示例#1
0
    // Use this for initialization
    void Start()
    {
        commReceiver = this.gameObject.GetComponent <UDP_DTFrameReceiver> ();

        pixels   = new List <Pixel> ();
        pixelsGO = new List <GameObject> ();
        loadXML();
        if (loadOK)
        {
            loadConfigXML();
        }
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        commReceiver = this.gameObject.GetComponent<UDP_DTFrameReceiver> ();

        pixels = new List<Pixel> ();
        pixelsGO = new List<GameObject> ();
        loadXML ();
        if (loadOK) {
            loadConfigXML ();
        }
    }