private void OnTriggerEnter(Collider other) { for (int i = 0; i < obstacleTags.Length; i++) { if (other.transform.tag == obstacleTags[i]) { currentMovement = other.transform.GetComponentInParent <IObstacleMovement>(); if (isCollided || currentMovement.tagged) { return; } isCollided = true; currentMovement.tagged = true; if (currentMovement != null && ownHealth != null) { ownHealth.health -= currentMovement.damage; } } } if (!isPlayer) { if (other.transform.tag == "Player") { other.transform.GetComponent <UFOHealth>().health -= causeDamage; ownController.Reset(); ownHealth.Refill(); //count success Debug.Log("success"); FileHandler.self.WriteString("success\n\n"); } if (other.gameObject.CompareTag("bullet")) { bool isRocket = other.gameObject.GetComponent <BulletMovement>().isRocket; Debug.Log("other"); ownHealth.health -= other.gameObject.GetComponent <BulletMovement>().dmg; other.gameObject.GetComponent <BulletMovement>().isShot = false; if (isRocket) { PoolBehaviour.rocketPool.ReleaseObject(other.gameObject); } else { PoolBehaviour.bulletPool.ReleaseObject(other.gameObject); } } } }
public override void GameOver() { Debug.Log("fail"); controller.Reset(); Refill(); }