// Start is called before the first frame update
    public void Init(StatHandler statHandler, SceneController sceneController)
    {
        this.actorStats = statHandler;

        hudManager = sceneController.dynamicHud;
        hudManager.healthBar.Init(actorStats.MaxHealth);
    }
 public void Init(UDynamicHUDManager dynamicHud)
 {
     this.dynamicHudManager = dynamicHud;
 }