// Use this for initialization void Start() { commReceiver = this.gameObject.GetComponent <UDP_DTFrameReceiver> (); pixels = new List <Pixel> (); pixelsGO = new List <GameObject> (); loadXML(); if (loadOK) { loadConfigXML(); } }
// Use this for initialization void Start() { commReceiver = this.gameObject.GetComponent<UDP_DTFrameReceiver> (); pixels = new List<Pixel> (); pixelsGO = new List<GameObject> (); loadXML (); if (loadOK) { loadConfigXML (); } }