public override void OnShow() { base.OnShow(); UFE.SetPlayer1(null); UFE.SetPlayer2(null); this.SetHoverIndex(1, 0); this.SetHoverIndex(2, this.GetSelectableCharacters().Length - 1); }
public override void OnShow() { base.OnShow(); if (UFE.gameMode == GameMode.StoryMode) { this.selectableCharacters = UFE.GetStoryModeSelectableCharacters(); } else if (UFE.gameMode == GameMode.TrainingRoom) { this.selectableCharacters = UFE.GetTrainingRoomSelectableCharacters(); } else { this.selectableCharacters = UFE.GetVersusModeSelectableCharacters(); } UFE.SetPlayer1(null); UFE.SetPlayer2(null); this.SetHoverIndex(1, 0); this.SetHoverIndex(2, this.selectableCharacters.Length - 1); }