followTarget.SetIsRayCheckCollision(true); followTarget.SetEnableDistace(true, MaxUIDis); CameraMonitorFollowUI cameraInfo = ui.GetComponent <CameraMonitorFollowUI>(); if (cameraInfo != null) { if (!RoamCameraList.Contains(cameraInfo)) { RoamCameraList.Add(cameraInfo); } cameraInfo.SetInfo(info); //cameraInfo.Show(); } }
public void StopNavAgent(HistoryManController man) { LocationHistoryPath_M path_m = man.GetComponent <LocationHistoryPath_M>(); if (path_m == null) { Log.Error("PathFindingManager.StopNavAgent path_m == null"); return; } if (path_m.navAgentFollow)//有跟谁人员 { man.EnableRenderer(); var target = man.gameObject; path_m.navAgentFollow.gameObject.SetActive(false); var uiFollowTarget = UGUIFollowTarget.CreateTitleTag(target, new Vector3(0, 0.1f, 0)); UGUIFollowTarget follow = man.followUI.GetComponent <UGUIFollowTarget>(); follow.Target = uiFollowTarget; CameraSceneManager.Instance.FocusTarget(target.transform); target.HighlightOn(); path_m.enableMoveByController = true; path_m.heightOffset = 0.85f; LocationHistoryManager.Instance.isSetPersonHeightByRay = false;//还是false man.followTarget = this.transform; man.ResetTitleTag(); man.followTitle = man.titleTag; } }
protected override void StartInit() { lines = new List <VectorLine>(); dottedlines = new List <VectorLine>(); CreatePathParent(); //LocationHistoryManager.Instance.AddHistoryPath(this as LocationHistoryPath); transform.SetParent(pathParent); if (PosCount <= 1) { return; } render = gameObject.GetComponent <Renderer>(); renders = gameObject.GetComponentsInChildren <Renderer>(); collider = gameObject.GetComponent <Collider>(); GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, new Vector3(0, 0.1f, 0)); followUI = UGUIFollowManage.Instance.CreateItem(LocationHistoryManager.Instance.NameUIPrefab, targetTagObj, "LocationNameUI", null, true); Text nametxt = followUI.GetComponentInChildren <Text>(); nametxt.text = name; if (historyManController) { historyManController.SetFollowUI(followUI); } GroupingLine(); }
/// <summary> /// 创建设备漂浮UI /// </summary> /// <param name="sisDev"></param> /// <param name="info"></param> /// <param name="isShow">是否显示</param> public GameObject CreateArchorFollowUI(GameObject archorDev, DepNode devDep, DevNode info) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(archorDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string devDepName = GetDepNodeId(devDep) + ArchorDevUIName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(devDepName); //if (!DevDepNameList.Contains(devDepName)) DevDepNameList.Add(devDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(ArchorDevUIPrefab, targetTagObj, devDepName, mainCamera, false, true); UGUIFollowTarget followTarget = name.GetComponent <UGUIFollowTarget>(); BaseStationFollowUI archorFollow = name.GetComponent <BaseStationFollowUI>(); if (archorFollow != null) { archorFollow.InitInfo(info); } if (DevSubsystemManage.IsRoamState || !FunctionSwitchBarManage.Instance.ArchorInfoToggle.ison) { UGUIFollowManage.Instance.SetGroupUIbyName(devDepName, false); } return(name); }
/// <summary> /// 显示工作票路线 /// </summary> public void ShowMobileInspectionPath(PersonnelMobileInspection personnelMobileInspectionT) { Hide(); if (personnelMobileInspectionT.list == null) { return; } for (int i = 0; i < personnelMobileInspectionT.list.Length; i++) { PersonnelMobileInspectionItem item = personnelMobileInspectionT.list[i]; RoomFactory.Instance.GetDevByid(item.DevId, (devNodeT) => { if (devNodeT == null) { return; } GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(devNodeT.gameObject, Vector3.zero); GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj1, "MobileInspectionUI", null, false, false); MobileInspectionFollowUI follow1 = uiObj1.GetComponent <MobileInspectionFollowUI>(); List <PersonnelMobileInspectionItem> listT = personnelMobileInspectionT.list.ToList(); PersonnelMobileInspectionItem operationItemT = listT.Find((itemt) => itemt.DevId == devNodeT.Info.Id); try { follow1.Init(true, operationItemT.nOrder.ToString(), devNodeT.name); } catch { int j = 0; } }); } }
public GameObject CreateCameraUI(GameObject cameraDev, DepNode devDep, DevNode info) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(cameraDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string cameraDepName = GetDepNodeId(devDep) + CameraListName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(cameraDepName); //if (!CameraDepNameList.Contains(cameraDepName)) CameraDepNameList.Add(cameraDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(CameraUIPrefab, targetTagObj, cameraDepName, mainCamera, false, true); CameraMonitorFollowUI cameraInfo = name.GetComponent <CameraMonitorFollowUI>(); if (cameraInfo != null) { cameraInfo.SetInfo(info); } if (DevSubsystemManage.IsRoamState || !FunctionSwitchBarManage.Instance.CameraToggle.ison || ObjectAddListManage.IsEditMode) { UGUIFollowManage.Instance.SetGroupUIbyName(cameraDepName, false); } return(name); }
public void StartNavAgent(HistoryManController man) { Log.Info("PathFindingManager.StartNavAgent"); if (man == null) { Log.Error("PathFindingManager.StartNavAgent man == null"); return; } LocationHistoryPath_M path_m = man.GetComponent <LocationHistoryPath_M>(); if (path_m == null) { Log.Error("PathFindingManager.StartNavAgent path_m == null"); return; } if (path_m.navAgentFollow)//有跟谁人员 { path_m.navAgentFollow.MaxDistance = MaxDistance; path_m.navAgentFollow.enableJump = enableJump; if (ShowOriginalPersonWhenEditor) { #if UNITY_EDITOR man.gameObject.SetTransparent(0.5f); #else //man.DisableRenderer(); man.DestroyRenderer(); #endif } else { //man.DisableRenderer(); man.DestroyRenderer();//直接删除不需要再出现了 } var target = path_m.navAgentFollow.gameObject; target.SetActive(true); var uiFollowTarget = UGUIFollowTarget.CreateTitleTag(target, new Vector3(0, 0.1f, 0)); UGUIFollowTarget follow = man.followUI.GetComponent <UGUIFollowTarget>(); follow.Target = uiFollowTarget; CameraSceneManager.Instance.FocusTarget(target.transform); target.HighlightOn(); path_m.enableMoveByController = false; path_m.heightOffset = 0.55f; LocationHistoryManager.Instance.isSetPersonHeightByRay = false; man.followTarget = target.transform; man.followTitle = uiFollowTarget.transform; man.ChangeTitleTag(uiFollowTarget); } //AroundAlignCamera. }
private void NewMethod(Transform tranT, bool isFinishedT, string numStr, string contentStr) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(tranT.gameObject, Vector3.zero); GameObject uiObj = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj, "MobileInspectionUI", null, false, false); MobileInspectionFollowUI follow3 = uiObj.GetComponent <MobileInspectionFollowUI>(); follow3.Init(isFinishedT, numStr, contentStr); }
// Use this for initialization public override void Start() { base.Start(); GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, Vector3.zero); followNameUI = UGUIFollowManage.Instance.CreateItem(MonitorRangeManager.Instance.NameUI, targetTagObj, "BorderDevUI", null, false, false); Text ntxt = followNameUI.GetComponentInChildren <Text>(); ntxt.text = Info.Name; oriFollowUIColor = followNameUI.GetComponentInChildren <Image>().color; SetRendererEnable(false); }
/// <summary> /// 显示工作票路线 /// </summary> public void ShowWorkTicketPath(WorkTicket workTicketT) { Hide(); DepNode depNodeT = RoomFactory.Instance.GetDepNodeById(workTicketT.AreaId); if (depNodeT == null) { return; } GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(depNodeT.NodeObject.gameObject, Vector3.zero); GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj1, "TwoTicketFollowUI", null, false, false); TwoTicketFollowUI follow1 = uiObj1.GetComponent <TwoTicketFollowUI>(); follow1.Init(true, "1", depNodeT.NodeName); //CreateWorkTicketHistoryPath(workTicketT); }
private void InstantiateNavAgent(LocationObject o, Vector3 pos) { if (o == null) { Log.Error("PathFindingManager.InstantiateNavAgent", "o == null"); return; } if (o.personnel == null) { Log.Error("PathFindingManager.InstantiateNavAgent", "o.personnel == null"); return; } var prefab = TargetPrefabs[o.personnel.TargetType]; var obj = GameObject.Instantiate <GameObject>(prefab, pos, Quaternion.identity, o.transform.parent); //创建一个Agent跟随,这里要直接设置position,因为不设置的话,NavAgent必须在NavMesh上面初始化。 var agent = obj.AddMissingComponent <NavAgentFollowPerson>(); agent.MaxDistance = MaxDistance; agent.enableJump = enableJump; agent.name = o.gameObject.name + "(Nav)"; agent.gameObject.layer = o.gameObject.layer; agent.gameObject.tag = o.gameObject.tag; //agent.transform.parent = o.CreatePathParent(); //agent.transform.position = o.transform.position; //agent.transform.parent = o.transform.parent; o.navAgentFollow = agent; agent.SetFollowTarget(o.transform); //agent.gameObject.SetActive(false); //o.uiTarget = agent.gameObject;//UI跟谁的目标 DisableRenderer(o.gameObject); UGUIFollowTarget uiFollow = o.personInfoUI.gameObject.GetComponent <UGUIFollowTarget>(); if (uiFollow != null) { uiFollow.Target = UGUIFollowTarget.CreateTitleTag(obj.gameObject, Vector3.zero); } }
/// <summary> /// 创建建筑信息UI /// </summary> private void CreateFollowUI() { //if(FactoryDepManager.currentDep!=null||FactoryDepManager.currentDep as DepController) //{ // Debug.Log("FollowUI is exist:"+Name); // return; //} GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, Vector3.zero); FollowTargetManage controller = FollowTargetManage.Instance; if (controller != null && controller.BuildingNameUIPrefab != null) { if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return; } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return; } GameObject name = UGUIFollowManage.Instance.CreateItem(controller.BuildingNameUIPrefab, targetTagObj, controller.BuildingListName, null, false, true); BuildingFollowUI followUI = name.GetComponentInChildren <BuildingFollowUI>(false); DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(controller.BuildingListName, name); if (followUI) { followUI.SetUIInfo(Name, Area, Height, FloorNum); } if (FunctionSwitchBarManage.Instance) { ToggleButton3 toggle = FunctionSwitchBarManage.Instance.BuildingToggle; if (!toggle.ison || FactoryDepManager.currentDep != FactoryDepManager.Instance) { UGUIFollowManage.Instance.SetGroupUIbyName(controller.BuildingListName, false); } } } }
/// <summary> /// 创建漂浮物体 /// </summary> /// <param name="followPrefab"></param> /// <param name="dev"></param> /// <param name="UIGroupName"></param> /// <returns></returns> private GameObject CreateFollowTarget(GameObject followPrefab, GameObject dev, string UIGroupName) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(dev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } GameObject obj = UGUIFollowManage.Instance.CreateItem(followPrefab, targetTagObj, UIGroupName, mainCamera); return(obj); }
/// <summary> /// 显示工作票路线 /// </summary> public void ShowOperationTicketPath(OperationTicket operationTicketT) { Hide(); if (operationTicketT.OperationItems == null) { return; } for (int i = 0; i < operationTicketT.OperationItems.Length; i++) { OperationItem item = operationTicketT.OperationItems[i]; //DevNode devNodeT = RoomFactory.Instance.GetDevById(item.DevId); //if (devNodeT == null) continue; //GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(devNodeT.gameObject, Vector3.zero); //GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj1, "TwoTicketFollowUI", null, false, false); //MobileInspectionFollowUI follow1 = uiObj1.GetComponent<MobileInspectionFollowUI>(); //follow1.Init(true, i.ToString(), devNodeT.name); RoomFactory.Instance.GetDevById(item.DevId, (devNodeT) => { if (devNodeT == null) { return; } GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(devNodeT.gameObject, Vector3.zero); GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj1, "TwoTicketFollowUI", null, false, false); //MobileInspectionFollowUI follow1 = uiObj1.GetComponent<MobileInspectionFollowUI>(); TwoTicketFollowUI follow1 = uiObj1.GetComponent <TwoTicketFollowUI>(); List <OperationItem> listT = operationTicketT.OperationItems.ToList(); OperationItem operationItemT = listT.Find((itemt) => itemt.DevId == devNodeT.Info.DevID); //index = index + 1; //if (index > 0) //{ // follow1.Init(true, index.ToString(), devNodeT.name); //} follow1.Init(true, operationItemT.OrderNum.ToString(), devNodeT.name); }); } //CreateOperationTicketHistoryPath(operationTicketT); }
public void ShowDemo2() { Hide(); GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(item11.gameObject, Vector3.zero); GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj1, "TwoTicketFollowUI", null, false, false); MobileInspectionFollowUI follow1 = uiObj1.GetComponent <MobileInspectionFollowUI>(); follow1.Init(true, "1", "操作点1"); GameObject targetTagObj2 = UGUIFollowTarget.CreateTitleTag(item22.gameObject, Vector3.zero); GameObject uiObj2 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj2, "TwoTicketFollowUI", null, false, false); MobileInspectionFollowUI follow2 = uiObj2.GetComponent <MobileInspectionFollowUI>(); follow2.Init(true, "2", "操作点2"); GameObject targetTagObj3 = UGUIFollowTarget.CreateTitleTag(item33.gameObject, Vector3.zero); GameObject uiObj3 = UGUIFollowManage.Instance.CreateItem(followUI.gameObject, targetTagObj3, "TwoTicketFollowUI", null, false, false); MobileInspectionFollowUI follow3 = uiObj3.GetComponent <MobileInspectionFollowUI>(); follow3.Init(true, "3", "操作点3"); }
/// <summary> /// 创建设备漂浮UI /// </summary> /// <param name="sisDev"></param> /// <param name="info"></param> /// <param name="isShow">是否显示</param> public GameObject CreateDevFollowUI(GameObject sisDev, DepNode devDep, DevNode info, Action <DeviceFollowUI> onCreateFinished = null) { GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(sisDev, Vector3.zero); if (UGUIFollowManage.Instance == null) { Debug.LogError("UGUIFollowManage.Instance==null"); return(null); } Camera mainCamera = GetMainCamera(); if (mainCamera == null) { return(null); } string devDepName = GetDepNodeId(devDep) + DevListName; DisposeFollowTarget dispostTarget = targetTagObj.AddMissingComponent <DisposeFollowTarget>(); dispostTarget.SetInfo(devDepName); //if (!DevDepNameList.Contains(devDepName)) DevDepNameList.Add(devDepName); GameObject name = UGUIFollowManage.Instance.CreateItem(DevUIPrefab, targetTagObj, devDepName, mainCamera, false, true); UGUIFollowTarget followTarget = name.GetComponent <UGUIFollowTarget>(); //followTarget.SetEnableDistace(true,60); DeviceFollowUI cameraInfo = name.GetComponent <DeviceFollowUI>(); if (cameraInfo != null) { cameraInfo.SetInfo(info); if (onCreateFinished != null) { onCreateFinished(cameraInfo); } } //if (DevSubsystemManage.IsRoamState||!FunctionSwitchBarManage.Instance.DevInfoToggle.ison) //{ // UGUIFollowManage.Instance.SetGroupUIbyName(devDepName, false); //} return(name); }
// Use this for initialization void Start() { alarmPersons = new List <LocationObject>(); locationPersons = new List <LocationObject>(); InitDepNode(); SetEditEvent(true); GameObject targetTagObj = UGUIFollowTarget.CreateTitleTag(gameObject, Vector3.zero); followNameUI = UGUIFollowManage.Instance.CreateItem(MonitorRangeManager.Instance.NameUI, targetTagObj, "MapAreasUI", null, false, false); areaNameUIController = followNameUI.GetComponent <AreaNameUIController>(); if (areaNameUIController) { areaNameUIController.SetMonitorRangeObject(this); } Text ntxt = followNameUI.GetComponentInChildren <Text>(); ntxt.text = info.Name; oriFollowUIColor = followNameUI.GetComponentInChildren <Image>().color; if (MonitorRangeManager.Instance.isShowRangeRender == false) { if (!MonitorRangeManager.Instance.IsEditState) { SetFollowNameUIEnable(false); } } if (isNewAdd) { areaNameUIController.SetImageRaycast(false); } if (MonitorRangeManager.Instance.IsEditState) { SetSelectedUI(true); } }
public void ShowMobileInspectionPath(PatrolPoint date, int num) { RoomFactory.Instance.GetDevByid((int)date.DevId, (devNodeT) => { if (devNodeT == null) { return; } GameObject targetTagObj1 = UGUIFollowTarget.CreateTitleTag(devNodeT.gameObject, Vector3.zero); GameObject uiObj1 = UGUIFollowManage.Instance.CreateItem(PatrolPointFollowPrafeb.gameObject, targetTagObj1, "MobileInspectionUI", null, false, false); MobileInspectionFollowUI follow1 = uiObj1.GetComponent <MobileInspectionFollowUI>(); try { follow1.MobileInspectionPathFollowUI(num.ToString(), date); } catch { int j = 0; } }); }